void _dhcpv4Client_IpConfigChanged(object sender, uint ipAddress, uint gatewayAddress, uint subnetMask) { _ipv4configIPAddress = ipAddress; _ipv4configSubnetMask = subnetMask; _ipv4configGatewayAddress = gatewayAddress; _arpResolver.SetIpv4Address(_ipv4configIPAddress); /*** TODO: we should re-send our gratuitious (or probe) ARP every time that our IP address changes (via DHCP or otherwise), and also every time our network link goes up ***/ /*** TODO: if our IP address changes, should we update the source IP address on all of our sockets? Should we close any active connection-based sockets? ***/ Type networkChangeListenerType = Type.GetType("Microsoft.SPOT.Net.NetworkInformation.NetworkChange+NetworkChangeListener, Microsoft.SPOT.Net"); if (networkChangeListenerType != null) { // create instance of NetworkChangeListener System.Reflection.ConstructorInfo networkChangeListenerConstructor = networkChangeListenerType.GetConstructor(new Type[] { }); object networkChangeListener = networkChangeListenerConstructor.Invoke(new object[] { }); // now call the ProcessEvent function to create a NetworkEvent class. System.Reflection.MethodInfo processEventMethodType = networkChangeListenerType.GetMethod("ProcessEvent"); object networkEvent = processEventMethodType.Invoke(networkChangeListener, new object[] { (UInt32)(((UInt32)2 /* AddressChanged*/)), (UInt32)0, DateTime.Now }); /* TODO: should this be DateTime.Now or DateTime.UtcNow? */ // and finally call the static NetworkChange.OnNetworkChangeCallback function to raise the event. Type networkChangeType = Type.GetType("Microsoft.SPOT.Net.NetworkInformation.NetworkChange, Microsoft.SPOT.Net"); if (networkChangeType != null) { System.Reflection.MethodInfo onNetworkChangeCallbackMethod = networkChangeType.GetMethod("OnNetworkChangeCallback", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic); onNetworkChangeCallbackMethod.Invoke(networkChangeType, new object[] { networkEvent }); } } }
public IPv4Layer(EthernetInterface ethernetInterface) { // save a reference to our Ethernet; we'll use this to push IPv4 frames onto the Ethernet interface _ethernetInterface = ethernetInterface; // create and configure my ARP resolver; the ARP resolver will automatically wire itself up to receiving incoming ARP frames _arpResolver = new ArpResolver(ethernetInterface); // retrieve our IP address configuration from the config sector and configure ARP object networkInterface = Netduino.IP.Interop.NetworkInterface.GetNetworkInterface(0); bool dhcpIpConfigEnabled = (bool)networkInterface.GetType().GetMethod("get_IsDhcpEnabled").Invoke(networkInterface, new object[] { }); /* NOTE: IsDynamicDnsEnabled is improperly implemented in NETMF; it should implement dynamic DNS--but instead it returns whether or not DNS addresses are assigned through DHCP */ bool dhcpDnsConfigEnabled = (bool)networkInterface.GetType().GetMethod("get_IsDynamicDnsEnabled").Invoke(networkInterface, new object[] { }); // randomize our ephemeral port assignment counter (so that we don't use the same port #s repeatedly after reboots) _nextEphemeralPort = (UInt16)(FIRST_EPHEMERAL_PORT + ((new Random()).NextDouble() * (UInt16.MaxValue - FIRST_EPHEMERAL_PORT - 1))); // configure our ARP resolver's default IP address settings if (dhcpIpConfigEnabled) { // in case of DHCP, temporarily set our IP address to IP_ADDRESS_ANY (0.0.0.0) _arpResolver.SetIpv4Address(0); } else { _ipv4configIPAddress = ConvertIPAddressStringToUInt32BE((string)networkInterface.GetType().GetMethod("get_IPAddress").Invoke(networkInterface, new object[] { })); _ipv4configSubnetMask = ConvertIPAddressStringToUInt32BE((string)networkInterface.GetType().GetMethod("get_SubnetMask").Invoke(networkInterface, new object[] { })); _ipv4configGatewayAddress = ConvertIPAddressStringToUInt32BE((string)networkInterface.GetType().GetMethod("get_GatewayAddress").Invoke(networkInterface, new object[] { })); _arpResolver.SetIpv4Address(_ipv4configIPAddress); } // retrieve our DnsServer IP address configuration if (!dhcpDnsConfigEnabled) { string[] dnsAddressesString = (string[])networkInterface.GetType().GetMethod("get_DnsAddresses").Invoke(networkInterface, new object[] { }); _ipv4configDnsServerAddresses = new UInt32[dnsAddressesString.Length]; for (int iDnsAddress = 0; iDnsAddress < _ipv4configDnsServerAddresses.Length; iDnsAddress++) { _ipv4configDnsServerAddresses[iDnsAddress] = ConvertIPAddressStringToUInt32BE(dnsAddressesString[iDnsAddress]); } } // initialize our buffers for (int i = 0; i < _receivedPacketBuffers.Length; i++ ) { _receivedPacketBuffers[i] = new ReceivedPacketBuffer(); InitializeReceivedPacketBuffer(_receivedPacketBuffers[i]); } // wire up our IPv4PacketReceived handler _ethernetInterface.IPv4PacketReceived += _ethernetInterface_IPv4PacketReceived; // wire up our LinkStateChanged event handler _ethernetInterface.LinkStateChanged += _ethernetInterface_LinkStateChanged; // start our "loopback thread" _loopbackThread = new