/// <summary> /// /// </summary> /// <param name="b"></param> /// <param name="vel"></param> /// <param name="ang"></param> /// <returns></returns> static Offset <FRB> serialise_body_observation(FlatBufferBuilder b, Vector3 vel, Vector3 ang) { FRB.StartFRB(b); FRB.AddBody(b, FBody.CreateFBody(b, vel.x, vel.y, vel.z, ang.x, ang.y, ang.z)); return(FRB.EndFRB(b)); }
public static FRB GetRootAsFRB(ByteBuffer _bb, FRB obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }