private static void Main() { AppDomain.CurrentDomain.UnhandledException += OnUnhandledException; TaskScheduler.UnobservedTaskException += OnUnobservedTaskException; GlobalVersion = Assembly.GetExecutingAssembly().GetName().Version; JsonConvert.DefaultSettings = () => new JsonSerializerSettings { Converters = new List <JsonConverter> { new IPEndPointConverter() } }; var jsonlog = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "GameServer.json"); var logfile = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "GameServer.log"); Log.Logger = new LoggerConfiguration() .WriteTo.File(new JsonFormatter(), jsonlog) .WriteTo.File(logfile) .Enrich.With <ContextEnricher>() .Enrich.With <AccUserEnricher>() .WriteTo.Console( outputTemplate: "[{Level:u3}] |{SrcContext}| {AccUSpace:u3} | {Message}{NewLine}{Exception}") .MinimumLevel.Verbose() .CreateLogger(); var Logger = Log.ForContext(Constants.SourceContextPropertyName, "Initialiazor"); Logger.Information("============================================"); //Logger.Information("Initializing GameServer build {ver}...", // $"{GlobalVersion.Major}.{GlobalVersion.Major / 2 + GlobalVersion.Minor + GlobalVersion.Build + GlobalVersion.Revision}"); #if NEWIDS Logger.Information("Set mode NEWIDS"); #endif #if LATESTS4 Logger.Information("Set mode LATESTS4"); #endif Logger.Information("============================================"); Logger.Information("Initializing Database..."); AuthDatabase.Initialize(); GameDatabase.Initialize(); Logger.Information("============================================"); Logger.Information("Starting Serverinstances and ResourceCache..."); ItemIdGenerator.Initialize(); DenyIdGenerator.Initialize(); var listenerThreads = new MultithreadEventLoopGroup(Config.Instance.ListenerThreads); var workerThread = new SingleThreadEventLoop(); ChatServer.Initialize(new Configuration { SocketListenerThreads = listenerThreads, SocketWorkerThreads = new MultithreadEventLoopGroup(Config.Instance.WorkerThreads / 3), WorkerThread = workerThread }); RelayServer.Initialize(new Configuration { SocketListenerThreads = listenerThreads, SocketWorkerThreads = new MultithreadEventLoopGroup(Config.Instance.WorkerThreads / 3), WorkerThread = workerThread, }); GameServer.Initialize(new Configuration { SocketListenerThreads = listenerThreads, SocketWorkerThreads = new MultithreadEventLoopGroup(Config.Instance.WorkerThreads / 3), WorkerThread = workerThread }); FillShop(); ChatServer.Instance.Listen(Config.Instance.ChatListener); RelayServer.Instance.Listen(Config.Instance.RelayListener, IPAddress.Parse(Config.Instance.IP), Config.Instance.RelayUdpPorts); GameServer.Instance.Listen(Config.Instance.Listener); Log.Information("Starting Game API"); s_gameApiEventLoopGroup = new MultithreadEventLoopGroup(2); s_gameHost = new ServerBootstrap() .Group(s_gameApiEventLoopGroup) .Channel <TcpServerSocketChannel>() .Handler(new ActionChannelInitializer <IChannel>(ch => { })) .ChildHandler(new ActionChannelInitializer <IChannel>(ch => { ch.Pipeline.AddLast(new GameServerHandler()); })) .BindAsync(Config.Instance.FumbiAPI.EndPoint).GetAwaiter().GetResult(); if (Config.Instance.ACMode == 2) { Logger.Information("[BE] Activated"); } if (Config.Instance.ResCheck) { Logger.Information("[ResCheck] Activated : {0}", Config.Instance.ResHash); Logger.Information("[ResCheck_Red] Activated : {0}", Config.Instance.ResHash_red); Logger.Information("[ResCheck_Gold] Activated : {0}", Config.Instance.ResHash_gold); Logger.Information("[ResCheck_Blue] Activated : {0}", Config.Instance.ResHash_blue); Logger.Information("[ResCheck_Violet] Activated : {0}", Config.Instance.ResHash_violet); } Logger.Information("Waiting For Connections!"); Logger.Information("============================================"); Console.CancelKeyPress += OnCancelKeyPress; while (true) { var input = Console.ReadLine(); if (input == null) { break; } if (input.Equals("exit", StringComparison.InvariantCultureIgnoreCase) || input.Equals("quit", StringComparison.InvariantCultureIgnoreCase) || input.Equals("stop", StringComparison.InvariantCultureIgnoreCase)) { break; } var args = input.GetArgs(); if (args.Length == 0) { continue; } Task.Run(async() => { if (!await GameServer.Instance.CommandManager.Execute(null, args)) { CommandManager.Logger.Information("Unknown command"); } }); } Exit(); }
