/// <summary> /// Creates a <see cref="CheckBox"/> for a <see cref="Level"/>. /// </summary> /// <param name="level">The level.</param> /// <param name="index">The display index.</param> /// <returns>The created <see cref="CheckBox"/>.</returns> CheckBox CreateLogLevelCheckBox(Level level, int index) { var ret = new CheckBox(_cSettingsPanel, new Vector2(_cSettingsPanel.Size.X - 100, 5)) { Font = _consoleFont, Text = level.Name, Tag = level, ForeColor = level.GetColor(), Value = true }; ret.Position += new Vector2(0, ret.Size.Y * index); ret.ValueChanged += LevelCheckBox_ValueChanged; return ret; }
/// <summary> /// Handles initialization of the GameScreen. This will be invoked after the GameScreen has been /// completely and successfully added to the ScreenManager. It is highly recommended that you /// use this instead of the constructor. This is invoked only once. /// </summary> public override void Initialize() { base.Initialize(); var decodedPass = MachineCrypto.ValidatedDecode(ClientSettings.Default.UI_EnteredPassword) ?? string.Empty; var cScreen = new Panel(GUIManager, Vector2.Zero, ScreenManager.ScreenSize); // Create the login fields GameScreenHelper.CreateMenuLabel(cScreen, new Vector2(60, 260), "Name:"); _cNameText = new TextBox(cScreen, new Vector2(220, 260), new Vector2(200, 40)) { IsMultiLine = false, Text = ClientSettings.Default.UI_EnteredUserName }; _cNameText.KeyPressed += cNameText_KeyPressed; _cNameText.TextChanged += cNameText_TextChanged; GameScreenHelper.CreateMenuLabel(cScreen, new Vector2(60, 320), "Password:"******"Remember Password", Value = ClientSettings.Default.UI_RememberPassword, ForeColor = Color.White, Font = GameScreenHelper.DefaultChatFont }; _cRememberPassword.ValueChanged += _cRememberPassword_ValueChanged; // Display the admin account info const string adminAccountInfo = "Use the following account for the default admin account:" + "\n Username: Spodi" + "\n Password: qwerty123"; new Label(cScreen, _cRememberPassword.Position + new Vector2(-32, _cRememberPassword.Size.Y + 32)) { Text = adminAccountInfo, ForeColor = Color.Green, Font = GameScreenHelper.DefaultChatFont }; // Create the menu buttons var menuButtons = GameScreenHelper.CreateMenuButtons(ScreenManager, cScreen, "Login", "Back"); _btnLogin = menuButtons["Login"]; _btnLogin.Clicked += _btnLogin_Clicked; menuButtons["Back"].Clicked += LoginScreen_Clicked; cScreen.SetFocus(); // Set up the networking stuff for this screen _sockets = ClientSockets.Instance; _sockets.StatusChanged -= _sockets_StatusChanged; _sockets.StatusChanged += _sockets_StatusChanged; _sockets.PacketHandler.ReceivedLoginSuccessful -= PacketHandler_ReceivedLoginSuccessful; _sockets.PacketHandler.ReceivedLoginSuccessful += PacketHandler_ReceivedLoginSuccessful; _sockets.PacketHandler.ReceivedLoginUnsuccessful -= PacketHandler_ReceivedLoginUnsuccessful; _sockets.PacketHandler.ReceivedLoginUnsuccessful += PacketHandler_ReceivedLoginUnsuccessful; }