private static Dude2 CreateDude(DudeAnimationInfo LoadedCharacter) { var r = new Dude2(); r.Frames = LoadedCharacter.Frames_Stand; r.AnimationInfo.Frames_Stand = LoadedCharacter.Frames_Stand; r.AnimationInfo.Frames_Walk = LoadedCharacter.Frames_Walk; r.Zoom.DynamicZoomFunc = a => (a + 400) / (800); r.Zoom.StaticZoom = 1.75; r.SetSize(48, 72); r.TeleportTo(100, 100); r.Control.className = "cursorred"; r.TargetLocationDistanceMultiplier = 1; r.Direction = Math.PI.Random() * 2; return(r); }
private static Dude2 CreateHarvester() { var dude = new Dude2(); System.Console.WriteLine("new dude"); dude.Frames = Frames.Harvester1; dude.AnimationInfo.Frames_Stand = dude.Frames; dude.AnimationInfo.Frames_Walk = new[] { dude.Frames }; dude.Zoom.StaticZoom = 1; dude.Zoom.DynamicZoom = 1; dude.Zoom.DynamicZoomFunc = i => 1; //dude.RawWalkSpeed = 0.4; dude.SetSize(48, 48); dude.TargetLocationDistanceMultiplier = 1; //dude.Direction = System.Math.PI.Random() * 2; //dude.Direction = 0; //dude.Control.style.border = "1px solid red"; //dude.Control.AttachToDocument(); return dude; }
private static void BuildStage() { var stage = new IHTMLDiv { className = "stage" }; stage.AttachToDocument(); IStyleSheet.Default.AddRule(".stage", r => { r.style.backgroundColor = Color.White; r.style.position = IStyle.PositionEnum.absolute; r.style.left = "0px"; r.style.top = "0px"; r.style.right = "0px"; r.style.bottom = "0px"; r.style.Opacity = 0.0; } ); Action<Dude2, IEvent> WheelAction = (d, ev) => d.Zoom.StaticZoom += ev.WheelDirection * 0.2; var list = new List<Dude2>(); var Selection = default(Dude2); Action<Dude2> SelectDude = i => { if (Selection != null) Selection.IsSelected = false; Selection = i; if (Selection != null) Selection.IsSelected = true; }; Action<Dude2> BindSelectDude = i => i.Control.onclick += delegate { SelectDude(i); }; Func<FrameInfo[], int, int, Dude2> SpawnLookingDude = (f, x, y) => { var r = new Dude2 { Frames = f, }; //BindSelectDude(r); r.AnimationInfo.Frames_Stand = f; r.Zoom.DynamicZoomFunc = a => (a + 400) / (800); r.Zoom.StaticZoom = 1; r.SetSize(48, 72); r.TeleportTo(x, y); r.Control.className = "cursorred"; r.Control.AttachToDocument(); r.Direction = Math.PI.Random() * 2; r.Control.onmousewheel += (ev) => { WheelAction(r, ev); }; list.Add(r); return r; }; Func<int> r400 = () => 400.Random() + 100; SpawnLookingDude(Frames.PigCop, r400(), r400()).LookAtMouse(stage); SpawnLookingDude(Frames.Trooper, r400(), r400()).LookAtMouse(stage); #region wolf3d // say hello to wolf3d // video: http://www.youtube.com/watch?v=ohDAKEEKyP8 // http://verdammt.ionichost.com/ var w1 = SpawnLookingDude(Frames.WolfSoldier, r400(), r400()); w1.Zoom.StaticZoom = 1.75; //w1.LookAtMouse(stage); w1.AnimationInfo.Frames_Walk = Frames.WolfSoldier_Walk; //w1.RawWalkSpeed = 0.01; BindSelectDude(w1); var w2 = SpawnLookingDude(Frames.WolfSoldier, r400(), r400()); w2.Zoom.StaticZoom = 1.75; w2.AnimationInfo.Frames_Walk = Frames.WolfSoldier_Walk; w2.WalkTo(new Point(r400(), r400())); BindSelectDude(w2); #endregion var runner = SpawnLookingDude(Frames.Duke, r400(), r400()); runner.AnimationInfo.Frames_Walk = Frames.Duke_Walk; runner.WalkTo(new Point(r400(), r400())); BindSelectDude(runner); stage.onmousemove += ev => { try { if (Selection != null) if (!Selection.IsWalking) Selection.LookAt(ev.CursorPosition); } catch { } /* foreach (var v in list.Where(i => i.AnimationInfo.Frames_Stand == Frames.Duke)) v.WalkTo(ev.CursorPosition); */ }; stage.onclick += (ev) => { if (ev.ctrlKey) { var n = SpawnLookingDude(Frames.Duke, ev.CursorX, ev.CursorY); n.AnimationInfo.Frames_Walk = Frames.Duke_Walk; BindSelectDude(n); SelectDude(n); return; } if (Selection != null) Selection.WalkTo(ev.CursorPosition); //SelectDude(null); /* var n = SpawnLookingDude(Frames.Duke, ev.CursorX, ev.CursorY); n.AnimationInfo.Frames_Walk = Frames.Duke_Walk;*/ }; stage.onmousewheel += (ev) => { foreach (var v in list) { WheelAction(v, ev); } }; }
public Program(IHTMLElement placeholder) { // http://www.howtocreate.co.uk/tutorials/javascript/browserwindow // http://www.quirksmode.org/js/doctypes.html // http://www.evolt.org/article/document_body_doctype_switching_and_more/17/30655/index.html // we do not want to see those scrollbars Native.Document.body.style.overflow = IStyle.OverflowEnum.hidden; // Preload Images foreach (var v in Frames.Harvester1) { var dummy = v.Image; } //Console.EnableActiveXConsole(); var MyDudeHotRange = 24; var MyDudes = new List<Dude2>(); var MySelectedDudes = new Dude2[] { }; Session = new MySession(); this.Session.IServer_EnterLobby( delegate(string e) { var TheWorld = new MyGameWorld(); #region supporting user chat var ChatBox = new LayeredTextBox(); Native.Document.onkeypress += delegate(IEvent ev) { if (ev.KeyCode == 'q') Console.WriteLine("Q"); if (ev.KeyCode == 'w') Console.WriteLine("W"); if (ev.KeyCode == 'e') Console.WriteLine("E"); if (ev.KeyCode == 'r') { var random_spawn_position = new __Type1 { x = new System.Random().NextDouble() * 600, y = new System.Random().NextDouble() * 400, }; Console.WriteLine("random_spawn_position: " + random_spawn_position); // Lets Spawn Something into the world } //Console.Log("onkeypress: " + new { KeyCode = ev.KeyCode }); if (!ChatBox.IsVisible) { if (ev.KeyCode == 't') { ev.PreventDefault(); Timer.DoAsync( delegate { ChatBox.ShowAndFocus(); } ); } } }; #endregion this.Session.ClientName = e; var a = new ArenaControl(); var m = new ArenaMinimapControl(); a.Control.AttachToDocument(); a.Layers.Canvas.style.backgroundColor = Color.FromRGB(0, 0x80, 0); // set the map to be somewhere left a.SetLocation(Rectangle.Of(32, 32, 640, 480)); // set tha map canvas size to be something big a.SetCanvasSize(new Point(8000, 8000)); #region DrawTextWithTimeout System.Action<string, Color> DrawTextWithTimeout = delegate(string text, Color color) { var z = new IHTMLDiv(new ITextNode(text)); z.style.color = color; z.style.backgroundColor = Color.Black; a.Layers.Info.appendChild(z); this.SessionTimer[TimerEvent.DelayOnce(9000)] = delegate { z.Dispose(); }; }; #endregion this.SessionTimer[TimerEvent.DelayOnce(1000)] = delegate { a.DrawTextToInfo("just some data", new Point(46, 