public override void Start() { base.Start(); mBonuses = GetComponent <PlayerBonuses>(); ForceSetHealth(maximumHealth); mBot = GetComponent <BotObject>(); //mEventedObject = GetComponent<EventedObject>(); }
public override void Start() { cachedTarget = RequireComponent <PlayerTarget>(); cachedCharacter = RequireComponent <CharacterObject>(); cachedBonuses = GetComponent <PlayerBonuses>(); cachedSkills = GetComponent <PlayerSkills>(); cachedDamagable = GetComponent <DamagableObject>(); mPassiveBonuses = GetComponent <PassiveBonusesComponent>(); mMessage = GetComponent <MmoMessageComponent>(); m_Achievments = GetComponent <AchievmentComponent>(); m_CachedBot = GetComponent <BotObject>(); }
public override void Start() { //damagers = new Dictionary<string, DamageInfo>(); props.SetProperty((byte)PS.IgnoreDamage, ignoreDamage); props.SetProperty((byte)PS.IgnoreDamageTimer, mIgnoreDamageTimer); mIgnoreDamageTimer = ignoreDamageInterval; mBonuses = GetComponent <PlayerBonuses>(); timedDamage = new TimedDamage(this); m_Skills = GetComponent <PlayerSkills>(); m_Achievments = GetComponent <AchievmentComponent>(); m_Bot = GetComponent <BotObject>(); m_Mmo = GetComponent <MmoMessageComponent>(); m_Character = GetComponent <CharacterObject>(); }
/// <summary> /// When enemy death we are send chat message to all player about this event if /// 1) enemy is orange NPC /// 2) i kill other player /// </summary> /// <param name="enemy">Enemy who was killed</param> public void OnEnemyDeath(NebulaObject enemy) { try { //log.InfoFormat(string.Format("PlayerCharacter:OnEnemyDeath()->{0}", enemy.Id)); switch (enemy.getItemType()) { case ItemType.Bot: { BotObject botObject = enemy.GetComponent <BotObject>(); if (botObject != null) { switch (botObject.getSubType()) { case BotItemSubType.Drill: case BotItemSubType.Outpost: case BotItemSubType.MainOutpost: { mPlayer.application.updater.SendChatBroadcast(m_ChatComposer.GetKillStandardNPCMessage(this, enemy)); break; } case BotItemSubType.StandardCombatNpc: { ShipWeapon enemyWeapon = enemy.GetComponent <ShipWeapon>(); BotShip enemyShip = enemy.GetComponent <BotShip>(); if (enemyWeapon != null && enemyShip != null) { if (enemyWeapon.weaponDifficulty == Difficulty.boss || enemyWeapon.weaponDifficulty == Difficulty.boss2 || enemyShip.difficulty == Difficulty.boss || enemyShip.difficulty == Difficulty.boss2) { mPlayer.application.updater.SendChatBroadcast(m_ChatComposer.GetKillStandardNPCMessage(this, enemy)); } } } break; } } } break; case ItemType.Avatar: { mPlayer.application.updater.SendChatBroadcast(m_ChatComposer.GetKillOtherPlayerMessage(this, enemy)); } break; } } catch (System.Exception exception) { log.InfoFormat("PlayerCharacter.OnEnemyDeath() exception: {0}", exception.Message); log.InfoFormat(exception.StackTrace); } }
/// <summary> /// Sended to my object fron enemy, when my object first start attacking enemy /// </summary> /// <param name="enemy">Attacking object</param> public void OnStartAttack(NebulaObject enemy) { switch (enemy.getItemType()) { case ItemType.Bot: { BotObject botObject = enemy.GetComponent <BotObject>(); if (botObject != null) { switch (botObject.getSubType()) { case BotItemSubType.Drill: case BotItemSubType.Outpost: case BotItemSubType.MainOutpost: mPlayer.application.updater.SendChatBroadcast(m_ChatComposer.GetStartAttackMessage(this, enemy)); break; } } } break; } }