コード例 #1
0
ファイル: BlockProducer.cs プロジェクト: sounak98/nethermind
        public async Task <BeaconBlock> NewBlockAsync(Slot slot, BlsSignature randaoReveal)
        {
            if (slot == Slot.Zero)
            {
                throw new ArgumentException("Can't generate new block for slot 0, as it is the genesis block.");
            }

            if (!_storeProvider.TryGetStore(out IStore? retrievedStore))
            {
                throw new Exception("Beacon chain is currently syncing or waiting for genesis.");
            }
            IStore store = retrievedStore !;

            Slot   previousSlot = slot - Slot.One;
            Hash32 head         = await _forkChoice.GetHeadAsync(store).ConfigureAwait(false);

            BeaconBlock headBlock = await store.GetBlockAsync(head).ConfigureAwait(false);

            BeaconBlock parentBlock;
            BeaconState parentState;
            Hash32      parentRoot;

            if (headBlock !.Slot > previousSlot)
            {
                // Requesting a block for a past slot?
                Hash32 ancestorSigningRoot = await _forkChoice.GetAncestorAsync(store, head, previousSlot);

                parentBlock = await store.GetBlockAsync(ancestorSigningRoot).ConfigureAwait(false);

                parentState = await store.GetBlockStateAsync(ancestorSigningRoot).ConfigureAwait(false);

                parentRoot = ancestorSigningRoot;
            }
コード例 #2
0
        private async Task <BeaconState> GetHeadStateAsync()
        {
            if (!_storeProvider.TryGetStore(out IStore? retrievedStore))
            {
                throw new Exception("Beacon chain is currently syncing or waiting for genesis.");
            }

            IStore store = retrievedStore !;
            Hash32 head  = await _forkChoice.GetHeadAsync(store).ConfigureAwait(false);

            BeaconState state = await store.GetBlockStateAsync(head).ConfigureAwait(false);

            return(state);
        }
コード例 #3
0
        private async Task <BeaconState> GetHeadStateAsync()
        {
            if (!_storeProvider.TryGetStore(out IStore? retrievedStore))
            {
                throw new Exception("Beacon chain is currently syncing or waiting for genesis.");
            }

            IStore store = retrievedStore !;
            Hash32 head  = await _forkChoice.GetHeadAsync(store);

            if (!store.TryGetBlockState(head, out BeaconState? state))
            {
                throw new Exception($"Beacon chain is currently syncing, head state {head} not found.");
            }

            return(state !);
        }
コード例 #4
0
ファイル: BlockProducer.cs プロジェクト: fosfuan/nethermind
        public async Task <BeaconBlock> NewBlockAsync(Slot slot, BlsSignature randaoReveal)
        {
            if (slot == Slot.Zero)
            {
                throw new ArgumentException("Can't generate new block for slot 0, as it is the genesis block.");
            }

            if (!_storeProvider.TryGetStore(out IStore? retrievedStore))
            {
                throw new Exception("Beacon chain is currently syncing or waiting for genesis.");
            }
            IStore store = retrievedStore !;

            Slot   previousSlot = slot - Slot.One;
            Hash32 head         = await _forkChoice.GetHeadAsync(store);

            if (!store.TryGetBlock(head, out BeaconBlock? headBlock))
            {
                throw new Exception($"Cannot find block for head root {head}");
            }

            BeaconBlock parentBlock;
            BeaconState?retrievedParentState;
            Hash32      parentRoot;

            if (headBlock !.Slot > previousSlot)
            {
                // Requesting a block for a past slot?
                Hash32 ancestorSigningRoot = _forkChoice.GetAncestor(store, head, previousSlot);
                if (!store.TryGetBlock(ancestorSigningRoot, out BeaconBlock? retrievedParentBlock))
                {
                    throw new Exception($"Cannot find block for ancestor signing root {ancestorSigningRoot}");
                }
                parentBlock = retrievedParentBlock !;
                if (!store.TryGetBlockState(ancestorSigningRoot, out retrievedParentState))
                {
                    throw new Exception($"Cannot find state for ancestor signing root {ancestorSigningRoot}");
                }
                parentRoot = ancestorSigningRoot;
            }
コード例 #5
0
        public async Task <ValidatorDuty> GetValidatorDutyAsync(BlsPublicKey validatorPublicKey, Epoch epoch)
        {
            if (!_storeProvider.TryGetStore(out IStore? retrievedStore))
            {
                throw new Exception("Beacon chain is currently syncing or waiting for genesis.");
            }

