/* * public bool IsDead * { * get { return _isDead; } * set { _isDead = value; } * } */ #endregion #region Constructor /// <summary> /// Create a Player [Designated constructor] /// </summary> /// <param name="name">Name of the player</param> /// <param name="cannon">Represent the canon of the player</param> public BG_Player(string name, BG_Cannon cannon) { //this.Cannon = new BG_Cannon(); this.History = new List <BG_Hit>(); this.Name = name; this.IsPlaying = false; this.Cannon = cannon; }
// Designated constructor public BG_Hit(BG_Location location, BG_Cannon cannon) { this.Location = location; this.Cannon = cannon; }