/// <summary> /// the core teams token allocation follow a linear quarterly maturation over 18 months beginning after 6 months /// </summary> /// <returns></returns> public static object[] GetCoreTeamVestingSchedule() { // calculate the allocation given to each team member object[] founderKeys = ICOTemplate.MoonlightFounderKeys(); BigInteger founderTokenAllocation = ((ICOTemplate.TokenMaxSupply * (BigInteger)ICOTemplate.MoonlightFoundersAllocationPercentage()) / 100) * NEP5.factor; BigInteger individualAllocation = founderTokenAllocation / founderKeys.Length; uint ContractInitTime = Helpers.GetContractInitTime(); // determine vesting schedule details for core teams token allocation // there will be 7 releases, one each quarter ending 2 years from contract init int numberOfTokenReleases = 7; BigInteger tokensPerRelease = individualAllocation / numberOfTokenReleases; object[] vestingPeriod = new object[14]; object[] founderReleaseSchedule = ICOTemplate.MoonlightFoundersAllocationReleaseSchedule(); uint initialReleaseDate = ContractInitTime + (uint)founderReleaseSchedule[0]; uint releaseFrequency = (uint)founderReleaseSchedule[1]; BigInteger tokensReleased = tokensPerRelease; // this is not the nicest way to populate the vesting schedule array, but it is much cheaper (in terms of processing/gas price) than looping vestingPeriod[0] = initialReleaseDate; vestingPeriod[1] = tokensPerRelease; // 3 months later release another batch of tokens tokensReleased += tokensPerRelease; vestingPeriod[2] = initialReleaseDate + (releaseFrequency * 1); vestingPeriod[3] = tokensPerRelease; // 3 months later release another batch of tokens tokensReleased += tokensPerRelease; vestingPeriod[4] = initialReleaseDate + (releaseFrequency * 2); vestingPeriod[5] = tokensPerRelease; // 3 months later release another batch of tokens tokensReleased += tokensPerRelease; vestingPeriod[6] = initialReleaseDate + (releaseFrequency * 3); vestingPeriod[7] = tokensPerRelease; // 3 months later release another batch of tokens tokensReleased += tokensPerRelease; vestingPeriod[8] = initialReleaseDate + (releaseFrequency * 4); vestingPeriod[9] = tokensPerRelease; // 3 months later release another batch of tokens tokensReleased += tokensPerRelease; vestingPeriod[10] = initialReleaseDate + (releaseFrequency * 5); vestingPeriod[11] = tokensPerRelease; // 3 months later release the last of the tokens vestingPeriod[12] = initialReleaseDate + (releaseFrequency * 6); vestingPeriod[13] = individualAllocation - tokensReleased; /* * Runtime.Notify("VestingSchedule", Helpers.SerializeArray(vestingPeriod)); * a serialised copy of this array ends up with values such as (dates subject to change): * 0e * 04 292cf05b 5bf02c29 1542466601 Saturday, November 17, 2018 2:56:41 PM * 07 6ddb810adb0301 0103db0a81db6d 285714285714285 * 04 0979685c 5c687909 1550350601 Saturday, February 16, 2019 8:56:41 PM * 07 dab60315b60702 0207b61503b6da 571428571428570 * 04 e9c5e05c 5ce0c5e9 1558234601 Sunday, May 19, 2019 2:56:41 AM * 07 4792851f910b03 030b911f859247 857142857142855 * 04 c912595d 5d5912c9 1566118601 Sunday, August 18, 2019 8:56:41 AM * 07 b46d072a6c0f04 040f6c2a076db4 1142857142857140 * 04 a95fd15d 5dd15fa9 1574002601 Sunday, November 17, 2019 2:56:41 PM * 07 21498934471305 05134734894921 1428571428571425 * 04 89ac495e 5e49ac89 1581886601 Sunday, February 16, 2020 8:56:41 PM * 07 8e240b3f221706 0617223f0b248e 1714285714285710 * 04 69f9c15e 5ec1f969 1589770601 Monday, May 18, 2020 2:56:41 AM * 07 00008d49fd1a07 071afd498d0000 2000000000000000 */ return(vestingPeriod); }