//end #endregion #region Mods public void ApplyMod(string pbxmod) { XCMod mod = new XCMod(pbxmod); foreach (var lib in mod.libs) { Debug.Log("Library: " + lib); } ApplyMod(mod); }
public XUPEMod(string path) { path = Path.GetFullPath(path); DirectoryInfo di = new DirectoryInfo(path); if (!di.Exists) { throw new IOException(path + " not exsits!"); } this.path = path; this.name = System.IO.Path.GetFileNameWithoutExtension(path); this.parentPath = System.IO.Path.GetDirectoryName(path); this.xcmod = new XCMod(Path.Combine(path, "xupe.projmods")); vars.Add("version", UnityEditor.PlayerSettings.bundleVersion); }
public void ApplyMod(XCMod mod) { PBXGroup modGroup = this.GetGroup(mod.group); Debug.Log("Adding libraries..."); PBXGroup frameworkGroup = this.GetGroup("Frameworks"); foreach (XCModFile libRef in mod.libs) { string completeLibPath = System.IO.Path.Combine("/usr/lib", libRef.filePath); //Debug.LogError ("Adding library " + completeLibPath); this.AddFile(completeLibPath, frameworkGroup, "SDKROOT", true, libRef.isWeak); //this.AddFile( completeLibPath, frameworkGroup, "SDKROOT", true, libRef.isWeak); } Debug.Log("Adding frameworks..."); //PBXGroup frameworkGroup = this.GetGroup( "Frameworks" ); foreach (string framework in mod.frameworks) { string[] filename = framework.Split(':'); bool isWeak = (filename.Length > 1) ? true : false; string completePath = System.IO.Path.Combine("System/Library/Frameworks", filename[0]); //Debug.LogError ("Adding framework " + completePath); this.AddFile(completePath, frameworkGroup, "SDKROOT", true, isWeak); } Debug.Log("Adding files..."); foreach (string filePath in mod.files) { string absoluteFilePath = System.IO.Path.Combine(mod.path, filePath); this.AddFile(absoluteFilePath, modGroup); } Debug.Log("Adding embed binaries..."); if (mod.embed_binaries != null) { //1. Add LD_RUNPATH_SEARCH_PATHS for embed framework this.overwriteBuildSetting("LD_RUNPATH_SEARCH_PATHS", "$(inherited) @executable_path/Frameworks", "Release"); this.overwriteBuildSetting("LD_RUNPATH_SEARCH_PATHS", "$(inherited) @executable_path/Frameworks", "Debug"); foreach (string binary in mod.embed_binaries) { //string absoluteFilePath = System.IO.Path.Combine( mod.path, binary ); this.AddEmbedFramework(binary); } } Debug.Log("Adding folders..."); foreach (string folderPath in mod.folders) { // zhiyuan.peng : // change "foler" root dir "Application.dataPath" to "mod.path" // delet: //string absoluteFolderPath = System.IO.Path.Combine( Application.dataPath, folderPath ); // add: string absoluteFolderPath = mod.path + "/" + folderPath; // end Debug.Log("Adding folder " + absoluteFolderPath); this.AddFolder(absoluteFolderPath, modGroup, (string[])mod.excludes.ToArray(typeof(string))); } Debug.Log("Adding headerpaths..."); foreach (string headerpath in mod.headerpaths) { if (headerpath.Contains("$(inherited)")) { Debug.Log("not prepending a path to " + headerpath); this.AddHeaderSearchPaths(headerpath); } else { string absoluteHeaderPath = System.IO.Path.Combine(mod.path, headerpath); this.AddHeaderSearchPaths(absoluteHeaderPath); } } Debug.Log("Adding compiler flags..."); foreach (string flag in mod.compiler_flags) { this.AddOtherCFlags(flag); } Debug.Log("Adding linker flags..."); foreach (string flag in mod.linker_flags) { this.AddOtherLinkerFlags(flag); } Debug.Log("Adding plist items..."); string plistPath = this.projectRootPath + "/Info.plist"; XCPlist plist = new XCPlist(plistPath); plist.Process(mod.plist); this.Consolidate(); }