コード例 #1
0
        // 时间
        //void PlayerUpdateTimer(int playerIndex, Player player)
        //{
        //    PlayView.PlayerPanel playerPanel = (PlayView.PlayerPanel)view.panelList[playerIndex];

        //    if (player.State == Player.StateType.Play)
        //    {
        //        float time = player.LifeTime;
        //        Vector2 size = new Vector2(21, 29);
        //        {
        //            float minute = (time / 60.0f);
        //            int value  = (int)minute;
        //            int value1 = value % 10;
        //            int value2 = (value / 10) % 10;
        //            playerPanel.image_TimerSlot4.sprite = view.image_Numbers[value1].sprite;
        //            playerPanel.image_TimerSlot5.sprite = view.image_Numbers[value2].sprite;
        //            playerPanel.image_TimerSlot4.rectTransform.sizeDelta = size;
        //            playerPanel.image_TimerSlot5.rectTransform.sizeDelta = size;
        //            playerPanel.image_TimerSlot4.color = Color.green;
        //            playerPanel.image_TimerSlot5.color = Color.green;
        //        }

        //        {

        //            int minute  = (int)(time / 60.0f);
        //            int value   = (int)(time - (float)minute * 60.0f);
        //            int value1 = value % 10;
        //            int value2 = (value / 10) % 10;
        //            playerPanel.image_TimerSlot1.sprite = view.image_Numbers[value1].sprite;
        //            playerPanel.image_TimerSlot2.sprite = view.image_Numbers[value2].sprite;
        //            playerPanel.image_TimerSlot1.rectTransform.sizeDelta = size;
        //            playerPanel.image_TimerSlot2.rectTransform.sizeDelta = size;
        //            playerPanel.image_TimerSlot1.color = Color.green;
        //            playerPanel.image_TimerSlot2.color = Color.green;
        //        }


        //        playerPanel.image_TimerSlot1.gameObject.SetActive(true);
        //        playerPanel.image_TimerSlot2.gameObject.SetActive(true);
        //        playerPanel.image_TimerSlot3.gameObject.SetActive(true);
        //        playerPanel.image_TimerSlot4.gameObject.SetActive(true);
        //        playerPanel.image_TimerSlot5.gameObject.SetActive(true);
        //    }
        //    else
        //    {
        //        playerPanel.image_TimerSlot1.gameObject.SetActive(false);
        //        playerPanel.image_TimerSlot2.gameObject.SetActive(false);
        //        playerPanel.image_TimerSlot3.gameObject.SetActive(false);
        //        playerPanel.image_TimerSlot4.gameObject.SetActive(false);
        //        playerPanel.image_TimerSlot5.gameObject.SetActive(false);
        //    }

        //}

        // 继续游戏倒计时
        void PlayerUpdateContinue(int playerIndex, Player player)
        {
            PlayView.PlayerPanel playerPanel = (PlayView.PlayerPanel)view.panelList[playerIndex];

            if (player.State == Player.StateType.Wait && !(Main.GameMode.RunState() == RunMode.Wait))
            {
                if (Main.SettingManager.GameLanguage == 0)
                {
                    playerPanel.image_ContinueText.gameObject.SetActive(true);
                    playerPanel.image_ContinueText_En.gameObject.SetActive(false);
                }
                else
                {
                    playerPanel.image_ContinueText.gameObject.SetActive(false);
                    playerPanel.image_ContinueText_En.gameObject.SetActive(true);
                }
                playerPanel.image_ContinueNumber.gameObject.SetActive(true);
                int value = (int)player.ContinueTime;
                playerPanel.image_ContinueNumber.sprite = view.image_Continues[value].sprite;
                playerPanel.image_ContinueNumber.rectTransform.sizeDelta = new Vector2(21, 29);
                playerPanel.image_ContinueNumber.color = new Color(0.0f, 0.53f, 0.0f);
            }
            else
            {
                playerPanel.image_ContinueText.gameObject.SetActive(false);
                playerPanel.image_ContinueNumber.gameObject.SetActive(false);
                playerPanel.image_ContinueText_En.gameObject.SetActive(false);
            }
        }
コード例 #2
0
 // 准星
 void PlayerUpdateTarget(int playerIndex, Player player)
 {
     PlayView.PlayerPanel playerPanel = (PlayView.PlayerPanel)view.panelList[playerIndex];
     if (player.State == Player.StateType.Play)
     {
         // 根据屏幕的鼠标位置和UI的位置,通过特殊工具把屏幕坐标转变为UI坐标
         Vector2 pos;
         Camera  cam = playerPanel.image_Target.canvas.worldCamera;
         if (RectTransformUtility.ScreenPointToLocalPointInRectangle(playerPanel.image_Target.canvas.transform as RectTransform, Main.Controller.JoystickPosition(playerIndex), null, out pos))
         {
             playerPanel.image_Target.rectTransform.anchoredPosition = pos;
         }
         if (!playerPanel.image_Target.gameObject.activeSelf)
         {
             if (GameConfig.GAME_CONFIG_WATER_SHOW == 0)
             {
                 playerPanel.image_Target.gameObject.SetActive(true);
             }
             else
             {
                 playerPanel.image_Target.gameObject.SetActive(false);
             }
         }
     }
     else
     {
         if (playerPanel.image_Target.gameObject.activeSelf)
         {
             playerPanel.image_Target.gameObject.SetActive(false);
         }
     }
 }
コード例 #3
0
        // 游戏币
        void PlayerUpdateCoin(int playerIndex, Player player)
        {
            PlayView.PlayerPanel playerPanel = (PlayView.PlayerPanel)view.panelList[playerIndex];

