コード例 #1
0
        private void InitMeshData(ref MeshData meshData, GraphInfo graphInfo)
        {
            var parameters = UIVertexData.AllocateVertexDescriptor(Allocator.Temp);

            meshData.SetVertexBufferParams(graphInfo.renderBoxCount * 4, parameters);
            meshData.SetIndexBufferParams(graphInfo.renderBoxCount * 6, UnityEngine.Rendering.IndexFormat.UInt16);
            meshData.subMeshCount = graphInfo.MeshCount;
        }