コード例 #1
0
        unsafe protected void CreateMemory(Uv uv, int threadId, int size)
        {
            _uv      = uv;
            ThreadId = threadId;

            handle            = Marshal.AllocCoTaskMem(size);
            *(IntPtr *)handle = GCHandle.ToIntPtr(GCHandle.Alloc(this, _handleType));
        }
コード例 #2
0
 protected void CreateHandle(
     Uv uv,
     int threadId,
     int size,
     Action <Action <IntPtr>, IntPtr> queueCloseHandle)
 {
     _queueCloseHandle = queueCloseHandle;
     CreateMemory(uv, threadId, size);
 }
コード例 #3
0
        public void Init(Uv uv)
        {
            CreateMemory(
                uv,
                Thread.CurrentThread.ManagedThreadId,
                uv.loop_size());

            _uv.loop_init(this);
        }
コード例 #4
0
        private void ThreadStart(object parameter)
        {
            lock (_startSync)
            {
                var startTcs = (TaskCompletionSource <int>)parameter;
                try
                {
                    _uv = new Uv();
                    _loop.Init(_uv);
                    _post.Init(_loop, OnPost, EnqueueCloseHandle);
                    _initCompleted = true;
                    startTcs.SetResult(0);
                }
                catch (Exception ex)
                {
                    startTcs.SetException(ex);
                    return;
                }
            }

            try
            {
                _loop.Run();
                if (_stopImmediate)
                {
                    // thread-abort form of exit, resources will be leaked
                    return;
                }

                // run the loop one more time to delete the open handles
                _post.Reference();
                _post.Dispose();

                // We need this walk because we call ReadStop on accepted connections when there's back pressure
                // Calling ReadStop makes the handle as in-active which means the loop can
                // end while there's still valid handles around. This makes loop.Dispose throw
                // with an EBUSY. To avoid that, we walk all of the handles and dispose them.
                Walk(ptr =>
                {
                    var handle = UvMemory.FromIntPtr <UvHandle>(ptr);
                    // handle can be null because UvMemory.FromIntPtr looks up a weak reference
                    handle?.Dispose();
                });

                // Ensure the Dispose operations complete in the event loop.
                _loop.Run();

                _loop.Dispose();
            }
            catch (Exception ex)
            {
                _closeError = ex;
                // Request shutdown so we can rethrow this exception
                // in Stop which should be observable.
                //_appLifetime.StopApplication();
            }
            finally
            {
                //try
                //{
                //    MemoryPool.Dispose();
                //}
                //catch (Exception ex)
                //{
                //    _closeError = _closeError == null ? ex : new AggregateException(_closeError, ex);
                //}
                WriteReqPool.Dispose();
                _threadTcs.SetResult(null);

#if DEBUG
                // Check for handle leaks after disposing everything
                CheckUvReqLeaks();
#endif
            }
        }