private static void Main() { GlobalVersion = Assembly.GetExecutingAssembly().GetName().Version; JsonConvert.DefaultSettings = () => new JsonSerializerSettings { Converters = new List <JsonConverter> { new IPEndPointConverter() } }; var jsonlog = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "GameServer.json"); var logfile = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "GameServer.log"); Log.Logger = new LoggerConfiguration() .WriteTo.File(new JsonFormatter(), jsonlog) .WriteTo.File(logfile) .WriteTo.Console(outputTemplate: "[{Level} {SourceContext}] {Message}{NewLine}{Exception}") .MinimumLevel.Verbose() .CreateLogger(); var Logger = Log.ForContext(Constants.SourceContextPropertyName, "-Initialiazor"); #if !DEBUG AppDomain.CurrentDomain.UnhandledException += OnUnhandledException; #endif TaskScheduler.UnobservedTaskException += OnUnobservedTaskException; Logger.Information("============================================"); Logger.Information("Initializing GameServer build {ver}...", $"{GlobalVersion.Major}.{GlobalVersion.Major / 2 + GlobalVersion.Minor + GlobalVersion.Build + GlobalVersion.Revision}"); #if NEWIDS Logger.Information("Set mode NEWIDS"); #endif #if LATESTS4 Logger.Information("Set mode LATESTS4"); #endif Logger.Information("============================================"); Logger.Information("Initializing Database..."); AuthDatabase.Initialize(); GameDatabase.Initialize(); Logger.Information("============================================"); Logger.Information("Starting Serverinstances and ResourceCache..."); ItemIdGenerator.Initialize(); CharacterIdGenerator.Initialize(); DenyIdGenerator.Initialize(); var listenerThreads = new MultithreadEventLoopGroup(Config.Instance.ListenerThreads); var workerThreads = new MultithreadEventLoopGroup(Config.Instance.WorkerThreads); var workerThread = new SingleThreadEventLoop(); ChatServer.Initialize(new Configuration { SocketListenerThreads = listenerThreads, SocketWorkerThreads = workerThreads, WorkerThread = workerThread, #if DEBUG Logger = Logger, #endif }); RelayServer.Initialize(new Configuration { SocketListenerThreads = listenerThreads, SocketWorkerThreads = workerThreads, WorkerThread = workerThread, #if DEBUG Logger = Logger, #endif }); GameServer.Initialize(new Configuration { SocketListenerThreads = listenerThreads, SocketWorkerThreads = workerThreads, WorkerThread = workerThread, #if DEBUG Logger = Logger, #endif }); FillShop(); ChatServer.Instance.Listen(Config.Instance.ChatListener); RelayServer.Instance.Listen(Config.Instance.RelayListener, IPAddress.Parse(Config.Instance.IP), Config.Instance.RelayUdpPorts); GameServer.Instance.Listen(Config.Instance.Listener); Logger.Information("Serverinstances successfully started, ready for connections!"); Logger.Information("============================================\n"); Console.CancelKeyPress += OnCancelKeyPress; while (true) { var input = Console.ReadLine(); if (input == null) { break; } if (input.Equals("exit", StringComparison.InvariantCultureIgnoreCase) || input.Equals("quit", StringComparison.InvariantCultureIgnoreCase) || input.Equals("stop", StringComparison.InvariantCultureIgnoreCase)) { break; } var args = input.GetArgs(); if (args.Length == 0) { continue; } Task.Run(() => { if (!GameServer.Instance.CommandManager.Execute(null, args)) { Console.WriteLine("Unknown command"); } }); } Exit(); }
internal Deny(ulong accountId, string nickname) { Id = DenyIdGenerator.GetNextId(); DenyId = accountId; Nickname = nickname; }