public override IAccountStateDelta Execute(IActionContext context) { IActionContext ctx = context; var states = ctx.PreviousStates; if (ctx.Rehearsal) { foreach (var purchaseInfo in purchaseInfos) { Address shardedShopAddress = ShardedShopState.DeriveAddress(purchaseInfo.itemSubType, purchaseInfo.productId); states = states .SetState(shardedShopAddress, MarkChanged) .SetState(purchaseInfo.sellerAvatarAddress, MarkChanged) .MarkBalanceChanged( GoldCurrencyMock, ctx.Signer, purchaseInfo.sellerAgentAddress, GoldCurrencyState.Address); } return(states .SetState(buyerAvatarAddress, MarkChanged) .SetState(ctx.Signer, MarkChanged) .SetState(Addresses.Shop, MarkChanged)); } CheckObsolete(BlockChain.Policy.BlockPolicySource.V100080ObsoleteIndex, context); var addressesHex = GetSignerAndOtherAddressesHex(context, buyerAvatarAddress); var sw = new Stopwatch(); sw.Start(); var started = DateTimeOffset.UtcNow; Log.Verbose("{AddressesHex}Buy exec started", addressesHex); if (!states.TryGetAvatarState(ctx.Signer, buyerAvatarAddress, out var buyerAvatarState)) { throw new FailedLoadStateException( $"{addressesHex}Aborted as the avatar state of the buyer was failed to load."); } sw.Stop(); Log.Verbose("{AddressesHex}Buy Get Buyer AgentAvatarStates: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); if (!buyerAvatarState.worldInformation.IsStageCleared(GameConfig.RequireClearedStageLevel.ActionsInShop)) { buyerAvatarState.worldInformation.TryGetLastClearedStageId(out var current); throw new NotEnoughClearedStageLevelException(addressesHex, GameConfig.RequireClearedStageLevel.ActionsInShop, current); } List <Buy7.PurchaseResult> purchaseResults = new List <Buy7.PurchaseResult>(); List <Buy7.SellerResult> sellerResults = new List <Buy7.SellerResult>(); MaterialItemSheet materialSheet = states.GetSheet <MaterialItemSheet>(); buyerMultipleResult = new Buy7.BuyerMultipleResult(); sellerMultipleResult = new Buy7.SellerMultipleResult(); foreach (var purchaseInfo in purchaseInfos) { Buy7.PurchaseResult purchaseResult = new Buy7.PurchaseResult(purchaseInfo.productId); Address shardedShopAddress = ShardedShopState.DeriveAddress(purchaseInfo.itemSubType, purchaseInfo.productId); Address sellerAgentAddress = purchaseInfo.sellerAgentAddress; Address sellerAvatarAddress = purchaseInfo.sellerAvatarAddress; Guid productId = purchaseInfo.productId; purchaseResults.Add(purchaseResult); if (purchaseInfo.sellerAgentAddress == ctx.Signer) { purchaseResult.errorCode = ErrorCodeInvalidAddress; continue; } if (!states.TryGetState(shardedShopAddress, out Bencodex.Types.Dictionary shopStateDict)) { ShardedShopState shardedShopState = new ShardedShopState(shardedShopAddress); shopStateDict = (Dictionary)shardedShopState.Serialize(); } sw.Stop(); Log.Verbose("{AddressesHex}Buy Get ShopState: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); Log.Verbose( "{AddressesHex}Execute Buy; buyer: {Buyer} seller: {Seller}", addressesHex, buyerAvatarAddress, sellerAvatarAddress); // Find product from ShardedShopState. List products = (List)shopStateDict[ProductsKey]; IValue productIdSerialized = productId.Serialize(); IValue sellerAgentSerialized = purchaseInfo.sellerAgentAddress.Serialize(); Dictionary productSerialized = products .Select(p => (Dictionary)p) .FirstOrDefault(p => p[LegacyProductIdKey].Equals(productIdSerialized) && p[LegacySellerAgentAddressKey].Equals(sellerAgentSerialized)); bool fromLegacy = false; if (productSerialized.Equals(Dictionary.Empty)) { if (purchaseInfo.itemSubType == ItemSubType.Hourglass || purchaseInfo.itemSubType == ItemSubType.ApStone) { purchaseResult.errorCode = ErrorCodeItemDoesNotExist; continue; } // Backward compatibility. IValue rawShop = states.GetState(Addresses.Shop); if (!