public void Set(int characterId, Player target) { var spineResourcePath = $"Character/Monster/{characterId}"; if (!(Animator.Target is null)) { var animatorTargetName = spineResourcePath.Split('/').Last(); if (Animator.Target.name.Contains(animatorTargetName)) { return; } Animator.DestroyTarget(); } var origin = Resources.Load <GameObject>(spineResourcePath); var go = Instantiate(origin, gameObject.transform); SpineController = go.GetComponent <CharacterSpineController>(); Animator.ResetTarget(go); if (characterId == 205007) { Animator.Standing(); } else { Animator.Idle(); } _target = target; }
private void UpdateArmor() { var armorId = CharacterModel?.RowData.Id ?? DefaultCharacter; var spineResourcePath = $"Character/Monster/{armorId}"; if (!(Animator.Target is null)) { var animatorTargetName = spineResourcePath.Split('/').Last(); if (Animator.Target.name.Contains(animatorTargetName)) { return; } Animator.DestroyTarget(); } var origin = Resources.Load <GameObject>(spineResourcePath); var go = Instantiate(origin, gameObject.transform); SpineController = go.GetComponent <CharacterSpineController>(); Animator.ResetTarget(go); UpdateHitPoint(); }