public User(string username, NetworkCommsDotNet.Connections.Connection connection) { _Card = null; _Ping = 0; _ReadyToPlay = false; _Username = username; _Connection = connection; _Ip = new myNetwork_IP(connection.ConnectionInfo.RemoteEndPoint.ToString().Split(':').First(), int.Parse(connection.ConnectionInfo.RemoteEndPoint.ToString().Split(':').Last())); }
/// <summary> /// Initialise a new PriorityQueueItem /// </summary> /// <param name="priority"></param> /// <param name="connection"></param> /// <param name="packetHeader"></param> /// <param name="dataStream"></param> /// <param name="sendReceiveOptions"></param> public PriorityQueueItem(QueueItemPriority priority, Connection connection, PacketHeader packetHeader, MemoryStream dataStream, SendReceiveOptions sendReceiveOptions) { if (connection == null) throw new ArgumentNullException("connection", "Provided Connection parameter cannot be null."); if (packetHeader == null) throw new ArgumentNullException("packetHeader", "Provided PacketHeader parameter cannot be null."); if (dataStream == null) throw new ArgumentNullException("dataStream", "Provided MemoryStream parameter cannot be null."); if (sendReceiveOptions == null) throw new ArgumentNullException("sendReceiveOptions", "Provided sendReceiveOptions cannot be null."); this.Priority = priority; this.Connection = connection; this.PacketHeader = packetHeader; this.DataStream = dataStream; this.SendReceiveOptions = sendReceiveOptions; }
public C2SAskEnterCharSelect(ByteBuffer buffer, NetworkCommsDotNet.Connections.Connection connection) : base(118, connection) { //TODO figure out packet struct unk1 = buffer.ReadBlock(2); userID = BitConverter.ToInt32(buffer.ReadBlock(5), 0); var uname = buffer.ReadBlock(50); for (int i = 0; i < uname.Length; i++) { if (uname[i] == 0) { byte[] help = new byte[i]; Array.Copy(uname, help, i); username = Encoding.ASCII.GetString(help); break; } } }
/// <summary> /// Performs whatever functions we might so desire when we receive an incoming ChatMessage /// </summary> /// <param name="header">The PacketHeader corresponding with the received object</param> /// <param name="connection">The Connection from which this object was received</param> /// <param name="incomingMessage">The incoming ChatMessage we are after</param> protected override void HandleIncomingChatMessage(PacketHeader header, Connection connection, ChatMessage incomingMessage) { //We call the base that handles everything base.HandleIncomingChatMessage(header, connection, incomingMessage); //Once the base is complete we refresh the messages from box RefreshMessagesFromBox(); }