コード例 #1
0
        private object[] _receiveGameState(UdpClient _client)
        {
            IPEndPoint ipep   = null;
            var        data   = _client.Receive(ref ipep);    // Data of the game-state (tiles, entities, et cetera)
            int        length = BitConverter.ToInt32(data, 0);

            data = new byte[length];
            byte[] temp;
            int    recieved = 0;

            while (recieved < length)
            {
                temp = _client.Receive(ref ipep);
                temp.CopyTo(data, recieved);
                recieved += temp.Length;
            }
            return(BinaryHelper.LoadGameState(data));
        }