private int GeneratePassiveSkill(PetParameters parameters, PetPassiveBonusCollection passiveBonuses) { //not realized yet //return -1; return(passiveBonuses.randomBonus); }
private int GetPassiveSkill(PetParameters parameters, PetDropSettings settings, PetPassiveBonusCollection passiveBonuses) { if (settings.generatePassiveSkill) { return(GeneratePassiveSkill(parameters, passiveBonuses)); } else { return(settings.overwritePassiveSkill); } }
public PetInfo Drop(PetParameters parameters, PetDropSettings settings, PetSkillCollection skills, PetPassiveBonusCollection passiveBonuses) { PetInfo pet = new PetInfo(); pet.SetId(Guid.NewGuid().ToString()); pet.SetExp(0); pet.SetColor(GetColor(parameters, settings)); pet.SetType(GetType(parameters, settings)); pet.SetPassiveSkill(GetPassiveSkill(parameters, settings, passiveBonuses)); pet.SetActiveSkills(GetActiveSkills(pet.color, parameters, settings, skills)); pet.SetActive(false); float attackBaseAdd = Rand.Float(parameters.damage.BaseMin(), parameters.damage.BaseMax()); float attackColorAdd = Rand.Float(parameters.damage.ColorMin(), parameters.damage.ColorMax()); float attackLevelAdd = Rand.Float(parameters.damage.LevelMin(), parameters.damage.LevelMax()); pet.SetAttackParameters(attackBaseAdd, attackColorAdd, attackLevelAdd); float hpBaseAdd = Rand.Float(parameters.hp.BaseMin(), parameters.hp.BaseMax()); float hpColorAdd = Rand.Float(parameters.hp.ColorMin(), parameters.hp.ColorMax()); float hpLevelAdd = Rand.Float(parameters.hp.LevelMin(), parameters.hp.LevelMax()); pet.SetHpParameters(hpBaseAdd, hpColorAdd, hpLevelAdd); float odBaseAdd = Rand.Float(parameters.od.BaseMin(), parameters.od.BaseMax()); float odColorAdd = Rand.Float(parameters.od.ColorMin(), parameters.od.ColorMax()); float odLevelAdd = Rand.Float(parameters.od.LevelMin(), parameters.od.LevelMax()); pet.SetOptimalDistanceParameters(odBaseAdd, odColorAdd, odLevelAdd); pet.SetDamageType(GetDamageType(parameters, settings)); pet.SetMastery(GetMastery(parameters, settings)); return(pet); }