コード例 #1
0
        ///// <summary>
        ///// Assumes input is valid
        ///// (e.g. <paramref name="start" /> minor or equals to <paramref name="end" />).
        ///// </summary>
        ///// <param name="start"></param>
        ///// <param name="end"></param>
        ///// <returns></returns>
        //private ILineString ComputeLine(LinearLocation start, LinearLocation end)
        //{
        //    var coordinates = _line.Coordinates;
        //    var newCoordinates = new CoordinateList();

        //    var startSegmentIndex = start.SegmentIndex;
        //    if (start.SegmentFraction > 0.0)
        //        startSegmentIndex += 1;
        //    var lastSegmentIndex = end.SegmentIndex;
        //    if (end.SegmentFraction == 1.0)
        //        lastSegmentIndex += 1;
        //    if (lastSegmentIndex >= coordinates.Length)
        //        lastSegmentIndex = coordinates.Length - 1;
        //    // not needed - LinearLocation values should always be correct
        //    // Assert.IsTrue(end.SegmentFraction <= 1.0, "invalid segment fraction value");

        //    if (!start.IsVertex)
        //        newCoordinates.Add(start.GetCoordinate(_line));
        //    for (var i = startSegmentIndex; i <= lastSegmentIndex; i++)
        //        newCoordinates.Add(coordinates[i]);
        //    if (!end.IsVertex)
        //        newCoordinates.Add(end.GetCoordinate(_line));

        //    // ensure there is at least one coordinate in the result
        //    if (newCoordinates.Count <= 0)
        //        newCoordinates.Add(start.GetCoordinate(_line));

        //    var newCoordinateArray = newCoordinates.ToCoordinateArray();

        //    /*
        //     * Ensure there is enough coordinates to build a valid line.
        //     * Make a 2-point line with duplicate coordinates, if necessary.
        //     * There will always be at least one coordinate in the coordList.
        //     */
        //    if (newCoordinateArray.Length <= 1)
        //        newCoordinateArray = new[] { newCoordinateArray[0], newCoordinateArray[0] };

        //    return _line.Factory.CreateLineString(newCoordinateArray);
        //}

        /// <summary>
        /// Assumes input is valid
        /// (e.g. <paramref name="start" /> minor or equals to <paramref name="end" />).
        /// </summary>
        /// <param name="start"></param>
        /// <param name="end"></param>
        /// <returns></returns>
        private IGeometry ComputeLinear(LinearLocation start, LinearLocation end)
        {
            var builder = new LinearGeometryBuilder(_line.Factory);

            builder.FixInvalidLines = true;

            if (!start.IsVertex)
            {
                builder.Add(start.GetCoordinate(_line));
            }

            for (var it = new LinearIterator(_line, start); it.HasNext(); it.Next())
            {
                if (end.CompareLocationValues(it.ComponentIndex, it.VertexIndex, 0.0) < 0)
                {
                    break;
                }

                var pt = it.SegmentStart;
                builder.Add(pt);
                if (it.IsEndOfLine)
                {
                    builder.EndLine();
                }
            }

            if (!end.IsVertex)
            {
                builder.Add(end.GetCoordinate(_line));
            }

            return(builder.GetGeometry());
        }
コード例 #2
0
        private LinearLocation IndexOfFromStart(Coordinate inputPt, LinearLocation minIndex)
        {
            var minDistance       = Double.MaxValue;
            var minComponentIndex = 0;
            var minSegmentIndex   = 0;
            var minFrac           = -1.0;

            var seg = new LineSegment();

            for (var it = new LinearIterator(_linearGeom);
                 it.HasNext(); it.Next())
            {
                if (!it.IsEndOfLine)
                {
                    seg.P0 = it.SegmentStart;
                    seg.P1 = it.SegmentEnd;
                    var segDistance = seg.Distance(inputPt);
                    var segFrac     = seg.SegmentFraction(inputPt);

                    var candidateComponentIndex = it.ComponentIndex;
                    var candidateSegmentIndex   = it.VertexIndex;
                    if (segDistance < minDistance)
                    {
                        // ensure after minLocation, if any
                        if (minIndex == null ||
                            minIndex.CompareLocationValues(candidateComponentIndex, candidateSegmentIndex, segFrac) < 0)
                        {
                            // otherwise, save this as new minimum
                            minComponentIndex = candidateComponentIndex;
                            minSegmentIndex   = candidateSegmentIndex;
                            minFrac           = segFrac;
                            minDistance       = segDistance;
                        }
                    }
                }
            }

            if (minDistance == Double.MaxValue)
            {
                // no minimum was found past minLocation, so return it
                return(new LinearLocation(minIndex));
            }
            // otherwise, return computed location
            var loc = new LinearLocation(minComponentIndex, minSegmentIndex, minFrac);

            return(loc);
        }