static Offset <FByteArray> serialise_byte_array(FlatBufferBuilder b, IHasByteArray camera) { //var v_offset = FByteArray.CreateBytesVector(b, camera.Bytes); var v_offset = CustomFlatBufferImplementation.CreateByteVector(b, camera.Bytes); FByteArray.StartFByteArray(b); FByteArray.AddType(b, FByteDataType.PNG); FByteArray.AddBytes(b, v_offset); return(FByteArray.EndFByteArray(b)); }
static Offset <FArray> serialise_array(FlatBufferBuilder b, IHasArray float_a) { //var v_offset = FArray.CreateArrayVector(b, camera.ObservationArray); var v_offset = CustomFlatBufferImplementation.CreateFloatVector(b, float_a.ObservationArray); //FArray.StartRangesVector(b,); FArray.StartFArray(b); FArray.AddArray(b, v_offset); //FArray.AddRanges(b,); return(FArray.EndFArray(b)); }