コード例 #1
0
ファイル: AI.cs プロジェクト: TheProjecter/netbreak
        public int[] makeNextMove(Grid board)
        {
            PriorityQueue<MoveNode> q = new PriorityQueue<MoveNode>();
              	q.initialize(expandNodes(board, null, 1));
               	MoveNode current = q.Dequeue();

              	while ((current.Ply < depth) && !(q.isEmpty))
              	{
               		MoveNode next = q.Dequeue();
               	if(next.Rank> current.Rank)
               	{
                    current = next;
                    MoveNode[] expnd = expandNodes(current.Board, current, (current.Ply + 1));
                    if(expnd.Length > 0)
                        q.EnqueueArray(expnd);
                }
             	}

              	while(current.Ply > 1)
              	{
               		current = current.PreviousMove;
              	}
             	//this will be the best move to make after expanding down to depth plys.
              	int[] result = { current.Group.X, current.Group.Y };
              	Console.WriteLine("rank: " + current.Rank);

               	return result;
        }
コード例 #2
0
ファイル: AI.cs プロジェクト: TheProjecter/netbreak
        public double rankGrid(Grid board)
        {
            double rank = 0;
            int largest = 0;

            PriorityQueue<Group> moves = board.calculateGroupsQueue();
            if(!moves.isEmpty)
                largest = moves.Dequeue().Bubbles;

            int groups = 0;
            int singles = 0;
            int remaining = 0;

            while (!(moves.isEmpty) && (moves.Peek().Bubbles > 1))
            {
                groups++;
                remaining += moves.Dequeue().Bubbles;
            }

            singles = moves.Count;
            remaining += singles;

             if(board.checkWin())
             	rank = (board.X * board.X) *1000;
             else if (board.checkLocked())
             	rank  = 0 - singles;
             else
             	rank = (remaining - singles) + largest;

              	return rank;
        }
コード例 #3
0
ファイル: MoveNode.cs プロジェクト: TheProjecter/netbreak
 public MoveNode(int x, int y, double rank)
 {
     group = new Group(x, y, 0);
     this.rank = rank;
     ply = 0;
     board = null;
     previousMove = null;
 }
コード例 #4
0
ファイル: MoveNode.cs プロジェクト: TheProjecter/netbreak
 public MoveNode(Group m, double rank, int ply, Grid board, MoveNode last)
 {
     this.group = m;
     this.rank = rank;
     this.ply = ply;
     this.board = board;
     previousMove = last;
 }
コード例 #5
0
ファイル: MoveNode.cs プロジェクト: TheProjecter/netbreak
 public MoveNode()
 {
     group = new Group(0, 0, 0);
     rank = 0;
     ply = 0;
     board = null;
     previousMove = null;
 }
コード例 #6
0
ファイル: AI.cs プロジェクト: TheProjecter/netbreak
        public MoveNode[] expandNodes(Grid board, MoveNode last, int ply)
        {
            List<MoveNode> nodes = new List<MoveNode>();
            List<Group> moves = board.calculateGroups();

            foreach(Group move in moves)
            {
                Grid b = board.copy();
                if (b.checkMove(move.X, move.Y))
                {
                    b.removeGroup(move.X, move.Y);
                    b.compressGrid();
                    nodes.Add(new MoveNode(move, rankGrid(b), ply, b, last));
                }
            }
            return nodes.ToArray();
        }
コード例 #7
0
ファイル: NetBreak.cs プロジェクト: TheProjecter/netbreak
        public static void newGame(Grid game)
        {
            bool GameLoop = true;

            while (GameLoop)
            {
                game.displayGrid();
                Console.Write("Enter Move ( as 'x y' ): ");
                string move = Console.ReadLine();
                string[] coord = move.Split(' ');
                Int32 val;
                if((coord.Length==2) && (Int32.TryParse(coord[0], out val) && Int32.TryParse(coord[1], out val)) && game.checkMove(Int32.Parse(coord[0]), Int32.Parse(coord[1]))) {

                    game.removeGroup(Int32.Parse(coord[0]), Int32.Parse(coord[1]));
                    game.Logger.addLog("MOVE: (" + coord[0] + "," + coord[1] + ")");
                    game.Logger.addLog("      --Points: " + game.calculatePoints());

