コード例 #1
0
ファイル: AnkhHUD.cs プロジェクト: hamstar0/tml-necrotis-mod
        public static AnkhHUD CreateDefault()
        {
            var       mymod = NecrotisMod.Instance;
            Texture2D bgTex = mymod.GetTexture("HUD/AnkhBG");
            Vector2   pos   = AnkhHUD.GetBaseHudUncomputedPosition();
            Vector2   dim   = new Vector2(bgTex.Width, bgTex.Height);

            return(new AnkhHUD(pos, dim));
        }
コード例 #2
0
ファイル: AnkhHUD.cs プロジェクト: hamstar0/tml-necrotis-mod
        ////////////////

        private AnkhHUD(Vector2 pos, Vector2 dim) : base("Anima Gauge", pos, dim)
        {
            var mymod = NecrotisMod.Instance;

            this.AnkhDripSource = mymod.GetTexture("HUD/AnkhDripSource");
            this.AnkhBgTex      = mymod.GetTexture("HUD/AnkhBG");
            this.AnkhFgTex      = mymod.GetTexture("HUD/AnkhFG");
            this.AnkhGlowTex    = mymod.GetTexture("HUD/AnkhGlow");
            this.AnkhUnglowTex  = mymod.GetTexture("HUD/AnkhUnglow");
            this.AnkhOhmTex     = mymod.GetTexture("HUD/AnkhOhm");

            AnkhHUD.PremultiplyTexture(this.AnkhDripSource);
            AnkhHUD.PremultiplyTexture(this.AnkhGlowTex);
            AnkhHUD.PremultiplyTexture(this.AnkhUnglowTex);
        }
コード例 #3
0
        ////////////////

        private void DrawHoverTooltipIf(SpriteBatch sb, float animaPercent, float animaPercentChangeRate)
        {
            if (this.IsShowingDefaultHoverText)
            {
                return;
            }

            string text = AnkhHUD.GetGeneralHoverText(animaPercent, animaPercentChangeRate);

            Utils.DrawBorderStringFourWay(
                sb: sb,
                font: Main.fontMouseText,
                text: text,
                x: Main.MouseScreen.X,
                y: Main.MouseScreen.Y + 24f,
                textColor: animaPercent > 0.5f
                                        ? new Color(Main.mouseTextColor, Main.mouseTextColor, Main.mouseTextColor)
                                        : new Color(Main.mouseTextColor, 0, 0),
                borderColor: Color.Black,
                origin: default(Vector2)
                );
        }