コード例 #1
0
        public TestBot(Navmesh navmesh, NavigationEngine navigator, ExplorationEngine explorer, Vec3 pos, float speed, float angular_speed, bool enableExplorer = true)
        {
            m_Navmesh         = navmesh;
            m_Navmesh.Verbose = true;
            //m_Navigator = new NavigationEngine(navmesh);
            m_Navigator = navigator;
            m_Navigator.EnableThreatAvoidance = true;
            m_Navigator.AddObserver(this);
            m_Navigator.CurrentPos = pos;
            //m_Navigator.EnableThreatAvoidance = true;
            //m_Navigator.DefaultPrecision = 20;
            //m_Navigator.Precision = 20;
            //m_Navigator.PathNodesShiftDist = 20;
            //m_Navigator.EnableAntiStuck = false;
            //m_Navigator.DestinationGridsId = dest_grid_id != -1 ? new List<int>(new int[] { dest_grid_id }) : null;
            //if (waypoints != null)
            //    m_Navigator.Waypoints = waypoints;

            //m_Explorer = new Nav.ExploreEngine.Nearest(m_Navmesh, m_Navigator);
            m_Explorer = explorer;
            if (enableExplorer)
            {
                m_Explorer.Enabled = true;
            }

            m_Speed        = speed;
            m_AngularSpeed = angular_speed;

            SimulateStuck = false;
            Paused        = false;
            m_GotoPosUpdateTimer.Start();
        }
コード例 #2
0
ファイル: NavMeshViewer.cs プロジェクト: uzbekdev1/Nav
 protected virtual void CreateNavigation()
 {
     m_Navmesh          = new Navmesh();
     m_Navigator        = new NavigationEngine(m_Navmesh);
     m_Explorer         = new ExploreEngine.Nearest(m_Navmesh, m_Navigator);
     m_Explorer.Enabled = false;
 }
コード例 #3
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ファイル: NavMeshViewer.cs プロジェクト: kennychou0529/Nav.D3
 protected virtual void CreateNavigation()
 {
     m_Navmesh   = new Nav.Navmesh(false);
     m_Navigator = new Nav.NavigationEngine(m_Navmesh);
     m_Navmesh.RegionsMoveCostMode = Nav.Navmesh.RegionsMode.Mult;
     m_Explorer         = new Nav.ExploreEngine.Nearest(m_Navmesh, m_Navigator);
     m_Explorer.Enabled = false;
 }
コード例 #4
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        public NavigationEngine(Navmesh navmesh)
        {
            m_Navmesh = navmesh;
            m_Navmesh.AddObserver(this);

            UpdatesThread      = new Thread(Updates);
            UpdatesThread.Name = "Navigator-UpdatesThread";
            UpdatesThread.Start();
        }
コード例 #5
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ファイル: NavMeshViewer.cs プロジェクト: uzbekdev1/Nav
        public NavMeshViewer(string[] args, Navmesh navmesh = null, NavigationEngine navigator = null, ExplorationEngine explorer = null)
        {
            Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;

            BackColor = Color.LightGray;

            m_Params = new Params(args);

            m_Navmesh   = navmesh;
            m_Navigator = navigator;
            m_Explorer  = explorer;

            CreateNavigation();
            LoadDebugConfig();

            if (m_Params.HasParam("load"))
            {
                m_Params.GetParam("load", out string file);
                LoadData(file);
            }

            if (m_Params.HasParam("start"))
            {
                m_Params.GetParam("start", out string str);
                m_Navigator.CurrentPos = new Vec3(str);
            }

            if (m_Params.HasParam("end"))
            {
                m_Params.GetParam("end", out string str);
                m_Navigator.Destination = new destination(new Vec3(str));
            }

            if (m_Params.HasParam("load_waypoints"))
            {
                m_Params.GetParam("load_waypoints", out string file);
                LoadWaypoints(file);
            }

            if (m_Params.HasParam("deserialize"))
            {
                m_Params.GetParam("deserialize", out string file);
                m_Navmesh.Deserialize(file);
                m_Navigator.Deserialize(file);
                m_Explorer.Deserialize(file);

                Vec3 initial_pos = m_Navigator.CurrentPos;
                if (initial_pos.IsZero())
                {
                    initial_pos = m_Navmesh.GetCenter();
                }
                m_RenderCenter.X = initial_pos.X;
                m_RenderCenter.Y = initial_pos.Y;
            }

            InitializeComponents();
        }
コード例 #6
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ファイル: NavMeshViewer.cs プロジェクト: uzbekdev1/Nav
        public static void Render(Nav.Navmesh navmesh, Nav.ExploreCell cell, List <Nav.ExploreCell> all_cells, PointF trans, PaintEventArgs e, bool draw_id)
        {
            foreach (ExploreCell other_cell in all_cells)
            {
                if (cell.Id == other_cell.Id)
                {
                    continue;
                }

