コード例 #1
0
        IEnumerator LoadController <TModel>(AsyncOperation asyncOperation, SceneControllerToken <TModel> token, string path, Transform parent = null)
            where TModel : SceneControllerModel
        {
            yield return(asyncOperation);

            Debug.Log("Scene Loaded");

            if (scene.Value.rootCount == 1)
            {
                GameObject root = scene.Value.GetRootGameObjects()[0];
                SceneController <TModel> controller = root.GetComponent <SceneController <TModel> >();
                if (controller != null)
                {
                    loadedControllers.Add(token.guid, controller);
                    token.scene      = scene.Value;
                    controller.token = token;
                }
                else
                {
                    throw new Exception("Exception, SceneController non existent on root go of scene. ~ " + path);
                }
            }
            else
            {
                throw new Exception("Exception you are trying to load a UI, UI's must be at the root of the scene. ~" + path);
                throw new Exception("Also make sure all gameObjects are nested under UI.");
            }
        }
コード例 #2
0
 public ManualYieldInstruction UnloadSceneController(SceneControllerToken token)
 {
     if (token == null)
     {
         return(null);
     }
     if (tokensMarkedForDeath.Contains(token))
     {
         Debug.LogError("Token is marked for death!");
         return(null);
     }
     if (token.keepWaiting)
     {
         Debug.LogError("Token is not loaded!");
         return(null);
     }
     if (loadedControllers.ContainsKey(token.guid))
     {
         ManualYieldInstruction disposeManualYieldInstruction = GetDisposableUI(token).Dispose();
         tokensMarkedForDeath.Add(token);
         RunCoroutine.Instance.StartCoroutine(WaitForDisposeToFinish(disposeManualYieldInstruction, token));
         return(disposeManualYieldInstruction);
     }
     return(null);
 }
コード例 #3
0
        /// Dictate the type of UI to look for when scene is loaded.
        /// Pass in the UIDataEvent, you create and manage your own UIDataEvent.
        /// All UIs only add to the scene.
        public SceneControllerToken <TModel> LoadSceneControllerAsync <TModel>(TModel model, Transform parent = null, LoadSceneMode loadSceneMode = LoadSceneMode.Additive)
            where TModel : SceneControllerModel
        {
            var controllerName = DeriveControllerName <TModel>();
            var token          = new SceneControllerToken <TModel>(Guid.NewGuid(), model);

            scene = null;
            AsyncOperation asyncOperation = SceneManager.LoadSceneAsync(controllerName, loadSceneMode);

            RunCoroutine.Instance.StartCoroutine(LoadController <TModel>(asyncOperation, token, controllerName, parent));
            return(token);
        }
コード例 #4
0
 IDisposableAsync GetDisposableUI(SceneControllerToken token)
 {
     if (token.keepWaiting)
     {
         Debug.LogError("Token is not loaded!");
         return(null);
     }
     if (loadedControllers.ContainsKey(token.guid))
     {
         return(loadedControllers[token.guid]);
     }
     return(null);
 }
コード例 #5
0
 public TController GetController <TModel, TController>(SceneControllerToken controllerToken)
     where TModel : SceneControllerModel
     where TController : SceneController <TModel>
 {
     if (controllerToken.keepWaiting)
     {
         Debug.LogError("Token is not loaded!");
         return(null);
     }
     if (loadedControllers.ContainsKey(controllerToken.guid))
     {
         return(loadedControllers[controllerToken.guid] as TController);
     }
     return(null);
 }
コード例 #6
0
        public IEnumerator WaitForDisposeToFinish(ManualYieldInstruction manualYield, SceneControllerToken uiToken)
        {
            yield return(manualYield);

            tokensMarkedForDeath.Remove(uiToken);
            loadedControllers.Remove(uiToken.guid);
            SceneManager.UnloadSceneAsync(uiToken.scene);
        }
コード例 #7
0
 public bool Equals(SceneControllerToken otherUIToken)
 {
     return(IsLoaded() && guid == otherUIToken.guid);
 }