Thread(LoopbackInBackgroundThread); _loopbackThread.Start(); // create our ICMPv4 handler instance _icmpv4Handler = new ICMPv4Handler(this); // create our DNS resolver instance _dnsResolver = new DnsResolver(this); // create our DHCP client instance _dhcpv4Client = new DHCPv4Client(this); _dhcpv4Client.IpConfigChanged += _dhcpv4Client_IpConfigChanged; _dhcpv4Client.DnsConfigChanged += _dhcpv4Client_DnsConfigChanged; // if we are configured to use DHCP, then create our DHCPv4Client instance now; its state machine will take care of ip configuration from there if (dhcpIpConfigEnabled || dhcpDnsConfigEnabled) { _dhcpv4Client.IsDhcpIpConfigEnabled = dhcpIpConfigEnabled; _dhcpv4Client.IsDhcpDnsConfigEnabled = dhcpDnsConfigEnabled; } // create our TCP handler instance _tcpHandler = new TcpHandler(this); // manually fire our LinkStateChanged event to set the initial state of our link. _ethernetInterface_LinkStateChanged(_ethernetInterface, _ethernetInterface.GetLinkState()); }
public IPv4Layer(EthernetInterface ethernetInterface) { // save a reference to our Ethernet; we'll use this to push IPv4 frames onto the Ethernet interface _ethernetInterface = ethernetInterface; // create and configure my ARP resolver; the ARP resolver will automatically wire itself up to receiving incoming ARP frames _arpResolver = new ArpResolver(ethernetInterface); // retrieve our IP address configuration from the config sector and configure ARP object networkInterface = Netduino.IP.Interop.NetworkInterface.GetNetworkInterface(0); bool dhcpIpConfigEnabled = (bool)networkInterface.GetType().GetMethod("get_IsDhcpEnabled").Invoke(networkInterface, new object[] { }); /* NOTE: IsDynamicDnsEnabled is improperly implemented in NETMF; it should implement dynamic DNS--but instead it returns whether or not DNS addresses are assigned through DHCP */ bool dhcpDnsConfigEnabled = (bool)networkInterface.GetType().GetMethod("get_IsDynamicDnsEnabled").Invoke(networkInterface, new object[] { }); // randomize our ephemeral port assignment counter (so that we don't use the same port #s repeatedly after reboots) _nextEphemeralPort = (UInt16)(FIRST_EPHEMERAL_PORT + ((new Random()).NextDouble() * (UInt16.MaxValue - FIRST_EPHEMERAL_PORT - 1))); // configure our ARP resolver's default IP address settings if (dhcpIpConfigEnabled) { // in case of DHCP, temporarily set our IP address to IP_ADDRESS_ANY (0.0.0.0) _arpResolver.SetIpv4Address(0); } else { _ipv4configIPAddress = ConvertIPAddressStringToUInt32BE((string)networkInterface.GetType().GetMethod("get_IPAddress").Invoke(networkInterface, new object[] { })); _ipv4configSubnetMask = ConvertIPAddressStringToUInt32BE((string)networkInterface.GetType().GetMethod("get_SubnetMask").Invoke(networkInterface, new object[] { })); _ipv4configGatewayAddress = ConvertIPAddressStringToUInt32BE((string)networkInterface.GetType().GetMethod("get_GatewayAddress").Invoke(networkInterface, new object[] { })); _arpResolver.SetIpv4Address(_ipv4configIPAddress); } // retrieve our DnsServer IP address configuration if (!dhcpDnsConfigEnabled) { string[] dnsAddressesString = (string[])networkInterface.GetType().GetMethod("get_DnsAddresses").Invoke(networkInterface, new object[] { }); _ipv4configDnsServerAddresses = new UInt32[dnsAddressesString.Length]; for (int iDnsAddress = 0; iDnsAddress < _ipv4configDnsServerAddresses.Length; iDnsAddress++) { _ipv4configDnsServerAddresses[iDnsAddress] = ConvertIPAddressStringToUInt32BE(dnsAddressesString[iDnsAddress]); } } // initialize our buffers for (int i = 0; i < _receivedPacketBuffers.Length; i++) { _receivedPacketBuffers[i] = new ReceivedPacketBuffer(); InitializeReceivedPacketBuffer(_receivedPacketBuffers[i]); } // wire up our IPv4PacketReceived handler _ethernetInterface.IPv4PacketReceived += _ethernetInterface_IPv4PacketReceived; // wire up our LinkStateChanged event handler _ethernetInterface.LinkStateChanged += _ethernetInterface_LinkStateChanged; // start our "loopback thread" _loopbackThread = new Thread(LoopbackInBackgroundThread); _loopbackThread.Start(); // create our ICMPv4 handler instance _icmpv4Handler = new ICMPv4Handler(this); // create our DNS resolver instance _dnsResolver = new DnsResolver(this); // create our DHCP client instance _dhcpv4Client = new DHCPv4Client(this); _dhcpv4Client.IpConfigChanged += _dhcpv4Client_IpConfigChanged; _dhcpv4Client.DnsConfigChanged += _dhcpv4Client_DnsConfigChanged; // if we are configured to use DHCP, then create our DHCPv4Client instance now; its state machine will take care of ip configuration from there if (dhcpIpConfigEnabled || dhcpDnsConfigEnabled) { _dhcpv4Client.IsDhcpIpConfigEnabled = dhcpIpConfigEnabled; _dhcpv4Client.IsDhcpDnsConfigEnabled = dhcpDnsConfigEnabled; } // create our TCP handler instance _tcpHandler = new TcpHandler(this); // manually fire our LinkStateChanged event to set the initial state of our link. _ethernetInterface_LinkStateChanged(_ethernetInterface, _ethernetInterface.GetLinkState()); }