                DrawLine(e.Graphics, Pens.Gray, trans, cell.Position, other_cell.Position);
                //DrawString(e.Graphics, Brushes.Black, trans, (cell.Position + other_cell.Position) * 0.5f, Math.Round(navmesh.Explorator.ExploreDistance(cell, other_cell)).ToString(), 8);
            }
        }
コード例 #7
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        public ExplorationEngine(Navmesh navmesh, NavigationEngine navigator, int explore_cell_size = 90)
        {
            ExploreCellSize = explore_cell_size;

            m_Navmesh = navmesh;
            m_Navmesh.AddObserver(this);

            m_Navigator = navigator;
            m_Navigator.AddObserver(this);
            m_Navigator.m_RoughtPathEstimator = m_Navigator.m_RoughtPathEstimator ?? this;

            // generate exploration data from already existing grid cells
            Reset();

            UpdatesThread      = new Thread(Updates);
            UpdatesThread.Name = "Explorator-UpdatesThread";
            UpdatesThread.Start();
        }
コード例 #8
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        public NavigationEngine(Navmesh navmesh)
        {
            m_Navmesh = navmesh;

            UpdatesThread      = new Thread(Updates);
            UpdatesThread.Name = "Navigator-UpdatesThread";
            UpdatesThread.Start();

            Precision                     = 8;
            GridCellPrecision             = 40;
            ExploreCellPrecision          = 25;
            PathRandomCoeff               = 0;
            PathNodesShiftDist            = 5;
            CurrentPosDiffRecalcThreshold = 20;
            UpdatePathInterval            = -1;
            EnableAntiStuck               = false;
            IsStandingOnPurpose           = true;
            MovementFlags                 = MovementFlag.Walk;
        }
コード例 #9
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ファイル: ExplorationEngine.cs プロジェクト: HiPoEGH/Nav
        public ExplorationEngine(Navmesh navmesh, NavigationEngine navigator, int explore_cell_size = 90)
        {
            ExploreCellSize           = explore_cell_size;
            MAX_AREA_TO_MARK_AS_SMALL = 2000;
            ExploreDestPrecision      = 20;

            m_Navmesh = navmesh;
            m_Navmesh.AddObserver(this);

            m_Navigator = navigator;
            m_Navigator.AddObserver(this);

            // generate exploration data from already existing grid cells
            Reset();

            UpdatesThread      = new Thread(Updates);
            UpdatesThread.Name = "Explorator-UpdatesThread";
            UpdatesThread.Start();
        }
コード例 #10
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ファイル: TestBot.cs プロジェクト: panyicast/Nav.D3
        public TestBot(Nav.Navmesh navmesh, NavigationEngine navigator, ExplorationEngine explorer, Vec3 pos, Vec3 dest, bool explore = false, bool simulate_stuck = false, int dest_grid_id = -1, List <Vec3> waypoints = null)
        {
            m_Navmesh = navmesh;
            //m_Navigator = new NavigationEngine(navmesh);
            //m_Navigator.AddObserver(this);
            m_Navigator                    = navigator;
            m_Navigator.CurrentPos         = pos;
            m_Navigator.Precision          = 2;
            m_Navigator.EnableAntiStuck    = true;
            m_Navigator.DestinationGridsId = dest_grid_id != -1 ? new List <int>(new int[] { dest_grid_id }) : null;
            if (waypoints != null)
            {
                m_Navigator.Waypoints = waypoints;
            }

            //m_Explorer = new Nav.ExploreEngine.Nearest(m_Navmesh, m_Navigator);
            m_Explorer         = explorer;
            m_Explorer.Enabled = explore;

            Destination   = dest;
            SimulateStuck = simulate_stuck;
            Paused        = false;
            m_GotoPosUpdateTimer.Start();
        }
コード例 #11
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 public void AttachToNavmesh(Navmesh nav_mesh)
 {
     Navmesh = nav_mesh;
     Navmesh.Navigator.AddListener(this);
 }
コード例 #12
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ファイル: ExplorationEngine.cs プロジェクト: Cr33zz/Nav
 public UnexploredSelector(List <AABB> contraints, Func <ExploreCell, bool> filter, bool ignore_small, Vec3 agent_pos, Navmesh navmesh)
 {
     this.constraints  = contraints;
     this.filter       = filter;
     this.ignore_small = ignore_small;
     this.agent_pos    = agent_pos;
     this.navmesh      = navmesh;
 }