Provides common utility methods for interacting with objects.
コード例 #1
0
        /// <summary>
        /// Reads values from the supplied <see cref="IDictionary"/> object into
        /// properties of the current object.
        /// </summary>
        /// <param name="values">An <see cref="IDictionary"/> instance that contains
        /// the key/value pairs to be used as property values.</param>
        public override void Load(IDictionary values)
        {
            #region Init Properties

            if (values != null)
            {
                ProductCategoryId = (values["ProductCategoryId"] != null) ? (System.Int32)EntityUtil.ChangeType(values["ProductCategoryId"], typeof(System.Int32)) : (int)0;
            }

            #endregion
        }
コード例 #2
0
        /// <summary>
        /// Reads values from the supplied <see cref="IDictionary"/> object into
        /// properties of the current object.
        /// </summary>
        /// <param name="values">An <see cref="IDictionary"/> instance that contains
        /// the key/value pairs to be used as property values.</param>
        public override void Load(IDictionary values)
        {
            #region Init Properties

            if (values != null)
            {
                TestIssue117TableBid = (values["TestIssue117TableBid"] != null) ? (System.Int32)EntityUtil.ChangeType(values["TestIssue117TableBid"], typeof(System.Int32)) : (int)0;
            }

            #endregion
        }
コード例 #3
0
        /// <summary>
        /// Gets the value of the property with the specified name and returns
        /// it as a collection of objects.
        /// </summary>
        /// <param name="entity">An object instance.</param>
        /// <param name="propertyName">The property name.</param>
        /// <returns>A collection of objects.</returns>
        public static IList GetEntityList(Object entity, String propertyName)
        {
            Object list = EntityUtil.GetPropertyValue(entity, propertyName);

            return(GetEntityList(list));
        }