            if (player.State == Player.StateType.Play)
            {
                playerPanel.image_CoinText1_En.gameObject.SetActive(false);
                playerPanel.image_CoinText1.gameObject.SetActive(false);
                playerPanel.image_CoinText2.gameObject.SetActive(false);
                playerPanel.image_CoinNumber1.gameObject.SetActive(false);
                playerPanel.image_CoinNumber2.gameObject.SetActive(false);
                playerPanel.image_CoinNumber3.gameObject.SetActive(false);
            }
            else
            {
                if (Main.SettingManager.GameLanguage == 0)
                {
                    playerPanel.image_CoinText1.gameObject.SetActive(true);
                }
                else
                {
                    playerPanel.image_CoinText1_En.gameObject.SetActive(true);
                }
                playerPanel.image_CoinText2.gameObject.SetActive(true);
                playerPanel.image_CoinNumber2.gameObject.SetActive(true);
                playerPanel.image_CoinNumber3.gameObject.SetActive(true);

                int value   = player.Coin;
                int number1 = (value / 10) % 10;
                int number2 = (value / 1) % 10;
                playerPanel.image_CoinNumber1.sprite = view.image_Coins[number1].sprite;
                playerPanel.image_CoinNumber2.sprite = view.image_Coins[number2].sprite;
                playerPanel.image_CoinNumber3.sprite = view.image_Coins[GameConfig.GAME_CONFIG_PER_USE_COIN].sprite;
                if (value > 9)
                {
                    playerPanel.image_CoinNumber1.gameObject.SetActive(true);
                }
                else
                {
                    playerPanel.image_CoinNumber1.gameObject.SetActive(false);
                }
            }
        }
コード例 #4
0
 // 时间变化
 void PlayerUpdateTimer(int playerIndex, Player player)
 {
     PlayView.PlayerPanel playerPanel = (PlayView.PlayerPanel)view.panelList[playerIndex];
     if (player.State == Player.StateType.Play)
     {
         playerPanel.image_TimerBar.value = player.LifeTime / (float)GameConfig.GAME_CONFIG_MAX_LIFE_TIME;
         if (!playerPanel.image_HeadGround.gameObject.activeSelf)
         {
             playerPanel.image_HeadGround.gameObject.SetActive(true);
             playerPanel.image_TimerBar.gameObject.SetActive(true);
         }
     }
     else
     {
         if (playerPanel.image_HeadGround.gameObject.activeSelf)
         {
             playerPanel.image_TimerBar.gameObject.SetActive(false);
             playerPanel.image_HeadGround.gameObject.SetActive(false);
         }
     }
 }
コード例 #5
0
        // 加水等待
        //void PlayerUpdateAddWaterAnimation(int playerIndex, Player player)
        //{
        //    // 改函数在固定刷新函数中
        //    PlayView.PlayerPanel playerPanel = (PlayView.PlayerPanel)view.panelList[playerIndex];
        //    if (player.AddWaterTime <= 0)
        //    {
        //        playerPanel.image_WaitAddWater.gameObject.SetActive(false);
        //        return;
        //    }