                } else
                {
                    Console.WriteLine("Invalid Move! Try again!");
                }

                game.compressGrid();

                if (game.checkWin())
                {
                    GameLoop = false;
                    Console.WriteLine("You Win!");
                    game.Logger.addLog("GAME WIN: All bubbles eliminated");
                    game.Logger.addLog("FINAL POINTS: " + game.Points);
                    game.Logger.close();
                    Console.ReadLine();
                } else if (game.checkLocked())
                {
                    GameLoop = false;
                    //display final game board showing locked game
                    game.displayGrid();
                    Console.WriteLine("You Lose!");
                    game.Logger.addLog("GAME LOSS: Gameboard locked!");
                    game.Logger.addLog("FINAL POINTS: " + game.Points);
                    game.Logger.close();
                    Console.ReadLine();
                }
            }
        }
コード例 #8
0
ファイル: Grid.cs プロジェクト: TheProjecter/netbreak
 public Grid copy()
 {
     string[,] gridCopy = new string[x+2, x+2];
     Array.Copy(grid, gridCopy, ((x+2) * (x+2)));
     Grid copy = new Grid(x, currentRemoved, points, gridCopy);
     return copy;
 }
コード例 #9
0
ファイル: AI.cs プロジェクト: TheProjecter/netbreak
        public MoveNode solveTree(Grid board)
        {
            MoveNode result = null;
                Stack<MoveNode> s = new Stack<MoveNode>();
                MoveNode[] expnd = expandNodes(board, null, 1);
                for(int i=0; i<expnd.Length; i++)
                {
                    s.Push(expnd[i]);
                }

                MoveNode current = s.Pop();
                while(!(current.Board.checkWin()) && (s.Count > 0))
                {
                    expnd = expandNodes(current.Board, current, current.Ply+1);
                    for(int j=0; j<expnd.Length; j++)
                    {
                        s.Push(expnd[j]);
                    }
                    current = s.Pop();
                }

                if(current.Board.checkWin())
                    result = current;

                return result;
        }
コード例 #10
0
ファイル: NetBreak.cs プロジェクト: TheProjecter/netbreak
        public static void newAIGame(Grid game)
        {
            bool GameLoop = true;
            bool list  = false;
            AI blue = new AI(50);
            Stack<MoveNode> moves = new Stack<MoveNode>();

            if((game.Colors <= 5 && game.X <7) || (game.Colors < 4 && game.X <= 15))
            {
               		MoveNode move = blue.solveTree(game);
               		if(move != null)
               		{
               			list = true;

               			while(move != null)
               			{
               				moves.Push(move);
               				move = move.PreviousMove;
               			}

               		}
            }

            while (GameLoop)
            {
                int[] nextMove;
                game.displayGrid();

                if(list)
                {
                    nextMove = new int[2];
                    MoveNode cur = moves.Pop();
                    nextMove[0] = cur.Group.X;
                    nextMove[1] = cur.Group.Y;

                }
                else
                {
                    nextMove = blue.makeNextMove(game);
                }

                Console.WriteLine("AI makes the move (" + nextMove[0] + ", " + nextMove[1] + ")");

                game.removeGroup(nextMove[0], nextMove[1]);
                game.Logger.addLog("MOVE: (" + nextMove[0] + "," + nextMove[1] + ")");
                game.Logger.addLog("      --Points: " + game.calculatePoints());

                game.compressGrid();

                if (game.checkWin())
                {
                    GameLoop = false;
                    Console.WriteLine("You Win!");
                    game.Logger.addLog("GAME WIN: All bubbles eliminated");
                    game.Logger.addLog("FINAL POINTS: " + game.Points);
                    game.Logger.close();
                    Console.ReadLine();
                }
                else if (game.checkLocked())
                {
                    GameLoop = false;
                    //display final game board showing locked game
                    game.displayGrid();
                    Console.WriteLine("You Lose!");
                    game.Logger.addLog("GAME LOSS: Gameboard locked!");
                    game.Logger.addLog("FINAL POINTS: " + game.Points);
                    game.Logger.close();
                    Console.ReadLine();
                }
            }
        }