protected override void ActivateLocally(Character _targetCharacter, object[] _infos) { if (SummonManager.Instance == null) { return; } if (SummonManager.Instance.FindWeakestSummon(_targetCharacter.UID) is Character summonChar && summonChar.isActiveAndEnabled) { // change blast position to the summon's position _infos[0] = summonChar.transform.position; base.ActivateLocally(_targetCharacter, _infos); // kill the summon summonChar.Stats.ReceiveDamage(999f); // fix for cooldown not working on this skill for some reason var skill = this.ParentItem as Skill; At.SetField(skill, "m_lastActivationTime", Time.time); At.SetField(skill, "m_lastCooldownProgress", -1); // plague aura interaction if (PlagueAuraProximityCondition.IsInsidePlagueAura(summonChar.transform.position)) { // if you're inside a plague aura, detonate resets your Summon cooldown. if (this.OwnerCharacter?.Inventory?.SkillKnowledge?.GetItemFromItemID(8890103) is Skill summonSkill) { summonSkill.ResetCoolDown(); } } } }
protected override void ActivateLocally(Character _affectedCharacter, object[] _infos) { if (SummonManager.Instance == null) { return; } if (SummonManager.Instance.FindWeakestSummon(_affectedCharacter.UID) is Character summonChar) { bool insideSigil = PlagueAuraProximityCondition.IsInsidePlagueAura(_affectedCharacter.transform.position); float healSummon = insideSigil ? 0.66f : 0.33f; // restores HP to the summon summonChar.Stats.AffectHealth(summonChar.ActiveMaxHealth * healSummon); // add status effects summonChar.StatusEffectMngr.AddStatusEffect(ResourcesPrefabManager.Instance.GetStatusEffectPrefab("Rage"), null); summonChar.StatusEffectMngr.AddStatusEffect(ResourcesPrefabManager.Instance.GetStatusEffectPrefab("Possessed"), null); summonChar.StatusEffectMngr.AddStatusEffect(ResourcesPrefabManager.Instance.GetStatusEffectPrefab("Speed Up"), null); if (insideSigil) { // add decay imbue summonChar.CurrentWeapon.AddImbueEffect(ResourcesPrefabManager.Instance.GetEffectPreset(211) as ImbueEffectPreset, 180f); } } else { //_affectedCharacter.CharacterUI.ShowInfoNotification("You need a summon to do that!"); //// refund the cooldown //if (this.ParentItem is Skill skill) //{ // skill.ResetCoolDown(); // float manacost = m_affectedCharacter.Stats.GetFinalManaConsumption(new Tag[] { Tag.None }, ManaCost); // _affectedCharacter.Stats.SetMana(m_affectedCharacter.Stats.CurrentMana + manacost); //} } }
protected override void ActivateLocally(Character _affectedCharacter, object[] _infos) { if (SummonManager.Instance == null) { return; } bool armyOfDeathLearned = _affectedCharacter.Inventory.SkillKnowledge.IsItemLearned(8890108); int maxSummons = armyOfDeathLearned ? NecromancerBase.settings.Summon_MaxSummons_WithArmyOfDeath : NecromancerBase.settings.Summon_MaxSummons_NoArmyOfDeath; if (SummonManager.Instance.SummonedCharacters.ContainsKey(_affectedCharacter.UID)) { var list = SummonManager.Instance.SummonedCharacters[_affectedCharacter.UID]; int toDestroy = list.Count - maxSummons; while (toDestroy >= 0) { if (SummonManager.Instance.FindWeakestSummon(_affectedCharacter.UID) is Character summon) { SummonManager.DestroySummon(summon); } toDestroy--; } } // custom health cost for casting _affectedCharacter.Stats.UseBurntHealth = NecromancerBase.settings.Summon_BurnsHealth; float healthcost = NecromancerBase.settings.Summon_HealthCost * _affectedCharacter.Stats.MaxHealth; _affectedCharacter.Stats.ReceiveDamage(healthcost); _affectedCharacter.Stats.UseBurntHealth = true; // only host should do this if (!PhotonNetwork.isNonMasterClientInRoom) { bool insidePlagueAura = PlagueAuraProximityCondition.IsInsidePlagueAura(_affectedCharacter.transform.position); var template = insidePlagueAura ? SummonManager.Ghost : SummonManager.Skeleton; this.SLCharacter_UID = template.UID; CustomCharacters.Templates.TryGetValue(this.SLCharacter_UID, out m_charTemplate); this.ExtraRpcData = _affectedCharacter.UID.ToString(); if (armyOfDeathLearned) { for (int i = 0; i < NecromancerBase.settings.Summon_Summoned_Per_Cast_withArmyOfDeath; i++) { base.ActivateLocally(_affectedCharacter, _infos); } } else { base.ActivateLocally(_affectedCharacter, _infos); } } }
protected override void ActivateLocally(Character _affectedCharacter, object[] _infos) { if (SummonManager.Instance == null) { return; } bool armyOfDeathLearned = _affectedCharacter.Inventory.SkillKnowledge.IsItemLearned(8890108); int MaxSummons = armyOfDeathLearned ? NecromancerBase.settings.Summon_MaxSummons_WithArmyOfDeath : NecromancerBase.settings.Summon_MaxSummons_NoArmyOfDeath; if (SummonManager.Instance.SummonedCharacters.ContainsKey(_affectedCharacter.UID)) { var list = SummonManager.Instance.SummonedCharacters[_affectedCharacter.UID]; int diff = MaxSummons - list.Count; if (armyOfDeathLearned) { while (diff < NecromancerBase.settings.Summon_Summoned_Per_Cast_withArmyOfDeath) { if (SummonManager.Instance.FindWeakestSummon(_affectedCharacter.UID) is Character summon) { SummonManager.DestroySummon(summon); } diff++; } } else { if (list.Count == MaxSummons && SummonManager.Instance.FindWeakestSummon(_affectedCharacter.UID) is Character summon) { SummonManager.DestroySummon(summon); } } } // custom health cost for casting _affectedCharacter.Stats.UseBurntHealth = NecromancerBase.settings.Summon_BurnsHealth; float healthcost = NecromancerBase.settings.Summon_HealthCost * _affectedCharacter.Stats.MaxHealth; _affectedCharacter.Stats.ReceiveDamage(healthcost); _affectedCharacter.Stats.UseBurntHealth = true; // only host should do this if (!PhotonNetwork.isNonMasterClientInRoom) { bool insidePlagueAura = PlagueAuraProximityCondition.IsInsidePlagueAura(_affectedCharacter.transform.position); if (armyOfDeathLearned) { for (int i = 0; i < NecromancerBase.settings.Summon_Summoned_Per_Cast_withArmyOfDeath; i++) { var uid = UID.Generate().ToString(); SummonManager.Instance.SummonSpawn(_affectedCharacter, uid, insidePlagueAura); } } else { var uid = UID.Generate().ToString(); SummonManager.Instance.SummonSpawn(_affectedCharacter, uid, insidePlagueAura); } } }