/// <summary> /// Constructor fills in the menu contents. /// </summary> public MainMenuScreen() : base("") { // Create our menu entries. MenuEntry playGameMenuEntry = new MenuEntry("New Game"); MenuEntry resumeGameMenuEntry = new MenuEntry("Resume Game"); MenuEntry survivalMenuEntry = new MenuEntry("Survival"); MenuEntry optionsMenuEntry = new MenuEntry("Options"); MenuEntry highScoresMenuEntry = new MenuEntry("High Scores"); // Hook up menu event handlers. playGameMenuEntry.Selected += PlayGameMenuEntrySelected; resumeGameMenuEntry.Selected += ResumeGameMenuEntrySelected; survivalMenuEntry.Selected += SurvivalMenuEntrySelected; optionsMenuEntry.Selected += OptionsMenuEntrySelected; highScoresMenuEntry.Selected += HighScoresMenuEntrySelected; // Add entries to the menu. MenuEntries.Add(resumeGameMenuEntry); MenuEntries.Add(playGameMenuEntry); MenuEntries.Add(survivalMenuEntry); MenuEntries.Add(optionsMenuEntry); MenuEntries.Add(highScoresMenuEntry); }
/// <summary> /// Allows the screen to create the hit bounds for a particular menu entry. /// </summary> protected virtual Rectangle GetMenuEntryHitBounds(MenuEntry entry) { // the hit bounds are the entire width of the screen, and the height of the entry // with some additional padding above and below. return new Rectangle( 0, (int)entry.Position.Y - MenuEntryPadding, ScreenManager.GraphicsDevice.Viewport.Width, entry.GetHeight(this) + (MenuEntryPadding * 2)); }