ReadUnsignedInt16() public method

public ReadUnsignedInt16 ( ) : UInt16
return System.UInt16
コード例 #1
0
        public static out_of_cards UnPack(ByteArray reader)
        {
            out_of_cards tbl = new out_of_cards();

            tbl.id = reader.ReadUTFBytes();
            {
                UInt16 narr = reader.ReadUnsignedInt16();

                tbl.cards = new string[narr];

                for (int i = 0; i < narr; i++)
                {
                    tbl.cards[i] = reader.ReadUTFBytes();
                }
            }
            {
                UInt16 narr = reader.ReadUnsignedInt16();

                tbl.outOfCards = new string[narr];

                for (int i = 0; i < narr; i++)
                {
                    tbl.outOfCards[i] = reader.ReadUTFBytes();
                }
            }
            tbl.randomNum = reader.ReadUTFBytes();
            tbl.ty        = reader.ReadInt32();

            return(tbl);
        }
コード例 #2
0
        public static player_card UnPack(ByteArray reader)
        {
            player_card tbl = new player_card();

            {
                UInt16 narr = reader.ReadUnsignedInt16();

                tbl.hole_cards = new string[narr];

                for (int i = 0; i < narr; i++)
                {
                    tbl.hole_cards[i] = reader.ReadUTFBytes();
                }
            }
            tbl.roomId = reader.ReadUTFBytes();
            {
                UInt16 narr = reader.ReadUnsignedInt16();

                tbl.playerIds = new string[narr];

                for (int i = 0; i < narr; i++)
                {
                    tbl.playerIds[i] = reader.ReadUTFBytes();
                }
            }
            {
                UInt16 narr = reader.ReadUnsignedInt16();
                tbl.players = new player[narr];
                for (int i = 0; i < narr; i++)
                {
                    tbl.players[i] = player.UnPack(reader);
                }
            }

            return(tbl);
        }
コード例 #3
0
        public static game_over UnPack(ByteArray reader)
        {
            game_over tbl = new game_over();

            {
                UInt16 narr = reader.ReadUnsignedInt16();

                tbl.winId = new string[narr];

                for (int i = 0; i < narr; i++)
                {
                    tbl.winId[i] = reader.ReadUTFBytes();
                }
            }

            return(tbl);
        }
コード例 #4
0
        public static player UnPack(ByteArray reader)
        {
            player tbl = new player();

            tbl.id   = reader.ReadUTFBytes();
            tbl.name = reader.ReadUTFBytes();
            {
                UInt16 narr = reader.ReadUnsignedInt16();

                tbl.cards = new string[narr];

                for (int i = 0; i < narr; i++)
                {
                    tbl.cards[i] = reader.ReadUTFBytes();
                }
            }

            return(tbl);
        }