public static PathFinderNode FindPathReversed(RoomUser User, bool Diag, Gamemap Map, Vector2D Start, Vector2D End) { MinHeap <PathFinderNode> OpenList = new MinHeap <PathFinderNode>(256); PathFinderNode[,] PfMap = new PathFinderNode[Map.Model.MapSizeX, Map.Model.MapSizeY]; PathFinderNode Node; Vector2D Tmp; int Cost; int Diff; PathFinderNode Current = new PathFinderNode(Start) { Cost = 0 }; PathFinderNode Finish = new PathFinderNode(End); PfMap[Current.Position.X, Current.Position.Y] = Current; OpenList.Add(Current); while (OpenList.Count > 0) { Current = OpenList.ExtractFirst(); Current.InClosed = true; for (int i = 0; Diag?i < DiagMovePoints.Length : i < NoDiagMovePoints.Length; i++) { Tmp = Current.Position + (Diag ? DiagMovePoints[i] : NoDiagMovePoints[i]); bool IsFinalMove = (Tmp.X == End.X && Tmp.Y == End.Y); bool DiagMovement = (i == 0 || i == 2 || i == 4 || i == 6); if (Map.IsValidStep(new Vector2D(Current.Position.X, Current.Position.Y), Tmp, IsFinalMove, User.AllowOverride, DiagMovement)) { if (PfMap[Tmp.X, Tmp.Y] == null) { Node = new PathFinderNode(Tmp); PfMap[Tmp.X, Tmp.Y] = Node; } else { Node = PfMap[Tmp.X, Tmp.Y]; } if (!Node.InClosed) { Diff = 0; if (Current.Position.X != Node.Position.X) { Diff += 1; } if (Current.Position.Y != Node.Position.Y) { Diff += 1; } Cost = Current.Cost + Diff + Node.Position.GetDistanceSquared(End); if (Cost < Node.Cost) { Node.Cost = Cost; Node.Next = Current; } if (!Node.InOpen) { if (Node.Equals(Finish)) { Node.Next = Current; return(Node); } Node.InOpen = true; OpenList.Add(Node); } } } } } return(null); }
public static List <Vector2D> FindPath(RoomUser User, bool Diag, Gamemap Map, Vector2D Start, Vector2D End) { List <Vector2D> Path = new List <Vector2D>(); PathFinderNode Nodes = FindPathReversed(User, Diag, Map, Start, End); if (Nodes != null) { Path.Add(End); while (Nodes.Next != null) { Path.Add(Nodes.Next.Position); Nodes = Nodes.Next; } } return(Path); }