internal DestinyPostGameCarnageReportTeam(int teamId, DestinyHistoricalStatsValue standing, DestinyHistoricalStatsValue score, string teamName) { TeamId = teamId; Standing = standing; Score = score; TeamName = teamName; }
internal DestinyPostGameCarnageReport(int standing, DestinyHistoricalStatsValue score, DestinyPlayer player, long characterId, Dictionary <string, DestinyHistoricalStatsValue> values, DestinyPostGameCarnageReportExtendedData extended) { Standing = standing; Score = score; Player = player; CharacterId = characterId; Values = values.AsReadOnlyDictionaryOrEmpty(); ExtendedData = extended; }