/// <summary> /// Renders a sphere. /// </summary> /// <param name="sphere">The sphere</param> /// <param name="segments">The count of lines in circles of sphere.</param> public void AddSphere(Sphere sphere, int segments = 32, bool solid = false, double lineThickness = 0) { AddSphere(Matrix4.FromTranslate(sphere.Origin), sphere.Radius, segments, solid, lineThickness); }
public GetObjectsInSpaceItem(CastTypeEnum castType, Metadata.TypeInfo selectedTypeOnly, bool visibleOnly, Sphere sphere) { this.CastType = castType; this.SelectedTypeOnly = selectedTypeOnly; this.VisibleOnly = visibleOnly; this.Sphere = sphere; }