246), Color.Black); a.DrawTextToInfo("just some data", new Point(45, 245), Color.Yellow); DrawTextWithTimeout("hello world", Color.Red); }; var data = new List<Pair<Rectangle, Color>>(); #region minimap m.Zoom.Validate += delegate { if (a.CurrentCanvasSize.X > a.CurrentCanvasSize.Y) { var w = m.CurrentLocation.Width / a.CurrentCanvasSize.X; if (m.Zoom.Value < w) m.Zoom.Value = w; } else { var h = m.CurrentLocation.Height / a.CurrentCanvasSize.Y; if (m.Zoom.Value < h) m.Zoom.Value = h; } }; m.Zoom.Changed += delegate { m.Layers.Canvas.removeChildren(); m.SetCanvasSize(a.CurrentCanvasSize * m.Zoom.Value); m.SetSelectionLocation(a.CanvasView * m.Zoom.Value); m.MakeSelectionVisible(); var data_array = data.ToArray(); foreach (var v in data_array) { var r = v.A; var c = v.B; m.DrawRectangleToCanvas(r * m.Zoom.Value, c); } }; m.Control.AttachToDocument(); m.SetLocation(Rectangle.Of(690, 50, 200, 200)); #endregion #region DrawRectangle Action<Rectangle, Color> DrawRectangleLocal = delegate(Rectangle r, Color c) { var p = new Pair<Rectangle, Color>(r, c); data.Add(p); a.DrawRectangleToCanvas(r, c); m.DrawRectangleToCanvas(r * m.Zoom.Value, c); }; this.Session.OnIClient_DrawRectangle += delegate(Message._IClient_DrawRectangle p) { var r = new Rectangle { Left = p.rect.Left, Top = p.rect.Top, Width = p.rect.Width, Height = p.rect.Height, }; DrawRectangleLocal(r, p.color); }; Action<Rectangle, Color> DrawRectangle = delegate(Rectangle r, Color c) { DrawRectangleLocal(r, c); this.Session.IServer_DrawRectangle(r, c); }; #endregion #region SpawnHarvester Action<Point, double> SpawnHarvester_Local = delegate(Point Location, double Direction) { // add new dude var dude = CreateHarvester(); dude.Direction = Direction; dude.Zoom.StaticZoom = 1; dude.TeleportTo(Location.X, Location.Y); dude.Control.AttachTo(a.Layers.Canvas); MyDudes.Add(dude); }; this.Session.OnIClient_SpawnHarvester += ev => SpawnHarvester_Local(ev.Location, (ev.Direction / 32d)); Action<Point, double> SpawnHarvester = (Location, Direction) => { SpawnHarvester_Local(Location, Direction); this.Session.IServer_SpawnHarvester(Location, (Direction * 32).ToInt32()); }; //(Location, Direction) => //{ // SpawnHarvester_Local(Location, Direction); //}; #endregion a.SelectionClick += delegate(Point p, IEvent ev) { Console.WriteLine("SelectionClick_1"); if (ev.ctrlKey) { SpawnHarvester(p, (Math.PI * 2).Random()); // DrawRectangle(p.WithMargin(a.SelectionMinimumSize * 2), Color.Green); } else { var Selection = MyDudes.Where(v => v.CurrentLocation.GetRange(p) < MyDudeHotRange).ToArray(); if (Selection.Length == 0) { MySelectedDudes.ForEach(v => v.WalkTo(p)); } else { MySelectedDudes.ForEach(v => v.IsSelected = false); MySelectedDudes = Selection; MySelectedDudes.ForEach(v => v.IsSelected = true); } } }; a.MouseMove += point => { foreach (var v in MyDudes) { v.IsHot = v.CurrentLocation.GetRange(point) < MyDudeHotRange; } }; a.ApplySelection += delegate(Rectangle r, IEvent ev) { if (ev.ctrlKey) { DrawRectangle(r, RandomColor); } else { MySelectedDudes.ForEach(v => v.IsSelected = false); MySelectedDudes = MyDudes.Where(v => r.Contains(v.CurrentLocation)).ToArray(); MySelectedDudes.ForEach(v => v.IsSelected = true); } }; a.CanvasViewChanged += delegate(Rectangle p) { m.SetSelectionLocation(p * m.Zoom.Value); m.MakeSelectionVisible(); }; a.SetCanvasPosition(Point.Zero); m.SelectionCenterChanged += delegate(Point p) { a.SetCanvasViewCenter(p / m.Zoom.Value); }; m.Zoom.SetValue(0); //chatbox.style.SetLocation(32, 480 - 32, 650, 22); //chatbox.style.height = "1em"; //chatbox.attachToDocument(); ChatBox.SetLocation(Rectangle.Of(0, 440, 640, 22)); a.Layers.Info.appendChild(ChatBox.Control); ChatBox.Layers.Canvas.style.backgroundColor = Color.Yellow; ChatBox.Layers.Canvas.style.Opacity = 0.8; ChatBox.Layers.Text.style.color = Color.White; ChatBox.Hide(); ChatBox.Send += delegate(string text) { DrawTextWithTimeout(text, Color.White); this.Session.IServer_TalkToOthers(text); }; this.Session.OnIClient_DisplayNotification += x => DrawTextWithTimeout(x.text, x.color); // put some elements on the canvas //DrawRectangleLocal(Rectangle.Of(48, 48, 128, 64), Color.Green); //DrawRectangleLocal(Rectangle.Of(48, 128, 128, 64), Color.Gray); //DrawRectangleLocal(Rectangle.Of(400, 300, 128, 64), Color.Black); //DrawRectangleLocal(Rectangle.Of(400, 500, 128, 64), 0xff5566); //DrawRectangleLocal(Rectangle.Of(700, 600, 128, 64), 0x3f5466); #region game units var ai = new ArenaInfo(); ai.Arena = a; ai.Minimap = m; #region hidden /* { var mcy = new ArenaUnit(); mcy.Color = Color.Red; mcy.Owner = ai; mcy.Title = "My Construction Yard Unit"; mcy.SetLocation(new Point(64, 64)); mcy.SetSize(new Point(72, 72)); // put the unit on the canvas ai.Arena.Layers.Canvas.appendChild(mcy.Control); // update its location mcy.UpdateControlLocation(); // remeber that we have such a unit ai.Units.Add(mcy); } */ /* { var mcy = new ArenaUnit(); mcy.Health.Max = 2000; mcy.Health.Current = 1500; mcy.Color = Color.Red; mcy.Owner = ai; mcy.Title = "My Construction Yard Unit 3"; mcy.IsSelectable = true; mcy.SetLocation(new Point(250, 200)); var mfx = fx.Settings.ConstructionYard; mcy.SetSize(mfx.Size); mfx.ShowFrame(mcy.Control, 12); // put the unit on the canvas ai.Arena.Layers.Canvas.appendChild(mcy.Control); // update its location mcy.UpdateControlLocation(); // remeber that we have such a unit ai.Units.Add(mcy); } { var mcy = new ArenaUnit(); mcy.Health.Max = 2000; mcy.Health.Current = 1500; mcy.Color = Color.Red; mcy.Owner = ai; mcy.Title = "My Construction Yard Unit 3"; mcy.IsSelectable = true; mcy.SetLocation(new Point(250, 300)); var mfx = fx.Settings.ConstructionYard; mcy.SetSize(mfx.Size); mfx.ShowFrame(mcy.Control, 12); // put the unit on the canvas ai.Arena.Layers.Canvas.appendChild(mcy.Control); // update its location mcy.UpdateControlLocation(); // remeber that we have such a unit ai.Units.Add(mcy); }*/ #endregion m.Zoom.Changed += delegate { // redraw all units to the minimap ai.DrawToMinimap(); }; #endregion a.SelectionClick += delegate(Point p, IEvent ev) { ai.SelectUnits(p); }; a.ApplySelection += delegate(Rectangle r, IEvent ev) { ai.SelectUnits(r); }; ai.DrawToMinimap(); } ); }