public GameColors(GameCommon common) { this.ButtonText = Color.White; this.ButtonBack = Color.Black; this.ButtonBackAlpha = 0.2f; this.LabelBack = Color.Black; this.LabelBackAlpha = 0.1f; this.Background = common.OpeningContent.BackgroundColor; this.SignalBackground = new Color(this.Background.R - 4, this.Background.G - 4, this.Background.B - 4); this.SignalBackgroundAlpha = 1f; this.Substrate = Color.White; this.SubstrateAlpha = 0.03f; this.SubstrateAlphaMouseOver = 0.1f; this.WireDisconnected = new Color(140, 176, 161); this.WireConnected = new Color(245, 238, 210); this.DisplayDisconnected = Color.Gray; this.DisplayConnected = Color.CornflowerBlue; this.Router = Color.White; this.RouterIcon = Color.Gray; this.DifficultColors = new[] { Color.ForestGreen, Color.Yellow, Color.DarkOrange, Color.DarkRed, }; }
public GameTextures(GameCommon common) { var prefix = common.SizeChooser.SizeMultiplierPrefix; this.MainLogo = common.Manager.Load <Texture2D>($"{prefix}/main_logo"); this.BackgroundSignalPart = common.Manager.Load <Texture2D>($"{prefix}/background_signal_part"); this.LoadingScreenSpinner = common.Manager.Load <Texture2D>($"{prefix}/loading_screen_spinner"); this.MenuIcon = common.Manager.Load <Texture2D>($"{prefix}/menu_icon"); this._menuAtlas = new Atlas(common.Manager, $"{prefix}/menuAtlas", $"{prefix}/menuAtlasDesc"); this.Pixel2 = this._menuAtlas["pixel2"]; this.ButtonCircle = this._menuAtlas["button_circle"]; this._fieldAtlas = new Atlas(common.Manager, $"{prefix}/fieldAtlas", $"{prefix}/fieldAtlasDesc"); this.WireAngle2 = this._fieldAtlas["wire_angle_2"]; this.WireAngle3 = this._fieldAtlas["wire_angle_3"]; this.WireAngle4 = this._fieldAtlas["wire_angle_4"]; this.WireEnd = this._fieldAtlas["wire_end"]; this.WireLine = this._fieldAtlas["wire_line"]; this._fieldHeadersAtlas = new Atlas(common.Manager, $"{prefix}/fieldHeadersAtlas", $"{prefix}/fieldHeadersAtlasDesc"); this.DisplayBack = this._fieldHeadersAtlas["display_back"]; this.DisplayFront = this._fieldHeadersAtlas["display_front"]; this.DisplayGlobe = this._fieldHeadersAtlas["display_globe"]; this.DisplaySpinner = this._fieldHeadersAtlas["display_spinner"]; }
public GameEffects(GameCommon common) { if (common.UseAdvancedEffects) { this.LongShadow = common.Manager.Load <Effect>("common/long_shadow"); } }
public GameAnimations(GameCommon common, GameColors colors) { this.Press10 = new RelativePercentScaleAnimation(-0.1f, -0.1f, DefaultDurationX2, Functions.RoundtripQuad); this.ZoomOut20 = new FixedScaleAnimation(1f, 0.8f, 1f, 0.8f, DefaultDurationX2); this.ZoomIn20 = new FixedScaleAnimation(1f, 1.2f, 1f, 1.2f, DefaultDurationX2); this.FadeIn = new FixedFadeAnimation(0f, 1f, DefaultDurationX2); this.FirstScreenFadeIn = new FixedFadeAnimation(0f, 1f, DefaultDuration * 6); this.FadeToModal = new FixedFadeAnimation(1, 0.05f, DefaultDurationX2); this.FadeOutFromModal = new FixedFadeAnimation(0.05f, 0, DefaultDurationX2); this.DisplaySpinner = new InfinitySpinnerAnimation(MathHelper.TwoPi / 8, DefaultDuration); this.FieldPress10 = new RelativePercentScaleAnimation(-0.1f, -0.1f, DefaultDurationX2, Functions.RoundtripQuad, manager: Field.FieldManager); this.FieldRotate90 = new RelativeRotateAnimation(MathHelper.PiOver2, DefaultDurationX2, manager: Field.FieldManager); this.FieldDisplaySpinner = new InfinitySpinnerAnimation(MathHelper.TwoPi / 8, DefaultDuration, manager: Field.FieldManager); this.FieldFlip = new InfinityFlipAnimation(DefaultDurationX2, DefaultDurationX2 * 5, manager: Field.FieldManager); this.FieldWireToConnected = new FixedColorAnimation(colors.WireDisconnected, colors.WireConnected, DefaultDurationX2, containerType: ContainerType.Dictionary, manager: Field.FieldManager); this.FieldDisplayToConnected = new FixedColorAnimation(colors.DisplayDisconnected, colors.DisplayConnected, DefaultDurationX2, containerType: ContainerType.Dictionary, manager: Field.FieldManager); }
public GameFonts(GameCommon common) { var prefix = common.SizeChooser.SizeMultiplierPrefix; this.ButtonFont = new GameFont() { Font = common.Manager.Load <SpriteFont>(prefix + "/button_font"), BaselineOffset = 2 }; this.FieldStatusFont = new GameFont() { Font = common.Manager.Load <SpriteFont>(prefix + "/field_status_font"), BaselineOffset = 1 }; }