void ServerSyncClockResponse(NetworkConnection client) { ServerSyncClockMessage msg = new ServerSyncClockMessage(); msg.timestamp = ClockMaster.serverCurrentTimeStamp; client.Send(ServerSyncClockMessage.ID, msg); }
void OnClientSyncClock(NetworkMessage netMsg) { Debug.Log("OnClientSyncClock from Master"); ServerSyncClockMessage msg = netMsg.ReadMessage <ServerSyncClockMessage>(); ClockMaster.clientSingleton.endSyncClient(msg.timestamp); }