コード例 #1
0
ファイル: MapleMonster.cs プロジェクト: uvbs/NeoMapleStory
 public bool CanUseSkill(MobSkill toUse)
 {
     //if (toUse == null)
     //{
     //    return false;
     //}
     //if (!usedSkills.stream().noneMatch((skill)-> (skill.getLeft() == toUse.getSkillId() && skill.getRight() == toUse.getSkillLevel())))
     //{
     //    return false;
     //}
     //if (toUse.limit > 0)
     //{
     //    if (this.skillsUsed.containsKey(new Pair<>(toUse.getSkillId(), toUse.getSkillLevel())))
     //    {
     //        int times = this.skillsUsed.get(new Pair<>(toUse.getSkillId(), toUse.getSkillLevel()));
     //        if (times >= toUse.getLimit())
     //        {
     //            return false;
     //        }
     //    }
     //}
     //if (toUse.skillId == 200)
     //{
     //    List<IMapleMapObject> mmo = Map.Mapobjects;
     //    int i = 0;
     //    i = mmo.stream().filter((mo)-> (mo.getType() == MapleMapObjectType.MONSTER)).map((_item)-> 1).reduce(i, Integer::sum);
     //    if (i > 100)
     //    {
     //        return false;
     //    }
     //}
     //int percHpLeft = (Hp / maxhp) * 100;
     //return toUse.getHP() >= percHpLeft;
     return(false);
 }
コード例 #2
0
ファイル: MobSkillFactory.cs プロジェクト: uvbs/NeoMapleStory
        public static MobSkill GetMobSkill(byte skillId, byte level)
        {
            MobSkill ret;

            if (MobSkills.TryGetValue(Tuple.Create(skillId, level), out ret))
            {
                return(ret);
            }
            lock (MobSkills)
            {
                if (!MobSkills.TryGetValue(Tuple.Create(skillId, level), out ret))
                {
                    var skillData = SkillRoot.GetChildByPath(skillId + "/level/" + level);
                    if (skillData != null)
                    {
                        var mpCon    = MapleDataTool.GetInt(skillData.GetChildByPath("mpCon"), 0);
                        var toSummon = new List <int>();
                        for (var i = 0; i > -1; i++)
                        {
                            if (skillData.GetChildByPath(i.ToString()) == null)
                            {
                                break;
                            }
                            toSummon.Add(MapleDataTool.GetInt(skillData.GetChildByPath(i.ToString()), 0));
                        }
                        var effect   = MapleDataTool.GetInt("summonEffect", skillData, 0);
                        var hp       = MapleDataTool.GetInt("hp", skillData, 100);
                        var x        = MapleDataTool.GetInt("x", skillData, 1);
                        var y        = MapleDataTool.GetInt("y", skillData, 1);
                        var duration = MapleDataTool.GetInt("time", skillData, 0);
                        var cooltime = MapleDataTool.GetInt("interval", skillData, 0);
                        var iprop    = MapleDataTool.GetInt("prop", skillData, 100);
                        var prop     = (float)iprop / 100;
                        var limit    = MapleDataTool.GetInt("limit", skillData, 0);
                        var count    = MapleDataTool.GetInt("count", skillData, 1);
                        var ltd      = skillData.GetChildByPath("lt");
                        var rtd      = skillData.GetChildByPath("rb");
                        var lt       = Point.Empty;
                        var rb       = Point.Empty;
                        if (ltd != null && rtd != null)
                        {
                            lt = (Point)ltd.Data;
                            rb = (Point)rtd.Data;
                        }
                        ret = new MobSkill(skillId, level);
                        ret.ToSummon.AddRange(toSummon);
                        ret.Cooltime    = cooltime * 1000;
                        ret.Duration    = duration * 1000;
                        ret.Hp          = hp;
                        ret.MpCon       = mpCon;
                        ret.SpawnEffect = effect;
                        ret.X           = x;
                        ret.Y           = y;
                        ret.Prop        = prop;
                        ret.Limit       = limit;
                        ret.SetLtRb(lt, rb);
                        ret.Count = count;
                    }
                    var key = Tuple.Create(skillId, level);
                    if (MobSkills.ContainsKey(key))
                    {
                        MobSkills[key] = ret;
                    }
                    else
                    {
                        MobSkills.Add(key, ret);
                    }
                }
                return(ret);
            }
        }
コード例 #3
0
ファイル: MapleMonster.cs プロジェクト: uvbs/NeoMapleStory
        public void ApplyMonsterBuff(MonsterStatus status, int x, int skillId, int duration, MobSkill skill)
        {
            var timerManager = TimerManager.Instance;

            var applyPacket = PacketCreator.ApplyMonsterStatus(ObjectId,
                                                               new Dictionary <MonsterStatus, int> {
                { status, x }
            }, skillId, true, 0, skill);

            Map.BroadcastMessage(applyPacket, Position);
            if (GetController() != null && !GetController().VisibleMapObjects.Contains(this))
            {
                GetController().Client.Send(applyPacket);
            }

            timerManager.RunOnceTask(() =>
            {
                if (IsAlive)
                {
                    var packet = PacketCreator.CancelMonsterStatus(ObjectId,
                                                                   new Dictionary <MonsterStatus, int> {
                        { status, x }
                    });
                    Map.BroadcastMessage(packet, Position);
                    if (GetController() != null && !GetController().VisibleMapObjects.Contains(this))
                    {
                        GetController().Client.Send(packet);
                    }
                    MonsterBuffs.Remove(status);
                }
            }, duration);
            MonsterBuffs.Add(status);
        }