/// <summary> /// Send a Entity to queue /// </summary> /// <param name="packet">SendPacket</param> /// <returns>SendPacket</returns> public SendPacket Send(SendPacket packet) { packet.SetBlinkConn(this); mSendDispatcher.Send(packet); return(packet); }
/** * Send a Entity to queue * * @param entity SendEntity<T> {@link SendPacket} * @param <T> Extends SendEntity * @return SendEntity<T> */ public SendPacket Send(SendPacket entity) { entity.SetBlinkConn(this); mSendQueue.Enqueue(entity); return(entity); }
/// <summary> /// Send a Entity to queue /// </summary> /// <param name="packet">SendPacket</param> /// <returns>SendPacket</returns> public SendPacket Send(SendPacket packet) { packet.SetBlinkConn(this); mSendDispatcher.Send(packet); return packet; }