public void Load(Game1 game) { //load the bitmaps associated with the "base" and "head of the tank this._tank_base = game.Content.Load<Texture2D>(bitmap_base_path); this._tank_head = game.Content.Load<Texture2D>(bitmap_head_path); bitmap_base_center = new Vector2(13, 20); bitmap_head_center = new Vector2(9, 21); }
static void Main() { using (var game = new Game1()) game.Run(); }