コード例 #1
0
ファイル: MapleMonster.cs プロジェクト: uvbs/NeoMapleStory
 public PartyAttackerEntry(int partyid, ChannelServer cserv, MapleMonster monster)
 {
     this.m_partyId = partyid;
     this.m_cserv   = cserv;
     m_attackers    = new Dictionary <int, OnePartyAttacker>(6);
     m_monster      = monster;
 }
コード例 #2
0
        private List <IMapleMapObject> GetObjectsInRange(MapleMonster monster, MapleMapObjectType objectType)
        {
            var bounds      = CalculateBoundingBox(monster.Position, monster.IsFacingLeft);
            var objectTypes = new List <MapleMapObjectType>();

            objectTypes.Add(objectType);
            return(monster.Map.GetMapObjectsInRect(bounds, objectTypes));
        }
コード例 #3
0
        private List <MapleCharacter> GetPlayersInRange(MapleMonster monster, MapleCharacter player)
        {
            var bounds  = CalculateBoundingBox(monster.Position, monster.IsFacingLeft);
            var players = new List <MapleCharacter>();

            players.Add(player);
            return(monster.Map.GetPlayersInRect(bounds, players));
        }
コード例 #4
0
ファイル: MapleMonster.cs プロジェクト: uvbs/NeoMapleStory
 public SingleAttackerEntry(MapleCharacter from, ChannelServer cserv, MapleMonster monster)
 {
     m_chrid   = from.Id;
     m_cserv   = cserv;
     m_monster = monster;
 }
コード例 #5
0
ファイル: MapleMonster.cs プロジェクト: uvbs/NeoMapleStory
 public MapleMonster(MapleMonster monster) : base(monster)
 {
     InitWithStats(monster.Stats);
 }
コード例 #6
0
        public void ApplyEffect(MapleCharacter player, MapleMonster monster, bool skill)
        {
            MonsterStatus?monStat = null;
            MapleDisease? disease = null;
            var           heal    = false;
            var           dispel  = false;
            var           banish  = false;

            switch (SkillId)
            {
            case 100:
            case 110:
                monStat = MonsterStatus.WeaponAttackUp;
                break;

            case 101:
            case 111:
                monStat = MonsterStatus.MagicAttackUp;
                break;

            case 102:
            case 112:
                monStat = MonsterStatus.WeaponDefenseUp;
                break;

            case 103:
            case 113:
                monStat = MonsterStatus.MagicDefenseUp;
                break;

            case 114:     // Heal
                heal = true;
                break;

            case 120:
                disease = MapleDisease.Seal;
                break;

            case 121:
                disease = MapleDisease.Darkness;
                break;

            case 122:
                disease = MapleDisease.Weaken;
                break;

            case 123:
                disease = MapleDisease.Stun;
                break;

            case 124:
                disease = MapleDisease.Curse;
                break;

            case 125:
                //disease = MapleDisease.POISON;
                break;

            case 126:
                disease = MapleDisease.Slow;
                break;

            case 127:
                dispel = true;
                break;

            case 128:     // Seduce
                if (MakeChanceResult())
                {
                    // HT is 100%, yet some others mobs aren't - we can handle those later
                    var htSquad = player.Client.ChannelServer.GetMapleSquad(MapleSquadType.Horntail);
                    if (htSquad != null && htSquad.ContainsMember(player))
                    {
                        var i = 0;
                        foreach (var htMember in htSquad.Members)
                        {
                            if (htMember.IsAlive && htMember.Map == player.Map)
                            {
                                if (i < Count)
                                {
                                    htMember.GiveDebuff(MapleDisease.Seduce, this);
                                    i++;
                                }
                                else
                                {
                                    break;
                                }
                            }
                        }
                    }
                }
                break;

            case 129:     // Banish
                if (Lt != Point.Empty && Rb != Point.Empty && skill)
                {
                    foreach (var chr in GetPlayersInRange(monster, player))
                    {
                        chr.ChangeMapBanish(monster.Stats.Banish.MapId, monster.Stats.Banish.Portal,
                                            monster.Stats.Banish.Msg);
                    }
                }
                else
                {
                    player.ChangeMapBanish(monster.Stats.Banish.MapId, monster.Stats.Banish.Portal,
                                           monster.Stats.Banish.Msg);
                }
                break;

            case 131:     // Poison Mist
                // TODO: make this work
                break;

            case 140:
                if (MakeChanceResult() && !monster.MonsterBuffs.Contains(MonsterStatus.MagicImmunity))
                {
                    monStat = MonsterStatus.WeaponImmunity;
                }
                break;

            case 141:
                if (MakeChanceResult() && !monster.MonsterBuffs.Contains(MonsterStatus.WeaponImmunity))
                {
                    monStat = MonsterStatus.MagicImmunity;
                }
                break;

