public static void NotifyAll(string message) { NetworkPacket packet = new NetworkPacket("print"); packet.WriteString(message); packet.SendToClients(); }
public static void Notify(Client client, string message) { NetworkPacket packet = new NetworkPacket("print"); packet.WriteString(message); packet.SendToClient(client); }
private static void ConnectCallback(IAsyncResult result) { socket.EndConnect(result); if (!IsConnected()) { Console.WriteLine("Could not connect to server"); return; } networkStream = socket.GetStream(); NetworkPacket packet = new NetworkPacket("clientJoinInfo"); packet.WriteString(name); packet.SendToServer(); networkStream.BeginRead(dataBuffer, 0, dataBuffferSize, ReceiveCallback, null); }
static CommandRegister() { Commands.RegisterCommand("startserver", new Command { Execute = (sender, args) => Server.Start() }); Commands.RegisterCommand("connect", new Command { argNumber = 1, argTypes = new Type[] { typeof(string) }, Execute = (sender, args) => LocalClient.Connect(args[0]) }); Commands.RegisterCommand("disconnect", new Command { Execute = (sender, args) => LocalClient.Disconnect() }); Commands.RegisterCommand("help", new Command { Execute = (sender, args) => Commands.PrintCommands() }); Commands.RegisterCommand("say", new Command { argNumber = -1, Execute = (sender, args) => { NetworkPacket packet = new NetworkPacket("say"); packet.WriteString(string.Join(" ", args)); packet.SendToServer(); } }); Commands.RegisterCommand("name", new Command { argNumber = 1, argTypes = new Type[] { typeof(string) }, Execute = (sender, args) => { LocalClient.name = args[0]; NetworkPacket packet = new NetworkPacket("name"); packet.WriteString(args[0]); packet.SendToServer(); } }); Commands.RegisterCommand("kick", new Command { argNumber = 1, argTypes = new Type[] { typeof(string) }, Execute = (sender, args) => { NetworkPacket packet = new NetworkPacket("kick"); packet.WriteString(args[0]); packet.SendToServer(); } }); Commands.RegisterCommand("stopserver", new Command { Execute = (sender, args) => { NetworkPacket packet = new NetworkPacket("stopserver"); packet.SendToServer(); } }); }