コード例 #1
0
        public static void Divide(ref RangeVector3F v, float s, out RangeVector3F result)
        {
            float invS = 1.0f / s;

            result.Minimum = v.Minimum * invS;
            result.Maximum = v.Maximum * invS;
        }
コード例 #2
0
 public bool Equals(RangeVector3F v, float epsilon)
 {
     return(Minimum.Equals(v.Minimum, epsilon) && Maximum.Equals(v.Maximum, epsilon));
 }
コード例 #3
0
 public RangeVector3F(RangeVector3F a)
 {
     Minimum = a.Minimum;
     Maximum = a.Maximum;
 }
コード例 #4
0
 public static void Negate(ref RangeVector3F v, out RangeVector3F result)
 {
     result.Minimum = -v.Minimum;
     result.Maximum = -v.Maximum;
 }
コード例 #5
0
 public static void Divide(float s, ref RangeVector3F v, out RangeVector3F result)
 {
     result.Minimum = s / v.Minimum;
     result.Maximum = s / v.Maximum;
 }
コード例 #6
0
 public static void Multiply(float s, ref RangeVector3F v, out RangeVector3F result)
 {
     result.Minimum = v.Minimum * s;
     result.Maximum = v.Maximum * s;
 }
コード例 #7
0
        //

        static SimpleTypes()
        {
            //string
            RegisterType(typeof(string), delegate(string value)
            {
                if (value == null)
                {
                    return("");
                    //throw new Exception( "GetSimpleTypeValue: string type, value = null" );
                }
                return(value);
            }, "");

            //bool
            RegisterType(typeof(bool), delegate(string value)
            {
                string lower = value.ToLower();
                if (value == "1" || lower == "yes" || lower == "true")
                {
                    return(true);
                }
                else if (value == "0" || lower == "no" || lower == "false")
                {
                    return(false);
                }
                else
                {
                    return(bool.Parse(value));
                }
            }, false);

            //sbyte
            RegisterType(typeof(sbyte), delegate(string value) { return(sbyte.Parse(value)); }, 0);

            //byte
            RegisterType(typeof(byte), delegate(string value) { return(byte.Parse(value)); }, 0);

            //char
            RegisterType(typeof(char), delegate(string value) { return(char.Parse(value)); }, 0);

            //short
            RegisterType(typeof(short), delegate(string value) { return(short.Parse(value)); }, 0);

            //ushort
            RegisterType(typeof(ushort), delegate(string value) { return(ushort.Parse(value)); }, 0);

            //int
            RegisterType(typeof(int), delegate(string value) { return(int.Parse(value)); }, 0);

            //uint
            RegisterType(typeof(uint), delegate(string value) { return(uint.Parse(value)); }, (uint)0);

            //long
            RegisterType(typeof(long), delegate(string value) { return(long.Parse(value)); }, (long)0);

            //ulong
            RegisterType(typeof(ulong), delegate(string value) { return(ulong.Parse(value)); }, (ulong)0);

            //float
            RegisterType(typeof(float), delegate(string value) { return(float.Parse(value)); }, 0.0f);

            //double
            RegisterType(typeof(double), delegate(string value) { return(double.Parse(value)); }, 0.0);

            //decimal
            RegisterType(typeof(decimal), delegate(string value) { return(decimal.Parse(value)); }, (decimal)0.0);

            //Vec2
            RegisterType(typeof(Vector2F), delegate(string value) { return(Vector2F.Parse(value)); }, Vector2F.Zero);

            //Range
            RegisterType(typeof(RangeF), delegate(string value) { return(RangeF.Parse(value)); }, RangeF.Zero);

            //Vec3
            RegisterType(typeof(Vector3F), delegate(string value) { return(Vector3F.Parse(value)); }, Vector3F.Zero);

            //Vec4
            RegisterType(typeof(Vector4F), delegate(string value) { return(Vector4F.Parse(value)); }, Vector4F.Zero);

            //Bounds
            RegisterType(typeof(BoundsF), delegate(string value) { return(BoundsF.Parse(value)); }, BoundsF.Zero);

            //Quat
            RegisterType(typeof(QuaternionF), delegate(string value) { return(QuaternionF.Parse(value)); }, QuaternionF.Identity);

            //ColorValue
            RegisterType(typeof(ColorValue), delegate(string value) { return(ColorValue.Parse(value)); }, ColorValue.Zero);

            //ColorValuePowered
            RegisterType(typeof(ColorValuePowered), delegate(string value) { return(ColorValuePowered.Parse(value)); }, ColorValuePowered.Zero);

            //ColorPacked
            RegisterType(typeof(ColorByte), delegate(string value) { return(ColorByte.Parse(value)); }, ColorByte.Zero);

            //SphereDir
            RegisterType(typeof(SphericalDirectionF), delegate(string value) { return(SphericalDirectionF.Parse(value)); }, SphericalDirectionF.Zero);

            //Vec2I
            RegisterType(typeof(Vector2I), delegate(string value) { return(Vector2I.Parse(value)); }, Vector2I.Zero);

            //Vec3I
            RegisterType(typeof(Vector3I), delegate(string value) { return(Vector3I.Parse(value)); }, Vector3I.Zero);

