private static void OnPlayModeStateChanged(PlayModeStateChange change) { if (ValidationSettings.ValidateScenesBeforePlayMode && change == PlayModeStateChange.ExitingEditMode) { var validator = new SceneValidator(); bool hasErrors = false; for (int i = 0; i < EditorSceneManager.sceneCount; i++) { var scene = EditorSceneManager.GetSceneAt(i); if (scene.isLoaded) { var validationReport = validator.CreateValidationReport(scene); validationReport.LogErrors(); if (validationReport.HasErrors) { hasErrors = true; } } } // Abort entering play mode. if (hasErrors) { EditorApplication.isPlaying = false; var sceneView = SceneView.lastActiveSceneView; if (sceneView != null) { sceneView.ShowNotification(new UnityEngine.GUIContent("- Play Mode Validation Failed -\nSee the console window for details."), 3.0); } } } }
private static ValidationReport RunValidation() { var validator = new SceneValidator(); Scene activeScene = EditorSceneManager.GetActiveScene(); return(validator.CreateValidationReport(activeScene)); }
public static void ValidateOpenScenes() { SceneValidator validator = new SceneValidator(); for (int i = 0; i < EditorSceneManager.sceneCount; i++) { Scene scene = EditorSceneManager.GetSceneAt(i); validator.CreateValidationReport(scene).LogErrors(); } }
public void TearDown() { sceneValidator = null; }
public void Setup() { sceneValidator = new SceneValidator(); }