private static void _ReloadReserved() { StageSystem._transMode = StageSystem.TransMode.DONE; AStage aStage = StageSystem._stack.Peek(); aStage.OnExit(); aStage.RegistSeialTaskInternal(); aStage.OnReloadReserved(); aStage.OnEnter(); }
private static void _MoveReserved() { AStage aStage = StageSystem._stack.Pop(); aStage.OnExit(); aStage = StageSystem._nxtStg; StageSystem._nxtStg = null; StageSystem._transMode = StageSystem.TransMode.DONE; StageSystem._stack.Push(aStage); aStage.RegistSeialTaskInternal(); aStage.OnEnter(); }