public void Gameplay() { PaintGame(server.GetData()); while (gameData.ILost == false && gameData.OppLost == false) { server.SendKeypress(new Keypress(leftKeyPressed, rightKeyPressed)); leftKeyPressed = rightKeyPressed = false; gameData = server.GetData(); PaintGame(gameData); } }
public void Gameplay() { do { gameData = server.GetData(); PaintGame(gameData); while (gameData.ILost == false && gameData.OppLost == false) { server.SendKeypress(new Keypress(leftKeyPressed, rightKeyPressed)); gameData = server.GetData(); PaintGame(gameData); } server.SendContinue(QueryContinue()); } while (server.ContinueApproved()); }