        //    PlayerUIParam uiParam = (PlayerUIParam)uiParamList[playerIndex];
        //    uiParam.curFrame++;
        //    if (uiParam.curFrame >= 8)
        //    {
        //        uiParam.curFrame = 0;
        //    }
        //    // 替换公共加水等待图片
        //    playerPanel.image_WaitAddWater.sprite = view.image_AddWaters[uiParam.curFrame].sprite;
        //    playerPanel.image_WaitAddWater.SetNativeSize();
        //    playerPanel.image_WaitAddWater.gameObject.SetActive(true);
        //    uiParamList[playerIndex] = uiParam;
        //}

        // 缺水警告
        void PlayerUpdateWarning(int playerIndex, Player player)
        {
            PlayView.PlayerPanel playerPanel = (PlayView.PlayerPanel)view.panelList[playerIndex];
            PlayerUIParam        uiParam     = (PlayerUIParam)uiParamList[playerIndex];

            if (player.State == Player.StateType.Play)
            {
                if (player.LifeTime <= 10)
                {
                    playerPanel.image_TimerWarning.gameObject.SetActive(true);
                    if (uiParam.twGround == null)
                    {
                        Color color = playerPanel.image_TimerWarning.color;
                        color.a          = 0.0f;
                        uiParam.twGround = playerPanel.image_TimerWarning.DOColor(color, 0.2f);
                        uiParam.twGround.SetLoops(-1, LoopType.Yoyo);
                        uiParam.twGround.Play();
                    }
                    else
                    {
                        if (!uiParam.twGround.IsPlaying())
                        {
                            uiParam.twGround.Play();
                        }
                    }
                }
            }
            else
            {
                if (uiParam.twGround != null && uiParam.twGround.IsPlaying())
                {
                    playerPanel.image_TimerWarning.gameObject.SetActive(false);
                    uiParam.twGround.Pause();
                }
            }
        }
コード例 #6
0
        // 积分更新
        void PlayerUpdateScore(int playerIndex, Player player)
        {
            PlayView.PlayerPanel playerPanel = (PlayView.PlayerPanel)view.panelList[playerIndex];
            PlayerUIParam        uiParam     = (PlayerUIParam)uiParamList[playerIndex];

            if (player.State == Player.StateType.Play)
            {
                int score = player.Score;

                //if (uiParam.curScore + uiParam.addScore < player.Score)
                //{
                //    uiParam.addScore += (player.Score - (uiParam.curScore + uiParam.addScore));
                //}

                int  randomScore = Random.Range(1, 20);
                bool playScale   = false;
                if (uiParam.addScore > 0)
                {
                    if (uiParam.addScore >= randomScore)
                    {
                        uiParam.curScore += randomScore;
                        uiParam.addScore -= randomScore;
                    }
                    else
                    {
                        uiParam.curScore += uiParam.addScore;
                        uiParam.addScore  = 0;
                    }

                    playScale = true;
                }
                else
                {
                    if (playerPanel.image_NumberSlot1.gameObject.activeSelf && uiParam.curScore == player.Score)
                    {
                        return;
                    }
                }

                int value1 = uiParam.curScore % 10;
                int value2 = (uiParam.curScore / 10) % 10;
                int value3 = (uiParam.curScore / 100) % 10;
                int value4 = (uiParam.curScore / 1000) % 10;
                int value5 = (uiParam.curScore / 10000) % 10;
                playerPanel.image_NumberSlot1.sprite = view.image_Numbers[value1].sprite;
                playerPanel.image_NumberSlot2.sprite = view.image_Numbers[value2].sprite;
                playerPanel.image_NumberSlot3.sprite = view.image_Numbers[value3].sprite;
                playerPanel.image_NumberSlot4.sprite = view.image_Numbers[value4].sprite;
                playerPanel.image_NumberSlot5.sprite = view.image_Numbers[value5].sprite;
                Vector2 size = new Vector2(21, 29);
                playerPanel.image_NumberSlot1.rectTransform.sizeDelta = size;
                playerPanel.image_NumberSlot2.rectTransform.sizeDelta = size;
                playerPanel.image_NumberSlot3.rectTransform.sizeDelta = size;
                playerPanel.image_NumberSlot4.rectTransform.sizeDelta = size;
                playerPanel.image_NumberSlot5.rectTransform.sizeDelta = size;
                playerPanel.image_NumberSlot1.gameObject.SetActive(true);
                playerPanel.image_NumberSlot2.gameObject.SetActive(true);
                playerPanel.image_NumberSlot3.gameObject.SetActive(true);
                playerPanel.image_NumberSlot4.gameObject.SetActive(true);
                playerPanel.image_NumberSlot5.gameObject.SetActive(true);
                playerPanel.image_Head1.gameObject.SetActive(true);
                //playerPanel.image_Head2.gameObject.SetActive(true);
                playerPanel.image_HeadGround4.gameObject.SetActive(true);
                playerPanel.image_Head1Grey.gameObject.SetActive(false);
                playerPanel.image_image_HeadGroundGrey.gameObject.SetActive(false);
                playerPanel.image_HeadGround4Grey.gameObject.SetActive(false);