            //Vec4I
            RegisterType(typeof(Vector4I), delegate(string value) { return(Vector4I.Parse(value)); }, Vector4I.Zero);

            //Rect
            RegisterType(typeof(RectangleF), delegate(string value) { return(RectangleF.Parse(value)); }, RectangleF.Zero);

            //RectI
            RegisterType(typeof(RectangleI), delegate(string value) { return(RectangleI.Parse(value)); }, RectangleI.Zero);

            //Degree
            RegisterType(typeof(DegreeF), delegate(string value) { return(DegreeF.Parse(value)); }, DegreeF.Zero);

            //Radian
            RegisterType(typeof(RadianF), delegate(string value) { return(RadianF.Parse(value)); }, RadianF.Zero);

            //Vec2D
            RegisterType(typeof(Vector2), delegate(string value) { return(Vector2.Parse(value)); }, Vector2.Zero);

            //RangeD
            RegisterType(typeof(Range), delegate(string value) { return(Range.Parse(value)); }, Range.Zero);

            //RangeI
            RegisterType(typeof(RangeI), delegate(string value) { return(RangeI.Parse(value)); }, RangeI.Zero);

            //Vec3D
            RegisterType(typeof(Vector3), delegate(string value) { return(Vector3.Parse(value)); }, Vector3.Zero);

            //Vec4D
            RegisterType(typeof(Vector4), delegate(string value) { return(Vector4.Parse(value)); }, Vector4.Zero);

            //BoundsD
            RegisterType(typeof(Bounds), delegate(string value) { return(Bounds.Parse(value)); }, Bounds.Zero);

            //QuatD
            RegisterType(typeof(Quaternion), delegate(string value) { return(Quaternion.Parse(value)); }, Quaternion.Identity);

            //SphereDirD
            RegisterType(typeof(SphericalDirection), delegate(string value) { return(SphericalDirection.Parse(value)); }, SphericalDirection.Zero);

            //RectD
            RegisterType(typeof(Rectangle), delegate(string value) { return(Rectangle.Parse(value)); }, Rectangle.Zero);

            //DegreeD
            RegisterType(typeof(Degree), delegate(string value) { return(Degree.Parse(value)); }, Degree.Zero);

            //RadianD
            RegisterType(typeof(Radian), delegate(string value) { return(Radian.Parse(value)); }, Radian.Zero);

            //Angles
            RegisterType(typeof(AnglesF), delegate(string value) { return(AnglesF.Parse(value)); }, AnglesF.Zero);

            //AnglesD
            RegisterType(typeof(Angles), delegate(string value) { return(Angles.Parse(value)); }, Angles.Zero);

            //Mat2F
            RegisterType(typeof(Matrix2F), delegate(string value) { return(Matrix2F.Parse(value)); }, Matrix2F.Zero);

            //Mat2D
            RegisterType(typeof(Matrix2), delegate(string value) { return(Matrix2.Parse(value)); }, Matrix2.Zero);

            //Mat3F
            RegisterType(typeof(Matrix3F), delegate(string value) { return(Matrix3F.Parse(value)); }, Matrix3F.Zero);

            //Mat3D
            RegisterType(typeof(Matrix3), delegate(string value) { return(Matrix3.Parse(value)); }, Matrix3.Zero);

            //Mat4F
            RegisterType(typeof(Matrix4F), delegate(string value) { return(Matrix4F.Parse(value)); }, Matrix4F.Zero);

            //Mat4D
            RegisterType(typeof(Matrix4), delegate(string value) { return(Matrix4.Parse(value)); }, Matrix4.Zero);

            //PlaneF
            RegisterType(typeof(PlaneF), delegate(string value) { return(PlaneF.Parse(value)); }, PlaneF.Zero);

            //PlaneD
            RegisterType(typeof(Plane), delegate(string value) { return(Plane.Parse(value)); }, Plane.Zero);

            //Transform
            RegisterType(typeof(Transform), delegate(string value) { return(Transform.Parse(value)); }, Transform.Identity);

            //UIMeasureValueDouble
            RegisterType(typeof(UIMeasureValueDouble), delegate(string value) { return(UIMeasureValueDouble.Parse(value)); }, new UIMeasureValueDouble());

            //UIMeasureValueVec2
            RegisterType(typeof(UIMeasureValueVector2), delegate(string value) { return(UIMeasureValueVector2.Parse(value)); }, new UIMeasureValueVector2());

            //UIMeasureValueRect
            RegisterType(typeof(UIMeasureValueRectangle), delegate(string value) { return(UIMeasureValueRectangle.Parse(value)); }, new UIMeasureValueRectangle());

            RegisterType(typeof(RangeVector3F), delegate(string value) { return(RangeVector3F.Parse(value)); }, RangeVector3F.Zero);
            RegisterType(typeof(RangeColorValue), delegate(string value) { return(RangeColorValue.Parse(value)); }, RangeColorValue.Zero);

            //no Parse methods. This is complex structures. This is not simple types? or just can't parse?
            //Box
            //Capsule
            //Cone
            //Line3
            //Line2
            //Ray
            //Frustum?

            RegisterConvertDoubleToFloatTypes();
        }