(rawShop is null)) { Dictionary legacyShopDict = (Dictionary)rawShop; Dictionary legacyProducts = (Dictionary)legacyShopDict[LegacyProductsKey]; IKey productKey = (IKey)productId.Serialize(); // SoldOut if (!legacyProducts.ContainsKey(productKey)) { purchaseResult.errorCode = ErrorCodeItemDoesNotExist; continue; } productSerialized = (Dictionary)legacyProducts[productKey]; legacyProducts = (Dictionary)legacyProducts.Remove(productKey); legacyShopDict = legacyShopDict.SetItem(LegacyProductsKey, legacyProducts); states = states.SetState(Addresses.Shop, legacyShopDict); fromLegacy = true; } } ShopItem shopItem = new ShopItem(productSerialized); if (!shopItem.SellerAgentAddress.Equals(sellerAgentAddress)) { purchaseResult.errorCode = ErrorCodeItemDoesNotExist; continue; } sw.Stop(); Log.Verbose("{AddressesHex}Buy Get Item: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); if (0 < shopItem.ExpiredBlockIndex && shopItem.ExpiredBlockIndex < context.BlockIndex) { purchaseResult.errorCode = ErrorCodeShopItemExpired; continue; } if (!states.TryGetAvatarState(sellerAgentAddress, sellerAvatarAddress, out var sellerAvatarState)) { purchaseResult.errorCode = ErrorCodeFailedLoadingState; continue; } sw.Stop(); Log.Verbose("{AddressesHex}Buy Get Seller AgentAvatarStates: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); // Check Balance. FungibleAssetValue buyerBalance = states.GetBalance(context.Signer, states.GetGoldCurrency()); if (buyerBalance < shopItem.Price) { purchaseResult.errorCode = ErrorCodeInsufficientBalance; continue; } var tax = shopItem.Price.DivRem(100, out _) * TaxRate; var taxedPrice = shopItem.Price - tax; // Transfer tax. states = states.TransferAsset( context.Signer, GoldCurrencyState.Address, tax); // Transfer seller. states = states.TransferAsset( context.Signer, sellerAgentAddress, taxedPrice ); products = (List)products.Remove(productSerialized); shopStateDict = shopStateDict.SetItem(ProductsKey, new List <IValue>(products)); ITradableItem tradableItem; int count = 1; if (!(shopItem.ItemUsable is null)) { tradableItem = shopItem.ItemUsable; }
public override IAccountStateDelta Execute(IActionContext context) { IActionContext ctx = context; var states = ctx.PreviousStates; if (ctx.Rehearsal) { foreach (var purchaseInfo in purchaseInfos) { Address shardedShopAddress = ShardedShopState.DeriveAddress(purchaseInfo.itemSubType, purchaseInfo.productId); states = states .SetState(shardedShopAddress, MarkChanged) .SetState(purchaseInfo.sellerAvatarAddress, MarkChanged) .MarkBalanceChanged( GoldCurrencyMock, ctx.Signer, purchaseInfo.sellerAgentAddress, GoldCurrencyState.Address); } return(states .SetState(buyerAvatarAddress, MarkChanged) .SetState(ctx.Signer, MarkChanged) .SetState(Addresses.Shop, MarkChanged)); } CheckObsolete(BlockChain.Policy.BlockPolicySource.V100080ObsoleteIndex, context); var addressesHex = GetSignerAndOtherAddressesHex(context, buyerAvatarAddress); var sw = new Stopwatch(); sw.Start(); var started = DateTimeOffset.UtcNow; Log.Verbose("{AddressesHex}Buy exec started", addressesHex); if (!states.TryGetAvatarState(ctx.Signer, buyerAvatarAddress, out var buyerAvatarState)) { throw new FailedLoadStateException( $"{addressesHex}Aborted as the avatar