                if (!uiParam.playinngScale && playScale)
                {
                    Vector3  scaleEnd = new Vector3(1.5f, 1.5f, 1.5f);
                    Sequence sequence = DOTween.Sequence();
                    sequence.Append(playerPanel.image_NumberSlot1.rectTransform.DOScale(scaleEnd, 0.1f).SetLoops(2, LoopType.Yoyo));
                    sequence.Join(playerPanel.image_NumberSlot2.rectTransform.DOScale(scaleEnd, 0.1f).SetLoops(2, LoopType.Yoyo));
                    sequence.Join(playerPanel.image_NumberSlot3.rectTransform.DOScale(scaleEnd, 0.1f).SetLoops(2, LoopType.Yoyo));
                    sequence.Join(playerPanel.image_NumberSlot4.rectTransform.DOScale(scaleEnd, 0.1f).SetLoops(2, LoopType.Yoyo));
                    sequence.Join(playerPanel.image_NumberSlot5.rectTransform.DOScale(scaleEnd, 0.1f).SetLoops(2, LoopType.Yoyo));
                    sequence.SetLoops(1, LoopType.Yoyo);
                    uiNumberScaled.Add(playerIndex);
                    sequence.OnComplete(OnCheckScorePlayScaleEnd);
                    sequence.Play();
                    uiParam.playinngScale = true;
                }

                Main.IOManager.SetPlayerGameBegine(playerIndex, true);
            }
            else
            {
                if (player.State == Player.StateType.Idle)
                {
                    if (!Main.IOManager.GetIsSetGameEnd(playerIndex))
                    {
                        Main.IOManager.ComputeTicket(playerIndex, player.Score);
                        Main.IOManager.SetIsSetGameEnd(playerIndex, true);
                    }

                    uiParam.addScore      = 0;
                    uiParam.curScore      = 0;
                    uiParam.addTime       = 0.0f;
                    uiParam.playinngScale = false;
                }
                else if (player.State == Player.StateType.Wait)
                {
                    if (uiParam.addScore > 0)
                    {
                        uiParam.curScore += uiParam.addScore;
                        uiParam.addScore  = 0;
                    }
                }
                playerPanel.image_NumberSlot1.gameObject.SetActive(false);
                playerPanel.image_NumberSlot2.gameObject.SetActive(false);
                playerPanel.image_NumberSlot3.gameObject.SetActive(false);
                playerPanel.image_NumberSlot4.gameObject.SetActive(false);
                playerPanel.image_NumberSlot5.gameObject.SetActive(false);
                playerPanel.image_Head1.gameObject.SetActive(false);
                //playerPanel.image_Head2.gameObject.SetActive(false);
                playerPanel.image_HeadGround4.gameObject.SetActive(false);
                playerPanel.image_Head1Grey.gameObject.SetActive(true);
                playerPanel.image_image_HeadGroundGrey.gameObject.SetActive(true);
                playerPanel.image_HeadGround4Grey.gameObject.SetActive(true);

                //设置playerIndex为游戏结束状态
                Main.IOManager.SetPlayerGameEnd(playerIndex, true);
                Main.IOManager.SetPlayerGameBegine(playerIndex, false);


                //if (!Main.IOManager.GetIsSetGameEnd(playerIndex))
                //{
                //    Main.IOManager.SetPlayerGameEnd(playerIndex);
                //    Main.IOManager.ComputeTicket(playerIndex, player.Score);
                //    //让结束状态值发送一次
                //    Main.IOManager.SetIsSetGameEnd(playerIndex, true);
                //}
            }
        }