public static System.Windows.Point Vertex2ToPoint(Vector2 V2, double CanvasHeight) { DrawEntities.getMaxPt(V2); System.Windows.Point newPoint = new System.Windows.Point(); newPoint.X = V2.X; newPoint.Y = CanvasHeight - V2.Y; return(newPoint); }
public static System.Windows.Point Vertex3ToPoint(Vector3 V3, double CanvasHeight) { DrawEntities.getMaxPt(V3); System.Windows.Point newPoint = new System.Windows.Point(); newPoint.X = V3.X; newPoint.Y = CanvasHeight - V3.Y; return(newPoint); }