コード例 #1
0
ファイル: MainFsm.cs プロジェクト: nearyc/BrickSaboteur
        /// <summary> 构造函数 </summary>
        public MainFsm(Type typeBool, Type tyFloat)
        {
            triggerSet      = new HashSet <Enum>();
            boolDict        = new Dictionary <Enum, bool>();
            floatDict       = new Dictionary <Enum, float>();
            tempTriggerList = new List <Enum>();
            anyState        = new AnyState(this);
            intoState       = new IntoState(this, this);

            _currentNode = intoState;

            // ---------------------------------
            // 通过反射初始化FLoat和Bool对应的字典
            var boolFields = typeBool.GetFields(BindingFlags.Static | BindingFlags.Public);

            foreach (var item in boolFields)
            {
                boolDict.Add((EBoolCondition)item.GetValue(null), false);
            }
            var floatFields = tyFloat.GetFields(BindingFlags.Static | BindingFlags.Public);

            foreach (var item in floatFields)
            {
                floatDict.Add((EFloatCondition)item.GetValue(null), 0);
            }
        }
コード例 #2
0
        // ----------------------
        /// <summary> 构造函数 </summary>
        public SubFsm(MainFsm mainFsm, string name, FsmBase fsmBelongTo = null)
        {
            this._mainFsm     = mainFsm;
            this._fsmBelongTo = fsmBelongTo ?? mainFsm;
            transitionList    = new List <StateTransition>();

            inState      = new IntoState(this._mainFsm, this);
            outState     = new OutState(this._mainFsm, this);
            _currentNode = inState;

            this._name = name ?? this.GetType().ToString();
            mainFsm.AddNode(this);
        }