protected override void OnRenderData(PaintEventArgs e) { try { int location = -1; if (m_MemoryContext != null) { PlayerData localPlayerData = m_MemoryContext.DataSegment.ObjectManager.PlayerDataManager[m_MemoryContext.DataSegment.ObjectManager.Player.LocalPlayerIndex]; if (localPlayerData != null) { location = localPlayerData.LevelAreaSNO; } } //else // m_RenderAxis = false; if (m_LastLocation != location) { if (m_AutoClearOnLocationChange) { m_Navmesh.Clear(); LoadDebugConfig(); } m_LastLocation = location; } } catch (Exception) { } base.OnRenderData(e); RenderHelper.DrawPoint(e.Graphics, Pens.Black, m_RenderCenter, m_Explorer.HintPos); }
// Everything inside this method is rendered with transformation resulting from ModifyRenderMatrix. protected virtual void OnRenderData(PaintEventArgs e) { try { int cells_count = 0; int grid_cells_count = 0; if (m_RenderGrids || m_RenderCells) { using (m_Navmesh.AcquireReadDataLock()) { var grid_cells = m_Navmesh.dbg_GetGridCells(); if (m_RenderGrids) { foreach (Nav.GridCell grid_cell in grid_cells) { RenderHelper.Render(grid_cell, m_RenderCenter, e, m_RenderConnections, m_RenderIds); } grid_cells_count = grid_cells.Count; } if (m_RenderCells) { float max_move_cost_mult = 1; foreach (Nav.GridCell grid_cell in grid_cells) { foreach (Nav.Cell cell in grid_cell.GetCells()) { RenderHelper.Render(cell, m_RenderCenter, e, m_RenderConnections, m_RenderIds, m_LastMaxMoveCostMult); max_move_cost_mult = Math.Max(max_move_cost_mult, cell.MovementCostMult); } cells_count += grid_cell.GetCellsCount(); } m_LastMaxMoveCostMult = max_move_cost_mult; } } } if (m_RenderExploreCells || m_RenderExploreArea) { using (m_Explorer.AquireReadDataLock()) { var explore_cells = m_Explorer.dbg_GetExploreCells(); foreach (Nav.ExploreCell explore_cell in explore_cells) { RenderHelper.Render(explore_cell, m_Explorer.ExploreDestPrecision, m_RenderCenter, e, m_RenderConnections, m_RenderIds); if (m_RenderExploreArea) { RenderHelper.DrawString(e.Graphics, Brushes.Black, m_RenderCenter, explore_cell.Position, explore_cell.CellsArea().ToString(), 5); } } } } if (m_RenderRegions) { var regions = m_Navmesh.Regions; foreach (var region in regions) { RenderHelper.DrawRectangle(e.Graphics, Pens.Black, m_RenderCenter, region.area.Min, region.area.Max); } //Vec3 safe_point = m_Navigator.GetNearestGridCellOutsideAvoidAreas(); //if (!safe_point.IsEmpty) // RenderHelper.DrawPoint(e.Graphics, Pens.Green, render_center, safe_point); } if (m_RenderAxis) { e.Graphics.DrawString("X", new Font("Arial", 6 / m_RenderScale), Brushes.Black, 25 / m_RenderScale, 0); e.Graphics.DrawLine(RenderHelper.AXIS_PEN, -25 / m_RenderScale, 0, 25 / m_RenderScale, 0); e.Graphics.DrawString("Y", new Font("Arial", 6 / m_RenderScale), Brushes.Black, 0, 25 / m_RenderScale); e.Graphics.DrawLine(RenderHelper.AXIS_PEN, 0, -25 / m_RenderScale, 0, 25 / m_RenderScale); } if (!m_RenderOriginalPath && m_RenderPath) { DestType last_path_dest_type = DestType.None; if (m_Navigator.TryGetPath(ref m_LastPath, ref last_path_dest_type)) { m_LastPath.Insert(0, m_Navigator.CurrentPos); } RenderHelper.DrawLines(e.Graphics, RenderHelper.PATH_PEN, m_RenderCenter, m_LastPath, 1); } if (m_RenderBacktrackPath) { if (m_Navigator.TryGetBackTrackPath(ref m_LastBacktrackPath)) { m_LastBacktrackPath.Insert(0, m_Navigator.CurrentPos); } RenderHelper.DrawLines(e.Graphics, Pens.Blue, m_RenderCenter, m_LastBacktrackPath, 1); } if (m_RenderPositionsHistory) { m_Navigator.TryGetDebugPositionsHistory(ref m_LastPositionsHistory); RenderHelper.DrawLines(e.Graphics, Pens.Green, m_RenderCenter, m_LastPositionsHistory, 1); } if (!m_Navigator.CurrentPos.IsZero()) { RenderHelper.DrawPoint(e.Graphics, Pens.Blue, m_RenderCenter, m_Navigator.CurrentPos); } if (!m_Navigator.Destination.IsZero()) { RenderHelper.DrawPoint(e.Graphics, Pens.LightBlue, m_RenderCenter, m_Navigator.Destination); } { Vec3 curr = m_Navigator.CurrentPos; Vec3 dest = m_Navigator.Destination; if (!curr.IsZero() && !dest.IsZero()) { if (m_RenderOriginalPath) { List <Vec3> path = new List <Vec3>(); m_Navigator.FindPath(curr, dest, MovementFlag.Walk, ref path, -1, false, false, 0, false, 0, false); path.Insert(0, curr); RenderHelper.DrawLines(e.Graphics, Pens.Black, m_RenderCenter, path, 1); } if (m_RenderRayCast) { Vec3 intersection = default(Vec3); RenderHelper.DrawLine(e.Graphics, m_Navmesh.RayCast2D(curr, dest, MovementFlag.Walk, ref intersection) ? Pens.Green : Pens.Red, m_RenderCenter, curr, intersection); } } } var waypoints = m_Navigator.Waypoints; if (waypoints.Count > 0) { RenderHelper.DrawLines(e.Graphics, Pens.Red, m_RenderCenter, waypoints, 1); } if (m_Bot != null) { //if (!m_Bot.Paused && m_CenterOnBot) // m_RenderCenter = new PointF(m_Bot.Position.X, m_Bot.Position.Y); m_Bot.Render(e.Graphics, m_RenderCenter); } } catch (Exception) { } }
private void Render(object sender, PaintEventArgs e) { try { int location = -1; if (engine != null) { LevelArea level_area = Engine.Current.LevelArea; if (level_area != null) { location = level_area.x044_SnoId; } } if (last_location != location) { if (auto_clear_navmesh) { m_Navmesh.Clear(); LoadDebugConfig(); } last_location = location; } Matrix m = new Matrix(); m.Scale(render_scale, render_scale); m.Translate((Width - 16) / (2 * render_scale), (Height - 30) / (2 * render_scale)); // when Diablo is running display navmesh in the same manner as Diablo does if (engine != null) { m.Rotate(135); Matrix flip_x_m = new Matrix(1, 0, 0, -1, 0, 0); m.Multiply(flip_x_m); } e.Graphics.Transform = m; e.Graphics.CompositingQuality = CompositingQuality.GammaCorrected; e.Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias; int cells_count = 0; int grid_cells_count = 0; if (render_grids || render_cells) { using (m_Navmesh.AquireReadDataLock()) { List <GridCell> grid_cells = m_Navmesh.dbg_GetGridCells(); if (render_grids) { foreach (Nav.GridCell grid_cell in grid_cells) { RenderHelper.Render(grid_cell, render_center, e, render_connections, render_id); } grid_cells_count = grid_cells.Count; } if (render_cells) { float max_move_cost_mult = 1; foreach (Nav.GridCell grid_cell in grid_cells) { foreach (Nav.Cell cell in grid_cell.Cells) { RenderHelper.Render(cell, render_center, e, render_connections, render_id, m_LastMaxMoveCostMult); max_move_cost_mult = Math.Max(max_move_cost_mult, cell.MovementCostMult); } cells_count += grid_cell.Cells.Count; } m_LastMaxMoveCostMult = max_move_cost_mult; } } } if (render_explore_cells || render_explore_dist) { using (m_Navmesh.Explorator.AquireReadDataLock()) { List <ExploreCell> explore_cells = m_Navmesh.Explorator.dbg_GetExploreCells(); if (render_explore_cells) { foreach (Nav.ExploreCell explore_cell in explore_cells) { RenderHelper.Render(explore_cell, m_Navmesh.Navigator.ExploreCellPrecision, render_center, e, render_connections, render_id); } } if (render_explore_dist) { if (explore_cells.Exists(c => c.Id == explore_cell_id_to_render_dists)) { RenderHelper.Render(m_Navmesh, explore_cells.Find(c => c.Id == explore_cell_id_to_render_dists), render_center, e, render_id); } } } } if (render_regions) { var regions = m_Navmesh.Regions; foreach (var region in regions) { RenderHelper.DrawRectangle(e.Graphics, Pens.Black, render_center, region.area.Min, region.area.Max); } //Vec3 safe_point = m_Navmesh.Navigator.GetNearestGridCellOutsideAvoidAreas(); //if (!safe_point.IsEmpty) // RenderHelper.DrawPoint(e.Graphics, Pens.Green, render_center, safe_point); } if (render_axis) { e.Graphics.DrawString("X", new Font("Arial", 6 / render_scale), Brushes.Black, 25 / render_scale, 0); e.Graphics.DrawLine(RenderHelper.AXIS_PEN, -25 / render_scale, 0, 25 / render_scale, 0); e.Graphics.DrawString("Y", new Font("Arial", 6 / render_scale), Brushes.Black, 0, 25 / render_scale); e.Graphics.DrawLine(RenderHelper.AXIS_PEN, 0, -25 / render_scale, 0, 25 / render_scale); } if (render_explore_cells && m_Navmesh.Explorator is Nav.ExploreEngine.TSP) { ((Nav.ExploreEngine.TSP)m_Navmesh.Explorator).TryGetExplorePath(ref last_explore_path); RenderHelper.DrawLines(e.Graphics, RenderHelper.EXPLORE_PATH_PEN, render_center, last_explore_path, 1); } if (!render_original_path && render_path) { DestType last_path_dest_type = DestType.None; if (m_Navmesh.Navigator.TryGetPath(ref last_path, ref last_path_dest_type)) { last_path.Insert(0, m_Navmesh.Navigator.CurrentPos); } RenderHelper.DrawLines(e.Graphics, RenderHelper.PATH_PEN, render_center, last_path, 1); } if (render_backtrack_path) { if (m_Navmesh.Navigator.TryGetBackTrackPath(ref last_back_track_path)) { last_back_track_path.Insert(0, m_Navmesh.Navigator.CurrentPos); } RenderHelper.DrawLines(e.Graphics, Pens.Blue, render_center, last_back_track_path, 1); } if (render_positions_history) { m_Navmesh.Navigator.TryGetDebugPositionsHistory(ref last_positions_history); RenderHelper.DrawLines(e.Graphics, Pens.Green, render_center, last_positions_history, 1); } if (!m_Navmesh.Navigator.CurrentPos.IsEmpty) { RenderHelper.DrawPoint(e.Graphics, Pens.Blue, render_center, m_Navmesh.Navigator.CurrentPos); } if (!m_Navmesh.Navigator.Destination.IsEmpty) { RenderHelper.DrawPoint(e.Graphics, Pens.LightBlue, render_center, m_Navmesh.Navigator.Destination); } { Vec3 curr = m_Navmesh.Navigator.CurrentPos; Vec3 dest = m_Navmesh.Navigator.Destination; if (!curr.IsEmpty && !dest.IsEmpty) { if (render_original_path) { List <Vec3> path = new List <Vec3>(); m_Navmesh.Navigator.FindPath(curr, dest, MovementFlag.Walk, ref path, -1, false, false, 0, false, 0, false); path.Insert(0, curr); RenderHelper.DrawLines(e.Graphics, Pens.Black, render_center, path, 1); } if (render_ray_cast) { RenderHelper.DrawLine(e.Graphics, m_Navmesh.RayCast2D(curr, dest, MovementFlag.Walk) ? Pens.Green : Pens.Red, render_center, curr, dest); } } } if (waypoints_paths.Count > 0) { int waypoint_id = 1; foreach (List <Vec3> p in waypoints_paths) { if (p.Count > 0) { RenderHelper.DrawCircle(e.Graphics, Pens.Black, render_center, p[0], 3); RenderHelper.DrawString(e.Graphics, Brushes.Black, render_center, p[0], waypoint_id.ToString(), 10); } RenderHelper.DrawLines(e.Graphics, Pens.Red, render_center, p, 1); ++waypoint_id; } } if (bot != null) { if (!bot.Paused && center_on_bot) { render_center = new PointF(bot.Position.X, bot.Position.Y); } bot.Render(e.Graphics, render_center); } e.Graphics.ResetTransform(); Font legend_font = new Font("Arial", 8, FontStyle.Bold); Font stats_font = new Font("Arial", 8); TextRenderer.DrawText(e.Graphics, "L: Toggle render legend", legend_font, new Point(10, 10), render_legend ? Color.White : Color.Black, render_legend ? Color.Black : Color.Transparent); if (render_legend) { e.Graphics.DrawString("F1: Reload waypoints", legend_font, Brushes.Black, 10, 25); e.Graphics.DrawString("F2: Reload nav data", legend_font, Brushes.Black, 10, 40); e.Graphics.DrawString("F3: Dump nav data", legend_font, Brushes.Black, 10, 55); e.Graphics.DrawString("F4: Clear nav data", legend_font, Brushes.Black, 10, 70); e.Graphics.DrawString("F5: Serialize