            case 200:
                var canSpawn = true;
                //if (player.getEventInstance() != null)
                //{
                //    if (player.getEventInstance().getName().indexOf("FoJ", 0) != -1)
                //    {
                //        canSpawn = false;
                //    }
                //    else if (player.getEventInstance().getName().indexOf("BossQuest", 0) != -1 && monster.getId() == 8500001)
                //    {
                //        canSpawn = false;
                //    }
                //}
                if (monster.Map.SpawnedMonstersOnMap.Value < 50 && canSpawn)
                {
                    foreach (var mobId in ToSummon)
                    {
                        var toSpawn = MapleLifeFactory.GetMonster(mobId);
                        toSpawn.Position = monster.Position;
                        var xpos = monster.Position.X;
                        var ypos = monster.Position.Y;
                        switch (mobId)
                        {
                        case 8500003:         // Pap bomb high
                            toSpawn.Fh = (int)Math.Ceiling(Randomizer.NextDouble() * 19.0);
                            ypos       = -590;
                            goto case 8500004;

                        case 8500004:         // Pap bomb
                            //Spawn between -500 and 500 from the monsters X position
                            xpos =
                                (int)(monster.Position.X + Math.Ceiling(Randomizer.NextDouble() * 1000.0) - 500);
                            if (ypos != -590)
                            {
                                ypos = monster.Position.Y;
                            }
                            break;

                        case 8510100:         //Pianus bomb
                            if (Math.Abs(Math.Ceiling(Randomizer.NextDouble() * 5) - 1) < Epsinon)
                            {
                                ypos = 78;
                                xpos = (int)(0 + Math.Ceiling(Randomizer.NextDouble() * 5)) +
                                       (Math.Abs(Math.Ceiling(Randomizer.NextDouble() * 2) - 1) < Epsinon
                                                   ? 180
                                                   : 0);
                            }
                            else
                            {
                                xpos =
                                    (int)
                                    (monster.Position.X + Math.Ceiling(Randomizer.NextDouble() * 1000.0) - 500);
                            }
                            break;
                        }
                        // Get spawn coordinates (This fixes monster lock)
                        // TODO get map left and right wall. Any suggestions? PM TheRamon
                        switch (monster.Map.MapId)
                        {
                        case 220080001:         //Pap map
                            if (xpos < -890)
                            {
                                xpos = (int)(-890 + Math.Ceiling(Randomizer.NextDouble() * 150));
                            }
                            else if (xpos > 230)
                            {
                                xpos = (int)(230 - Math.Ceiling(Randomizer.NextDouble() * 150));
                            }
                            break;

                        case 230040420:         // Pianus map
                            if (xpos < -239)
                            {
                                xpos = (int)(-239 + Math.Ceiling(Randomizer.NextDouble() * 150));
                            }
                            else if (xpos > 371)
                            {
                                xpos = (int)(371 - Math.Ceiling(Randomizer.NextDouble() * 150));
                            }
                            break;
                        }
                        toSpawn.Position = new Point(xpos, ypos);
                        monster.Map.SpawnMonsterWithEffect(toSpawn, SpawnEffect, toSpawn.Position);
                    }
                }
                break;
            }

            if (monStat != null || heal)
            {
                if (Lt != Point.Empty && Rb != Point.Empty && skill)
                {
                    var objects = GetObjectsInRange(monster, MapleMapObjectType.Monster);
                    if (heal)
                    {
                        foreach (var mons in objects)
                        {
                            ((MapleMonster)mons).Heal(X, Y);
                        }
                    }
                    else
                    {
                        foreach (var mons in objects)
                        {
                            if (!monster.MonsterBuffs.Contains(monStat.Value))
                            {
                                ((MapleMonster)mons).ApplyMonsterBuff(monStat.Value, X, SkillId, Duration, this);
                            }
                        }
                    }
                }
                else
                {
                    if (heal)
                    {
                        monster.Heal(X, Y);
                    }
                    else
                    {
                        if (!monster.MonsterBuffs.Contains(monStat.Value))
                        {
                            monster.ApplyMonsterBuff(monStat.Value, X, SkillId, Duration, this);
                        }
                    }
                }
            }

            if (disease != null || dispel || banish)
            {
                if (skill && Lt != Point.Empty && Rb != Point.Empty)
                {
                    var characters = GetPlayersInRange(monster, player);
                    foreach (var character in characters)
                    {
                        if (dispel)
                        {
                            character.Dispel();
                        }
                        else if (banish)
                        {
                            if (player.EventInstanceManager == null)
                            {
                                var to  = player.Map.ReturnMap;
                                var pto = to.GetPortal((short)(0 + 10 * Randomizer.NextDouble()));
                                character.ChangeMap(to, pto);
                            }
                        }
                        else
                        {
                            character.GiveDebuff(disease.Value, this);
                        }
                    }
                }
                else
                {
                    if (dispel)
                    {
                        player.Dispel();
                    }
                    else
                    {
                        player.GiveDebuff(disease.Value, this);
                    }
                }
            }
            monster.UsedSkill(SkillId, SkillLevel, Cooltime);
            monster.Mp -= MpCon;
        }