///// <summary> ///// Assumes input is valid ///// (e.g. <paramref name="start" /> minor or equals to <paramref name="end" />). ///// </summary> ///// <param name="start"></param> ///// <param name="end"></param> ///// <returns></returns> //private ILineString ComputeLine(LinearLocation start, LinearLocation end) //{ // var coordinates = _line.Coordinates; // var newCoordinates = new CoordinateList(); // var startSegmentIndex = start.SegmentIndex; // if (start.SegmentFraction > 0.0) // startSegmentIndex += 1; // var lastSegmentIndex = end.SegmentIndex; // if (end.SegmentFraction == 1.0) // lastSegmentIndex += 1; // if (lastSegmentIndex >= coordinates.Length) // lastSegmentIndex = coordinates.Length - 1; // // not needed - LinearLocation values should always be correct // // Assert.IsTrue(end.SegmentFraction <= 1.0, "invalid segment fraction value"); // if (!start.IsVertex) // newCoordinates.Add(start.GetCoordinate(_line)); // for (var i = startSegmentIndex; i <= lastSegmentIndex; i++) // newCoordinates.Add(coordinates[i]); // if (!end.IsVertex) // newCoordinates.Add(end.GetCoordinate(_line)); // // ensure there is at least one coordinate in the result // if (newCoordinates.Count <= 0) // newCoordinates.Add(start.GetCoordinate(_line)); // var newCoordinateArray = newCoordinates.ToCoordinateArray(); // /* // * Ensure there is enough coordinates to build a valid line. // * Make a 2-point line with duplicate coordinates, if necessary. // * There will always be at least one coordinate in the coordList. // */ // if (newCoordinateArray.Length <= 1) // newCoordinateArray = new[] { newCoordinateArray[0], newCoordinateArray[0] }; // return _line.Factory.CreateLineString(newCoordinateArray); //} /// <summary> /// Assumes input is valid /// (e.g. <paramref name="start" /> minor or equals to <paramref name="end" />). /// </summary> /// <param name="start"></param> /// <param name="end"></param> /// <returns></returns> private IGeometry ComputeLinear(LinearLocation start, LinearLocation end) { var builder = new LinearGeometryBuilder(_line.Factory); builder.FixInvalidLines = true; if (!start.IsVertex) { builder.Add(start.GetCoordinate(_line)); } for (var it = new LinearIterator(_line, start); it.HasNext(); it.Next()) { if (end.CompareLocationValues(it.ComponentIndex, it.VertexIndex, 0.0) < 0) { break; } var pt = it.SegmentStart; builder.Add(pt); if (it.IsEndOfLine) { builder.EndLine(); } } if (!end.IsVertex) { builder.Add(end.GetCoordinate(_line)); } return(builder.GetGeometry()); }
///// <summary> ///// Assumes input is valid ///// (e.g. <paramref name="start" /> minor or equals to <paramref name="end" />). ///// </summary> ///// <param name="start"></param> ///// <param name="end"></param> ///// <returns></returns> //private ILineString ComputeLine(LinearLocation start, LinearLocation end) //{ // var coordinates = _line.Coordinates; // var newCoordinates = new CoordinateList(); // var startSegmentIndex = start.SegmentIndex; // if (start.SegmentFraction > 0.0) // startSegmentIndex += 1; // var lastSegmentIndex = end.SegmentIndex; // if (end.SegmentFraction == 1.0) // lastSegmentIndex += 1; // if (lastSegmentIndex >= coordinates.Length) // lastSegmentIndex = coordinates.Length - 1; // // not needed - LinearLocation values should always be correct // // Assert.IsTrue(end.SegmentFraction <= 1.0, "invalid segment fraction value"); // if (!start.IsVertex) // newCoordinates.Add(start.GetCoordinate(_line)); // for (var i = startSegmentIndex; i <= lastSegmentIndex; i++) // newCoordinates.Add(coordinates[i]); // if (!end.IsVertex) // newCoordinates.Add(end.GetCoordinate(_line)); // // ensure there is at least one coordinate in the result // if (newCoordinates.Count <= 0) // newCoordinates.Add(start.GetCoordinate(_line)); // var newCoordinateArray = newCoordinates.ToCoordinateArray(); // /* // * Ensure there is enough coordinates to build a valid line. // * Make a 2-point line with duplicate coordinates, if necessary. // * There will always be at least one coordinate in the coordList. // */ // if (newCoordinateArray.Length <= 1) // newCoordinateArray = new[] { newCoordinateArray[0], newCoordinateArray[0] }; // return _line.Factory.CreateLineString(newCoordinateArray); //} /// <summary> /// Assumes input is valid /// (e.g. <paramref name="start" /> minor or equals to <paramref name="end" />). /// </summary> /// <param name="start"></param> /// <param name="end"></param> /// <returns></returns> private IGeometry ComputeLinear(LinearLocation start, LinearLocation end) { var builder = new LinearGeometryBuilder(_line.Factory); builder.FixInvalidLines = true; if (!start.IsVertex) builder.Add(start.GetCoordinate(_line)); for (var it = new LinearIterator(_line, start); it.HasNext(); it.Next()) { if (end.CompareLocationValues(it.ComponentIndex, it.VertexIndex, 0.0) < 0) break; var pt = it.SegmentStart; builder.Add(pt); if (it.IsEndOfLine) builder.EndLine(); } if (!end.IsVertex) builder.Add(end.GetCoordinate(_line)); return builder.GetGeometry(); }