            IStore store = retrievedStore !;
            Hash32 head  = await _forkChoice.GetHeadAsync(store);

            if (!store.TryGetBlockState(head, out BeaconState? headState))
            {
                throw new Exception($"Head state {head} not found.");
            }

            Epoch currentEpoch = _beaconStateAccessor.GetCurrentEpoch(headState !);
            Epoch nextEpoch    = currentEpoch + Epoch.One;

            if (epoch == Epoch.None)
            {
                epoch = currentEpoch;
            }
            else if (epoch > nextEpoch)
            {
                throw new ArgumentOutOfRangeException(nameof(epoch), epoch,
                                                      $"Duties cannot look ahead more than the next epoch {nextEpoch}.");
            }

            TimeParameters timeParameters = _timeParameterOptions.CurrentValue;

            Slot startSlot = _beaconChainUtility.ComputeStartSlotOfEpoch(epoch);
            Slot endSlot   = startSlot + new Slot(timeParameters.SlotsPerEpoch);

            Slot           attestationSlot           = Slot.None;
            CommitteeIndex attestationCommitteeIndex = CommitteeIndex.None;
            Slot           blockProposalSlot         = Slot.None;

            if (epoch == nextEpoch)
            {
                // Clone for next or current, so that it can be safely mutated (transitioned forward)
                BeaconState state = BeaconState.Clone(headState !);
                _beaconStateTransition.ProcessSlots(state, startSlot);

                // Check base state
                ValidatorIndex validatorIndex = CheckValidatorIndex(state, validatorPublicKey);
                CheckStateDuty(state, validatorIndex, ref attestationSlot, ref attestationCommitteeIndex, ref blockProposalSlot);

                // Check future states
                CheckFutureSlots(state, endSlot, validatorIndex, ref attestationSlot, ref attestationCommitteeIndex, ref blockProposalSlot);
            }
            else if (epoch == currentEpoch)
            {
                // Take block slot and roots before cloning (for historical checks)
                IReadOnlyList <Hash32> historicalBlockRoots = headState !.BlockRoots;
                Slot        fromSlot = headState !.Slot;
                BeaconState state    = BeaconState.Clone(headState !);

                // Check base state
                ValidatorIndex validatorIndex = CheckValidatorIndex(state, validatorPublicKey);
                CheckStateDuty(state, validatorIndex, ref attestationSlot, ref attestationCommitteeIndex, ref blockProposalSlot);

                // Check future states
                CheckFutureSlots(state, endSlot, validatorIndex, ref attestationSlot, ref attestationCommitteeIndex,
                                 ref blockProposalSlot);

                // Check historical states
                if (startSlot < fromSlot && (attestationSlot == Slot.None || blockProposalSlot == Slot.None))
                {
                    CheckHistoricalSlots(store, historicalBlockRoots, fromSlot, startSlot, validatorIndex,
                                         ref attestationSlot, ref attestationCommitteeIndex, ref blockProposalSlot);
                }
            }
            else
            {
                Hash32 endRoot = _forkChoice.GetAncestor(store, head, endSlot - Slot.One);
                if (!store.TryGetBlockState(endRoot, out BeaconState? endState))
                {
                    throw new Exception($"State {endRoot} for slot {endSlot} not found.");
                }
                BeaconState state = endState !;

                // Check base state
                ValidatorIndex validatorIndex = CheckValidatorIndex(state, validatorPublicKey);
                CheckStateDuty(state, validatorIndex, ref attestationSlot, ref attestationCommitteeIndex, ref blockProposalSlot);

                // Check historical states
                IReadOnlyList <Hash32> historicalBlockRoots = state.BlockRoots;
                Slot fromSlot = state.Slot;
                if (attestationSlot == Slot.None || blockProposalSlot == Slot.None)
                {
                    CheckHistoricalSlots(store, historicalBlockRoots, fromSlot, startSlot, validatorIndex,
                                         ref attestationSlot, ref attestationCommitteeIndex, ref blockProposalSlot);
                }
            }

            // HACK: Shards were removed from Phase 0, but analogy is committee index, so use for initial testing.
            Shard         attestationShard = new Shard((ulong)attestationCommitteeIndex);
            ValidatorDuty validatorDuty    =
                new ValidatorDuty(validatorPublicKey, attestationSlot, attestationShard, blockProposalSlot);

            return(validatorDuty);
        }