コード例 #1
0
        /// <summary>
        /// Writes multiple values of type <typeparamref name="T"/>, where each value will result in its own
        /// node being created. Unlike the WriteMany for IEnumerables, this guarentees that ordering will be preserved.
        /// </summary>
        /// <typeparam name="T">The Type of value to write.</typeparam>
        /// <param name="nodeName">Name of the node that will contain the values.</param>
        /// <param name="values">IEnumerable of values to write. If this value is null, it will be treated
        /// the same as if it were an empty IEnumerable.</param>
        /// <param name="writeHandler">Delegate that writes the value to the IValueWriter.</param>
        public void WriteManyNodes <T>(string nodeName, T[] values, WriteManyNodesHandler <T> writeHandler)
        {
            int count;

            if (values != null)
            {
                count = values.Length;
            }
            else
            {
                count = 0;
            }

            WriteStartNode(nodeName);
            {
                Write(XmlValueHelper.CountValueKey, count);
                if (values != null && count > 0)
                {
                    for (var i = 0; i < values.Length; i++)
                    {
                        var childNodeName = XmlValueHelper.GetItemKey(i);
                        WriteStartNode(childNodeName);
                        writeHandler(this, values[i]);
                        WriteEndNode(childNodeName);
                    }
                }
            }
            WriteEndNode(nodeName);
        }
コード例 #2
0
        /// <summary>
        /// Writes multiple values of type <typeparamref name="T"/>, where each value will result in its own
        /// node being created. Ordering is not guarenteed.
        /// </summary>
        /// <typeparam name="T">The Type of value to write.</typeparam>
        /// <param name="nodeName">Name of the node that will contain the values.</param>
        /// <param name="values">IEnumerable of values to write. If this value is null, it will be treated
        /// the same as if it were an empty IEnumerable.</param>
        /// <param name="writeHandler">Delegate that writes the value to the IValueWriter.</param>
        public void WriteManyNodes <T>(string nodeName, IEnumerable <T> values, WriteManyNodesHandler <T> writeHandler)
        {
            int count;

            if (values != null)
            {
                count = values.Count();
            }
            else
            {
                count = 0;
            }

            WriteStartNode(nodeName);
            {
                Write("Count", count);
                if (values != null && count > 0)
                {
                    var i = 0;
                    foreach (var value in values)
                    {
                        var childNodeName = XmlValueHelper.GetItemKey(i);
                        WriteStartNode(childNodeName);
                        writeHandler(this, value);
                        WriteEndNode(childNodeName);
                        i++;
                    }
                }
            }
            WriteEndNode(nodeName);
        }
コード例 #3
0
        /// <summary>
        /// Writes multiple values of the same type to the IValueWriter all under the same node name.
        /// Ordering is not guarenteed.
        /// </summary>
        /// <typeparam name="T">The Type of value to write.</typeparam>
        /// <param name="nodeName">Name of the node that will contain the values.</param>
        /// <param name="values">IEnumerable of values to write. If this value is null, it will be treated
        /// the same as if it were an empty IEnumerable.</param>
        /// <param name="writeHandler">Delegate that writes the value to the IValueWriter.</param>
        public void WriteMany <T>(string nodeName, IEnumerable <T> values, WriteManyHandler <T> writeHandler)
        {
            int count;

            if (values != null)
            {
                count = values.Count();
            }
            else
            {
                count = 0;
            }

            WriteStartNode(nodeName);
            {
                Write(XmlValueHelper.CountValueKey, count);
                if (values != null && count > 0)
                {
                    var i = 0;
                    foreach (var value in values)
                    {
                        writeHandler(XmlValueHelper.GetItemKey(i), value);
                        i++;
                    }
                }
            }
            WriteEndNode(nodeName);
        }
コード例 #4
0
ファイル: XmlValueReader.cs プロジェクト: wtfcolt/game
        /// <summary>
        /// Reads multiple values that were written with WriteMany.
        /// </summary>
        /// <typeparam name="T">The Type of value to read.</typeparam>
        /// <param name="nodeName">The name of the node containing the values.</param>
        /// <param name="readHandler">Delegate that reads the values from the IValueReader.</param>
        /// <returns>Array of the values read the IValueReader.</returns>
        public T[] ReadMany <T>(string nodeName, ReadManyHandler <T> readHandler)
        {
            var nodeReader = ReadNode(nodeName);
            var count      = nodeReader.ReadInt(XmlValueHelper.CountValueKey);

            var ret = new T[count];

            for (var i = 0; i < count; i++)
            {
                var key = XmlValueHelper.GetItemKey(i);
                ret[i] = readHandler(nodeReader, key);
            }

            return(ret);
        }
コード例 #5
0
ファイル: XmlValueReader.cs プロジェクト: wtfcolt/game
        /// <summary>
        /// Reads multiple nodes that were written with WriteMany.
        /// </summary>
        /// <typeparam name="T">The Type of nodes to read.</typeparam>
        /// <param name="nodeName">The name of the root node containing the values.</param>
        /// <param name="readHandler">Delegate that reads the values from the IValueReader.</param>
        /// <param name="handleMissingKey">Allows for handling when a key is missing or invalid instead of throwing
        /// an <see cref="Exception"/>. This allows nodes to be read even if one or more of the expected
        /// items are missing. The returned array will contain null for these indicies. The int contained in the
        /// <see cref="Action{T}"/> contains the 0-based index of the index that failed. This parameter is only
        /// valid when <see cref="IValueReader.SupportsNameLookup"/> and <see cref="IValueReader.SupportsNodes"/> are true.
        /// Default is null.</param>
        /// <returns>
        /// Array of the values read from the IValueReader.
        /// </returns>
        public T[] ReadManyNodes <T>(string nodeName, ReadManyNodesHandler <T> readHandler, Action <int, Exception> handleMissingKey)
        {
            if (handleMissingKey == null)
            {
                return(ReadManyNodes(nodeName, readHandler));
            }

            var nodeReader = ReadNode(nodeName);
            var count      = nodeReader.ReadInt(XmlValueHelper.CountValueKey);

            var ret = new T[count];

            for (var i = 0; i < count; i++)
            {
                var key = XmlValueHelper.GetItemKey(i);

                try
                {
                    var childNodeReader = nodeReader.ReadNode(key);
                    ret[i] = readHandler(childNodeReader);
                }
                catch (Exception ex)
                {
                    const string errmsg =
                        "Failed to read key `{0}` (index: {1}) from `{2}` when using ReadManyNodes on nodeName `{3}`. handleMissingKey argument was specified, so loading will resume...";
                    if (log.IsWarnEnabled)
                    {
                        log.WarnFormat(errmsg, key, i, this, nodeName);
                    }

                    handleMissingKey(i, ex);
                    ret[i] = default(T);
                }
            }

            return(ret);
        }