コード例 #1
0
ファイル: FLVScreenEncoder.cs プロジェクト: tmpkus/openvss
        /// <summary>
        /// Begins the live stream using the information previously set in the FLVEncoderParams.
        /// If there was an error connecting to the server, than false is returned.
        /// </summary>
        /// <returns>True if encoding has begun properly / safely.</returns>
        public bool BeginLiveStream(string[] c_params)
        {
            if (!streamFile)
            {
                timer = new HighPerformanceTimer();
                timer.Start(); //begin our timer (times are encoded).
                this.frameCount = 0;
            }

            Console.WriteLine(this.EncoderParameters.StreamingParams.Protocol);
            client = ConnectionProtocol.getProtocolHandler(
                this.EncoderParameters.StreamingParams.Protocol);
            client.ConnectionParameters = this.EncoderParameters.StreamingParams;
            Console.WriteLine("Connecting with: " + client.ProtocolName);
            if (!client.connect(c_params))
            {
                return(false);
            }



            //turn on live streaming
            this.streamLive = true;

            //set the encoding progress to true
            this.encodeInProgress = true;

            //return success
            return(true);
        }
コード例 #2
0
ファイル: FLVScreenEncoder.cs プロジェクト: tmpkus/openvss
        /// <summary>
        /// Begins creating a local .flv file based on the file path specified in teh FLVEncoderParams.
        /// </summary>
        /// <returns>True if encoding has begun, false is an error was encountered.</returns>
        public bool BeginFileEncode()
        {
            if (!streamLive)
            {
                //reset the framecount
                this.frameCount = 0;
                timer           = new HighPerformanceTimer();
            }
            //create a new file stream to the file
            FileStream fs = new FileStream(this.EncoderParameters.FileParams.FilePath, FileMode.Create);

            this.file_name = EncoderParameters.FileParams.FilePath;
            //save the output
            output = fs;

            //write the header information
            FLVHeader.WriteHeader(this.output);

            //write 4 0's for the tag size (this refers to the previous tag, which in this case is 0 since no tag is before)
            output.WriteByte(0);
            output.WriteByte(0);
            output.WriteByte(0);
            output.WriteByte(0);
            output.Flush();

            if (!streamLive)
            {
                timer.Start(); //begin our timer (times are encoded).
            }
            //set streamFile flag to true
            this.streamFile = true;

            //set the encoding status
            this.encodeInProgress = true;

            //return success
            return(true);
        }
コード例 #3
0
ファイル: FLVScreenEncoder.cs プロジェクト: tdhieu/openvss
        /// <summary>
        /// Begins the live stream using the information previously set in the FLVEncoderParams.
        /// If there was an error connecting to the server, than false is returned.
        /// </summary>
        /// <returns>True if encoding has begun properly / safely.</returns>
        public bool BeginLiveStream(string[] c_params)
        {

            if (!streamFile)
            {
                timer = new HighPerformanceTimer();
                timer.Start(); //begin our timer (times are encoded).
                this.frameCount = 0;
            }

            Console.WriteLine(this.EncoderParameters.StreamingParams.Protocol);
            client = ConnectionProtocol.getProtocolHandler(
                this.EncoderParameters.StreamingParams.Protocol);
            client.ConnectionParameters = this.EncoderParameters.StreamingParams;
            Console.WriteLine("Connecting with: " + client.ProtocolName);
            if (!client.connect(c_params))
            {
                return false;
            }
           
            
            

            //turn on live streaming
            this.streamLive = true;

            //set the encoding progress to true
            this.encodeInProgress = true;

            //return success
            return true;
        }