nav data", legend_font, Brushes.Black, 10, 85); e.Graphics.DrawString("F6: Deserialize nav data", legend_font, Brushes.Black, 10, 100); e.Graphics.DrawString("F10: Activate some test", legend_font, Brushes.Black, 10, 115); TextRenderer.DrawText(e.Graphics, "1: Toggle render grid cells", legend_font, new Point(10, 130), render_grids ? Color.White : Color.Black, render_grids ? Color.Black : Color.Transparent); TextRenderer.DrawText(e.Graphics, "2: Toggle render cells", legend_font, new Point(10, 145), render_cells ? Color.White : Color.Black, render_cells ? Color.Black : Color.Transparent); TextRenderer.DrawText(e.Graphics, "3: Toggle render explore cells", legend_font, new Point(10, 160), render_explore_cells ? Color.White : Color.Black, render_explore_cells ? Color.Black : Color.Transparent); TextRenderer.DrawText(e.Graphics, "4: Toggle render connections", legend_font, new Point(10, 175), render_connections ? Color.White : Color.Black, render_connections ? Color.Black : Color.Transparent); TextRenderer.DrawText(e.Graphics, "5: Toggle render IDs", legend_font, new Point(10, 190), render_id ? Color.White : Color.Black, render_id ? Color.Black : Color.Transparent); TextRenderer.DrawText(e.Graphics, "6: Toggle render axis", legend_font, new Point(10, 205), render_axis ? Color.White : Color.Black, render_axis ? Color.Black : Color.Transparent); TextRenderer.DrawText(e.Graphics, "7: Toggle render regions", legend_font, new Point(10, 220), render_regions ? Color.White : Color.Black, render_regions ? Color.Black : Color.Transparent); TextRenderer.DrawText(e.Graphics, "8: Toggle render original path", legend_font, new Point(10, 235), render_original_path ? Color.White : Color.Black, render_original_path ? Color.Black : Color.Transparent); TextRenderer.DrawText(e.Graphics, "9: Toggle render ray cast", legend_font, new Point(10, 250), render_ray_cast ? Color.White : Color.Black, render_ray_cast ? Color.Black : Color.Transparent); TextRenderer.DrawText(e.Graphics, "0: Toggle render back track path", legend_font, new Point(10, 265), render_backtrack_path ? Color.White : Color.Black, render_backtrack_path ? Color.Black : Color.Transparent); e.Graphics.DrawString("S: Set current pos", legend_font, Brushes.Black, 10, 280); e.Graphics.DrawString("E: Set destination pos", legend_font, Brushes.Black, 10, 295); e.Graphics.DrawString("B: Run bot", legend_font, Brushes.Black, 10, 310); TextRenderer.DrawText(e.Graphics, "A: Toggle auto clear navmesh", legend_font, new Point(10, 325), auto_clear_navmesh ? Color.White : Color.Black, auto_clear_navmesh ? Color.Black : Color.Transparent); e.Graphics.DrawString("F7: Reload debug.ini", legend_font, Brushes.Black, 10, 340); TextRenderer.DrawText(e.Graphics, "Ctrl+1: Toggle render path", legend_font, new Point(10, 355), render_path ? Color.White : Color.Black, render_path ? Color.Black : Color.Transparent); TextRenderer.DrawText(e.Graphics, "Ctrl+2: Toggle regions", legend_font, new Point(10, 370), m_Navmesh.RegionsEnabled ? Color.White : Color.Black, m_Navmesh.RegionsEnabled ? Color.Black : Color.Transparent); TextRenderer.DrawText(e.Graphics, "Ctrl+3: Toggle danger regions", legend_font, new Point(10, 385), m_Navmesh.DangerRegionsEnabled ? Color.White : Color.Black, m_Navmesh.DangerRegionsEnabled ? Color.Black : Color.Transparent); TextRenderer.DrawText(e.Graphics, "Ctrl+4: Toggle render positions history", legend_font, new Point(10, 400), render_positions_history ? Color.White : Color.Black, render_positions_history ? Color.Black : Color.Transparent); } e.Graphics.DrawString("Cells count: " + cells_count, stats_font, Brushes.Black, 10, Height - 55); } catch (Exception) { } }