state of the buyer was failed to load."); } sw.Stop(); Log.Verbose("{AddressesHex}Buy Get Buyer AgentAvatarStates: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); if (!buyerAvatarState.worldInformation.IsStageCleared(GameConfig.RequireClearedStageLevel.ActionsInShop)) { buyerAvatarState.worldInformation.TryGetLastClearedStageId(out var current); throw new NotEnoughClearedStageLevelException(addressesHex, GameConfig.RequireClearedStageLevel.ActionsInShop, current); } List <Buy7.PurchaseResult> purchaseResults = new List <Buy7.PurchaseResult>(); List <Buy7.SellerResult> sellerResults = new List <Buy7.SellerResult>(); MaterialItemSheet materialSheet = states.GetSheet <MaterialItemSheet>(); buyerMultipleResult = new Buy7.BuyerMultipleResult(); sellerMultipleResult = new Buy7.SellerMultipleResult(); foreach (var purchaseInfo in purchaseInfos) { Buy7.PurchaseResult purchaseResult = new Buy7.PurchaseResult(purchaseInfo.productId); Address shardedShopAddress = ShardedShopState.DeriveAddress(purchaseInfo.itemSubType, purchaseInfo.productId); Address sellerAgentAddress = purchaseInfo.sellerAgentAddress; Address sellerAvatarAddress = purchaseInfo.sellerAvatarAddress; Guid productId = purchaseInfo.productId; purchaseResults.Add(purchaseResult); if (purchaseInfo.sellerAgentAddress == ctx.Signer) { purchaseResult.errorCode = ErrorCodeInvalidAddress; continue; } if (!states.TryGetState(shardedShopAddress, out Bencodex.Types.Dictionary shopStateDict)) { ShardedShopState shardedShopState = new ShardedShopState(shardedShopAddress); shopStateDict = (Dictionary)shardedShopState.Serialize(); } sw.Stop(); Log.Verbose("{AddressesHex}Buy Get ShopState: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); Log.Verbose( "{AddressesHex}Execute Buy; buyer: {Buyer} seller: {Seller}", addressesHex, buyerAvatarAddress, sellerAvatarAddress); // Find product from ShardedShopState. List products = (List)shopStateDict[ProductsKey]; IValue productIdSerialized = productId.Serialize(); Dictionary productSerialized = products .Select(p => (Dictionary)p) .FirstOrDefault(p => p[LegacyProductIdKey].Equals(productIdSerialized)); // Since Bencodex 0.4, Dictionary/List are reference types; so their default values // are not a empty container, but a null reference: productSerialized = productSerialized ?? Dictionary.Empty; bool fromLegacy = false; if (productSerialized.Equals(Dictionary.Empty)) { // Backward compatibility. IValue rawShop = states.GetState(Addresses.Shop); if (!(rawShop is null)) { Dictionary legacyShopDict = (Dictionary)rawShop; Dictionary legacyProducts = (Dictionary)legacyShopDict[LegacyProductsKey]; IKey productKey = (IKey)productId.Serialize(); // SoldOut if (!legacyProducts.ContainsKey(productKey)) { purchaseResult.errorCode = ErrorCodeItemDoesNotExist; continue; } productSerialized = (Dictionary)legacyProducts[productKey]; legacyProducts = (Dictionary)legacyProducts.Remove(productKey); legacyShopDict = legacyShopDict.SetItem(LegacyProductsKey, legacyProducts); states = states.SetState(Addresses.Shop, legacyShopDict); fromLegacy = true; } } ShopItem shopItem = new ShopItem(productSerialized); if (!shopItem.SellerAgentAddress.Equals(sellerAgentAddress)) { purchaseResult.errorCode = ErrorCodeItemDoesNotExist; continue; } sw.Stop(); Log.Verbose("{AddressesHex}Buy Get Item: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); if (0 < shopItem.ExpiredBlockIndex && shopItem.ExpiredBlockIndex < context.BlockIndex) { purchaseResult.errorCode = ErrorCodeShopItemExpired; continue; } if (!states.TryGetAvatarState(sellerAgentAddress, sellerAvatarAddress, out var sellerAvatarState)) { purchaseResult.errorCode = ErrorCodeFailedLoadingState; continue; } sw.Stop(); Log.Verbose("{AddressesHex}Buy Get Seller AgentAvatarStates: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); // Check Balance. FungibleAssetValue buyerBalance = states.GetBalance(context.Signer, states.GetGoldCurrency()); if (buyerBalance < shopItem.Price) { purchaseResult.errorCode = ErrorCodeInsufficientBalance; continue; } var tax = shopItem.Price.DivRem(100, out _) * TaxRate; var taxedPrice = shopItem.Price - tax; // Transfer tax. states = states.TransferAsset( context.Signer, GoldCurrencyState.Address, tax); // Transfer seller. states = states.TransferAsset( context.Signer, sellerAgentAddress, taxedPrice ); products = (List)products.Remove(productSerialized); shopStateDict = shopStateDict.SetItem(ProductsKey, new List <IValue>(products)); INonFungibleItem nonFungibleItem = (INonFungibleItem)shopItem.ItemUsable ?? shopItem.Costume; if (!sellerAvatarState.inventory.RemoveNonFungibleItem(nonFungibleItem) && !fromLegacy) { purchaseResult.errorCode = ErrorCodeItemDoesNotExist; continue; } nonFungibleItem.RequiredBlockIndex = context.BlockIndex; // Send result mail for buyer, seller. purchaseResult.shopItem = shopItem; purchaseResult.itemUsable = shopItem.ItemUsable; purchaseResult.costume = shopItem.Costume; var buyerMail = new BuyerMail(purchaseResult, ctx.BlockIndex, ctx.Random.GenerateRandomGuid(), ctx.BlockIndex); purchaseResult.id = buyerMail.id; var sellerResult = new Buy7.SellerResult { shopItem = shopItem, itemUsable = shopItem.ItemUsable, costume = shopItem.Costume, gold = taxedPrice }; var sellerMail = new SellerMail(sellerResult, ctx.BlockIndex, ctx.Random.GenerateRandomGuid(), ctx.BlockIndex); sellerResult.id = sellerMail.id; sellerResults.Add(sellerResult); buyerAvatarState.Update(buyerMail); if (purchaseResult.itemUsable != null) { buyerAvatarState.UpdateFromAddItem2(purchaseResult.itemUsable, false); } if (purchaseResult.costume != null) { buyerAvatarState.UpdateFromAddCostume(purchaseResult.costume, false); } sellerAvatarState.Update(sellerMail); // Update quest. buyerAvatarState.questList.UpdateTradeQuest(TradeType.Buy, shopItem.Price); sellerAvatarState.questList.UpdateTradeQuest(TradeType.Sell, shopItem.Price); sellerAvatarState.updatedAt = ctx.BlockIndex; sellerAvatarState.blockIndex = ctx.BlockIndex; buyerAvatarState.UpdateQuestRewards2(materialSheet); sellerAvatarState.UpdateQuestRewards2(materialSheet); states = states.SetState(sellerAvatarAddress, sellerAvatarState.Serialize()); sw.Stop(); Log.Verbose("{AddressesHex}Buy Set Seller AvatarState: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); states = states.SetState(shardedShopAddress, shopStateDict); sw.Stop(); Log.Verbose("{AddressesHex}Buy Set ShopState: {Elapsed}", addressesHex, sw.Elapsed); } buyerMultipleResult.purchaseResults = purchaseResults; sellerMultipleResult.sellerResults = sellerResults; buyerAvatarState.updatedAt = ctx.BlockIndex; buyerAvatarState.blockIndex = ctx.BlockIndex; states = states.SetState(buyerAvatarAddress, buyerAvatarState.Serialize()); sw.Stop(); Log.Verbose("{AddressesHex}Buy Set Buyer AvatarState: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); var ended = DateTimeOffset.UtcNow; Log.Verbose("{AddressesHex}Buy Total Executed Time: {Elapsed}", addressesHex, ended - started); return(states); }