void Awake() { m_serverScene = SceneManager.LoadScene("server_scene", Constants.DefaultSceneParams); m_ServerSimulation = m_serverScene.GetPhysicsScene(); SceneManager.MoveGameObjectToScene(m_ServerSharedPlayer.gameObject, m_serverScene); m_LogicLoop = new GameLoop(OnNetworkUpdate); m_Inputs = new RingBuffer <InputMessage>(Constants.SNAPSHOT_RATE); m_PacketProcessor = new NetPacketProcessor(); m_PacketProcessor.RegisterNestedType <EntityState>(); m_PacketProcessor.RegisterNestedType <InputData>(); m_PacketProcessor.SubscribeNetSerializable <InputMessage, NetPeer>(OnPlayerInput); m_Manager = new NetManager(this); m_LogicLoop.Start(); if (m_Manager.Start(5000)) { print("SERVER NET MANAGER STARTED!"); } else { print("SERVER NET MANAGER FAILED!"); } }
void Awake() { m_ClientScene = SceneManager.LoadScene("client_scene", Constants.DefaultSceneParams); m_ClientSimulation = m_ClientScene.GetPhysicsScene(); SceneManager.MoveGameObjectToScene(m_GetPlayer.gameObject, m_ClientScene); m_LogicLoop = new GameLoop(OnNetworkUpdate); m_Simulation = new SimulationStep[Constants.SNAPSHOT_RATE]; m_Snapshots = new RingBuffer <Snapshot>(Constants.SNAPSHOT_RATE); m_Input = new InputMessage(0, 0, new List <InputData>()); m_PacketProcessor = new NetPacketProcessor(); m_PacketProcessor.RegisterNestedType <EntityState>(); m_PacketProcessor.SubscribeNetSerializable <Snapshot>(OnStateMessage); m_Manager = new NetManager(this); m_LogicLoop.Start(); if (m_Manager.Start()) { m_Manager.Connect("127.0.0.1", 5000, "key"); print("CLIENT NET MANAGER STARTED!"); } else { print("CLIENT NET MANAGER FAILED!"); } m_Poller = GetComponent <InputPoller>(); UI_Handler.instance.TurnOn(); UIControl.instance.TurnOff(); }