public IGeometry CreateSineStar(int nPts) { var gsf = new SineStarFactory(_geomFact); gsf.Centre = _origin; gsf.Size = _size; gsf.NumPoints = nPts; gsf.ArmLengthRatio = 0.1; gsf.NumArms = 20; var poly = gsf.CreateSineStar(); return poly; }
static IGeometry CreateSineStar(Coordinate origin, double size, int nPts) { SineStarFactory gsf = new SineStarFactory(); gsf.Centre = origin; gsf.Size = size; gsf.NumPoints = nPts; gsf.ArmLengthRatio = 0.1; gsf.NumArms = 20; IGeometry poly = gsf.CreateSineStar(); return poly; }
public RandomGeometryHelper(IGeometryFactory factory) { Factory = factory; _geometricShapeFactory = new SineStarFactory(factory); CreateCoordinate = () => new Coordinate(); Ordinates = Ordinates.XY; MinX = -180; MaxX = 180; MinY = -90; MaxY = 90; }
/// <summary> /// Creates a sine star with the given parameters. /// </summary> /// <param name="origin">The origin point.</param> /// <param name="size">The size of the star.</param> /// <param name="nPts">The number of points in the star.</param> /// <param name="nArms">The number of arms to generate.</param> /// <param name="armLengthRatio">The arm length ratio.</param> /// <returns>A sine star shape.</returns> public static Geometry Create(Coordinate origin, double size, int nPts, int nArms, double armLengthRatio) { var gsf = new SineStarFactory { Centre = origin, Size = size, NumPoints = nPts, ArmLengthRatio = armLengthRatio, NumArms = nArms, }; var poly = gsf.CreateSineStar(); return(poly); }
private static IGeometry CreateLine(Coordinate @base, double size, int nPts) { var gsf = new SineStarFactory(); gsf.Centre = @base; gsf.Size = size; gsf.NumPoints = nPts; var circle = gsf.CreateSineStar(); // System.out.println(circle); return circle.Boundary; }
private static IGeometry CreateSineStar(Coordinate origin, double size, int nPts) { var gsf = new SineStarFactory {Centre = origin, Size = size, NumPoints = nPts, ArmLengthRatio = 2, NumArms = 20}; var poly = gsf.CreateSineStar(); return poly; }